Just as a little bit of reference, what we’re seeing nowadays in commercial CD releases is a syndrome known as “Loud Wars” - and the general consensus amongst producers and engineers who truly care about audio fidelity, well, they hate it. They hate it with a passion to be honest.
The problem is a two-fold thing, and before I go any further - try and believe me when I say this - a modern CD which sounds really loud compared to say, one from 15 years ago? Well, they sound like dog shit. Honestly, they do. It might not be apparent to the casual listener, or even if you’re a real lover of hi-fi it might still not be immediately apparent what’s happening, but it’s true - modern “ultra loud” CD’s are simply chock a block full of square wave forms and they do horrible things to your speakers.
As I was saying, the problem is a two fold thing. The first reason for “Loud Wars” is the belief (and it’s wholly misplaced belief) that louder is better. Unfortunately, by far the majority of music lovers don’t have ultra high end sound system - and the marketing people realised at least a decade ago that if you were to take a poll amongst 100 people, and if you were to play them say 5 old albums which were really well produced and mixed, and THEN, if you were to play them a new album which seemed as though it was demonstrably louder, well if you asked those 100 people “Which album sounded best, in terms of production?”, at least 95 of those 100 people would choose the loud album over the seemingly quieter older albums.
Now, as we know, marketing is everything. And the name of the game is to “ship units”. Gotta ship those units baby. So the pressure was on from about 10 years ago to make every new album “seem” louder than the last one - supposedly because this reflected “superior production standards”.
It has to be said that this is a very bad thing. But I’ll talk more about that shortly. The other aspect which has shot “Loud Wars” through the roof is the woeful, shocking, and mega, mega overkill usage of multi-band compressors and limiters in the final mastering process. People started discovering a decade or so ago that you can actually mix a CD so that about 1.5% of the signal is actually clipping or creating square wave form distortion and that those 95 out of a 100 people I mentioned earlier won’t notice it - especially if their listening environment is a harsh one like in a car or an office or a hair dressing salon for example.
So, what the engineers did is they started squashing music ever louder up to the ceiling to make the average volume louder, and then started mixing it a slight bit above 0db to allow that 1.5% or so of square wave form to make it even that little teensy bit louder again.
However, here’s where it’s all wrong… here’s where it’s all sucky, with a capital “S”.
You see, a traditional analogue representation of sound effectively created a waveform which followed a “positive” height above 0db - kind of like the horizontal profile of the Himalayas.
But digital representation is an inverse concept. Effectively, you’re dealing with depth below sea level, and we the listener are kind of sitting in a boat just above the water. When CD’s first came out, engineers used to make an album and then convert the wave form from a “positive” model to a “negative” model which measured how “deep” from 0db you were going - which is different to measuring from 0db to how “high” you were going - and the latter is actually the proper and correct way to represent a soundwave.
Unfortunately, it quickly became apparent that people didn’t care to know how deep their sounds were descending in terms of quietness (often this was because of the harsh listening environments) - and because the listener was only concerned with the peaks in their music, engineers realised they needed to squash digital music further up towards sea level for the whole performace to sound “louder” across the board.
Why is this a bad thing? Ummm… the best analogy I can think of hear is imagine you’ve got a profile of the Himalayan mountains and the peaks are soaring to 28-29 thousand feet - but concurrently, the “average height” of the mountains is about 21 thousand feet? OK, what’s happening in “Loud Wars” is that the software systems are shaving off the peaks above 22 thousand feet and letting all the rubble fall into the valleys and then rasing the entire mountain range so that the “new average height” is now 28 thousand feet.
OK, so what have we then got as a result? Well, sure, we’ve got a mountain range which is now an average height of 28 thousand feet with some very ugly plataues shaved off at 29,000 feet. But more importantly, we’ve lost all the original peaks which made the mountain range dynamic and majestic to look at. And analoguously, that’s what’s happening in modern music sadly.
I’m sorry if this all sounds like a bit of a boring science class lecture, but there’s undeniably a certain irony that for all of our modern technolgy and superior sound equipment we’ve actually ended up in a situation where modern albums are actually being released with pre programmed levels of distortion built into them.
To give you an idea, I have a tool in my various music software systems which can analyse a song for square wave form distortion - and the song by Foo Fighters called “Times Like These”? That song had 4.2% square wave form distortion built into it - from the factory. Man, if you listen to that song through some really top flight Sennheiser headphones, it sounds loud to be sure, but you can hear the distortion and quite frankly, it’s just criminal what the final mixing did to an otherwise great song.