Stellaris - 4X/Grand Strategy Hybrid from Paradox

I just noticed that around the 8 o’clock radius of my galaxy, there are no hyperlane connections at all. Neat.

So it turns out that you can

build your own gates!

Yay!

Wow, maybe I should dust off my copy. I think it’s been a year since I lost interest due to the frustrating war mechanics.

First hot fix for 2.0 is out now, with promises for more coming down the pike.

Would Stellaris support a legacy game, where Dopers pass the save file from player to player at predetermined intervals? I remember doing that with CK2 and having fun.

Sure would. The tricky part is a single leader can last for a long time, so we’d either have to agree a fixed time limit, or have a government type that elects a new leader regularly.

It’d also be better to wait until the 2.0 is stabilized.

I like it; I found it very frustrating when some AI empire would grab huge chunks of space on my borders with a Frontier Station.

A related suggestion I ran across; have an all-corvette fleet and a battleship-heavy fleet work together. The corvettes can catch up to and engage a fast enemy, and the battleships can then catch up to them and destroy them. And corvettes are cheaper to replace.

I just had a super-fast war with the fallen empire hemming me in in the south edge of the galaxy. It was a stack of doom situation. I hurled my fleet at them, occupying one planet and one other system. I had four fleets around 50-60k, they had a 90k and a 130k. I took out their 90k fleet during the blitzkrieg, then their other fleet defeated what was left of my navy. I managed to get a status quo peace. I’m still hemmed in, but I hope to be able to break out when the truce is over. Hopefully I’ll get some good tech upgrades from the debris.

I’m looking to start a war with a FE on the other side of the galaxy. I’ve noticed in this patch that it’s possible and viable to have a segmented empire - my main bloc is in the north, with another grouping in the southeast. The southern group borders some Ancient Caretakers, and those ringworlds are looking mighty appealing. Going by sheer combat power, it’s a cakewalk - 3 120k+ fleets against a 130k and a 50k. No one has awakened yet, and the other FE likes me just slightly more than the other bordering empires. If the first war goes well, I’ll still have the numbers to fight them off rather easily. If not, I have the minerals and income to replenish my fleets, then fight them off. I’m at the point where only a couple solo empires and maybe a federation threaten me, so unless I get very unlucky with a crisis, I like how everything will play out.

Well, that was rather anticlimactic - declared, dropped in, wiped everything out. Total losses - six battleships. Total gain - 3 ringworlds, one of which is already fully completed. Annihilation Fleet Four is currently under construction, at which point there’s nothing really to stop me other than the influence gain to make claims.

My game ended with a bang.

The War in Heaven started up. One of the now Awakened Empires was next to me, and as I looked at it, I said “If I attack RIGHT NOW, I can take him before he has a chance to gear up.” So I declare war, and in we go. It is a brutal fight. Both of us take massive damage to our fleets but I limp through to his homeworld and capture it. The war ends due to war exhaustion.

He’s still pretty powerful with his remaining systems and the WiH event triggers and several nearby empires join his cause. I join the League of Unaffiliated World. The galaxy is going to have a three way. Oh my! All three sides start building fleets.

Twelve years later, the AE declares war on me. I look at his combined fleets and realize, I cannot stop him. There’s simply no way. So I retreat back to my own space and he starts taking over everything I fought so hard for. Just as he prepares to come into my space, my long time close allies arrive with their fleets. Now, we have the advantage.

So we push into his space again, and start re-taking everything. We re-capture his homeworld when suddenly… my allies are hit with an AI revolt. Half his empire is simply gone. His fleets turn around and go home. I try to sue for peace with the AE but they won’t have anything to do with it. They’re still pretty strong fleetwise.

I take some time to rebuild my fleets and push on alone vs the AE. In one final battle, I lose two of my titans and about 40% of my fleet but the enemy has nothing left. We capture the last two AE planets and they’re forced into peace. The remainder of his side join the League as my vassals.

I take a look at the victory indicator. We’re one planet short of total victory. Stupid AI revolt. beep Hey beep. Sorry not you guys, I love my AIs. beep That’s better beep

I turn my fleets to my beleaguered ally. Together we crush the AI revolt’s fleets and recapture one of his worlds.

Victory at last.

Awesome story, BeepKillBeep!

Is anyone using the Fleet Manager? I’m still trying to figure out exactly how it works.

Got the game ages ago, basically gave up on it in short order because it ran horribly slow, but I’m having fun with 2.0 even though my old PC struggles with anything more than a Small map.

One question - how do you build Robot pops? I’ve got the tech for Droids, and I’ve got a bunch of low-habitable worlds I want to settle with them, but I can’t find any way of actually producing them.

When you click on an empty tile (one that has no pop, it can have a building). On the right side where the pop normally appears there should be a button that says “Build Pop”.

The fleet manager allows you to pretty much design your fleets like you can design ships. With a new fleet, just click the button at the bottom to add a new ship design to the fleet. From there, you can add other ships and change the quantities. The fleet will update automatically to let you know how close you are to the fleet max, as well as a basic combat power indicator (though that has been trended low for me so far). Once your fleet is designed to your liking, click the “reinforce” at the top. It will show how many minerals are needed, and all of your shipyards will start busting out ships with rally orders to a specific fleet.

After battles/wars, you can use the reinforce button again to rebuild all the ships that were lost, or use the same button on an individual fleet to resupply just that one. You can also set home stations for fleets that they’ll return to when sent home. All told, it cuts down on resupply time and clicks.

Thanks, Chisquirrel.

There is now a beta for 2.0.2. You have to opt into through the Steam menus.

New beta patch for Stellaris released today. It is a HUGE patch that seems to be heavily focused on trying to balance out the war exhaustion mechanic. I downloaded it but I’ve not started a new game with it yet (too many TV shows to watch tonight) but I’ll fire it up tomorrow. It looks really good, although the 1 energy maintenance for outposts is … ouch … for the early game.

Edit: I see that it was already posted. I’m not sure how I did see the earlier post. So sorry about that.

It’s going to be “rolling” patch where they check in changes as they’re made. They’re looking at quick feedback for balancing. If you have specific feedback, post it their forum, they’ll read it.

My guess is it’ll be released live in about two weeks.

Yeah I post there from time to time usually with feedback on changes.