Minor nitpick because I know what you’re saying but this is totally false. A properly designed RPG simply must be adapted for your level. It’s a crap DM who lets his players be wiped out early into a gaming session because they were over matched and went there anyway. Well, that was a fun friday night, not.
Had you said cRPG there would be more truth in it but again, not really true. It isn’t true as a principal tenet of the genre but simply because of the complexity of properly balancing challenge in real time with the current level of algorithms we use not because it’s the best way to handle an issue.
The problem is that a computer can’t realistically adapt to it’s game situation without the artificial controls becoming visible ruining the illusion. This is what the issue is not that players actually want to keep stumbling into death at every wrong turn because Good Game Design. A human can subtly alter peoples gaming plans and adjust content if needed realistically and can creatively create the illusion of full freedom while still keeping the session under control; a computer simply can’t do that with enough complexity that the pattern does not become apparent.
So, while right now, it may well be that free movement cRPG’s are the better choice now they are not by default the right way because they’re great designs but because they’re the best we can currently do. I applaud those who choose to try and change this. Sure, their early efforts haven’t gone well but you never get progress without the missteps so I feel a bit uncomfortable defending the status quo.
One thing that would help of course is to do away with optional saving. As a roguelike player let me say that what keeps me away from instadeath areas is because if I don’t succeed it’s game over. My choices have a real ‘time investment’ consequence that most cRPG’s lack. Very few people actually finish these games though ( sadly this is changing as the genre becomes more popular thus the new games are generally easier). Still, as long as game saving is a legit exploration tool, you’re not likely to get really good open world design without it being somewhat gamey.