I already had it, very fun physics/gravity nonsense where you can throw Rigel through the Solar System and see the resulting chaos, or slam Andromeda and the Milky Way together and seeing what happens. Unfortunately it’s a tad unstable, especially if there are too many things going on. That’s about it, not a ‘game’ as such or something you’d play for hours on end.
Picked up Terraria for £1.75, it’s provided without a doubt the best cost to time played ratio in my history as a gamer. Definitely a game where I needed the wiki, couldn’t figure out how to build a house or kill anything to start with, and the game can be pretty unforgiving if you dig too deep…or stack too high.
Are any of the pre-GTA IV fun? If so, what is the save/mission setup like? I grew to hateGTA IV–I think it’s the only major game I fully abandoned 3/4 of the way through. It was fantastic for a long time, a lot of fun, but then the mechanics introduced tedium for tedium’s sake; restarting missions far from their beginning. Seven to nine minutes of pure, unadulterated tedium.
There were minor annoyances, sure, but that was the dealbreaker. Can you save at will in earlier versions? Or are the save checkpoints closer to the start of the mission?
It’s the same as in IV. Saving at will isn’t something that console games were generally that big on, unfortunately.
That said, if you haven’t tried Episodes from Liberty City expansion for IV, you should. It adds a replay mission feature that I believe was absent from the base game. It doesn’t completely eliminate the tedium; if the first part of a mission involves a lengthy drive you’ll still be stuck with that. But you will be able to avoid travelling from a hospital/safe house to get to where a mission starts.
Thank you so much for saving me from chucking my mouse out the window.
The mission “Catch the Wave” is what killed my interest in continuing. Sit and wait in the car. Drive across town. Pick up a truck. Drive back across town (while spending a bit of time in slow traffic). Get to the mission. Watch the escort-character run into a hail of bullets. Start over. I timed it to over seven minutes of driving between reload and getting to the beginning of the action.
In case anyone’s thinking of buying the M:tG computer game, I’d advise against it. Its biggest problem is that the deckbuilding aspect is extremely limited - you’re stuck with preconstructed decks and a few optional cards you can add in to each. They’re not even full playsets - the rules might say you’re allowed up to four copies of a card in your deck, but if the preconstructed deck only has one, you’re out of luck.
Really? It’s been pretty universally praised. IT’s not Skyrim, it’s a beat 'em up zombie open world game. And for what it is, it’s excellent.
The D&D game It’s consolized crap. They didn’t even bother removing the controller buttons when using mouse and keyboard. It’s broken on the PC, don’t bother.
Will we ever see the likes of a Baldur’s Gate D&D game again? ::sigh::: Probably not.
I don’t know, I enjoy it a lot. You’re right, it’s not really like the card game in that a lot of the meta game there is building the perfect deck. But, the campaign is fun, the challenges are mostly interesting,a nd the Coop is cool too.
As long as you’re not looking for a 1:1 video game interpretation of the card game, you’re good.
I’ve actually not heard anyone say anything good about it. But no one has said it’s horrible either, just meh.
I was kind of excited for it when I saw the trailers - it made it sound like it would be survival horror oriented rather than the L4D style guns blazing. Sounded like you’d rarely encounter firearms and if you did the ammo would be precious, and most of the time you’d be making do with make-shift melee weapons. So that the atmosphere would be more about survival horror.
Which it sort of is, except… you can make electro-knifes and firebats and other retarded shit apparently. They took something which could have a serious survival horror aesthetic and made it into some goofy magical weapons game.
Also said there’d be “open world coop” but it sounds like it’s on fixed maps.
Plus zombies were played out, oh, 8 years ago, so I’m not anxious to hop into yet another zombie game, unless it actually offered something interesting like… oh, what Dead Island said it would be about.
Buried with the Might & Magic games is Dark Messiah, a first-person action game in the same setting. It’s a worthy diversion, especially for $2.49. It’s not open-world like an Elder Scrolls game; in fact, it’s pretty much a “hallway” game. I still recommend it, though (disclaimer: it comes with a multiplayer client that I haven’t tried; I’m endorsing the single-player mode).
Okay, maybe it won’t seem as great in a post-Skyrim world, but it was definitely fun a couple years ago.
A few people were lamenting on the Steam forums that Dragon Age wasn’t on sale this event. Amazon still has them on sale for a while longer before they switch to the next batch.
DA: Origins Ultimate Edition for $8.99
DA 2 for $5.99
It begs asking once again:
WTF was the point of the “X% off” coupons? They offer discounts equaled or bettered by the sale prices during these past two weeks. One I got today is the worst yet: “10% off Paradox games”…which are almost all 60% off list price during the winter sale.
The only saving grace is that they can be stacked with other discounts. I have 33% off Bethesda that, if Skyrim goes on any sales during January or February (not likely), I can stack to a discount price better than it was during the Winter Sale (as a daily deal at 33% off). Only reason I haven’t bought it so far is that I just don’t have the time to devote singularly to any game.