It’s like they deliberately tried to make it retro and the same as the first game (which I loved as well), but then they put in everything that was annoying or broken from the entire series and just sucked the fun out.
As an example that’s alluded to in the review I linked to (and this review was kind…there are some scathing ones out there if you look). Basically, you have to take the Sultan’s castle and are given some troops to do it. Similar to the first game where everytime you confronted a main protagonist (the Rat, Pig, Snake, Wolf) you had to beard them in their lair, and you only got a finite number of troops to do it. Some of those were pretty tough, especially the last one against the Wolf…but they were do-able. I’m trying to assault this castle and it’s a nightmare. I’ve failed 3 times (I FINALLY was able to take an outer keep, but it cost me all of the peasants and about 30% of my archers, all of the catapults, and all of the rest of my siege equipment except the battering ram), and frankly don’t see how, given the constraints and limitations of the interface, anyone could do this on the normal difficulty level. You have to basically run troops up to the walls so that you can spring the traps which are a combination of pit traps and burning logs rolled out of the hoardings on the walls. In the face of crossfire from archers on towers, on the walls. Oh, and a catapult siege engine on a protected tower throwing rocks. And this is to take the outer bastion so that you can have any hope at all in trying for the gatehouse, so that then you can fight the final troops in the keep. If you don’t send enough peasants initially (to spring the initial traps) then they die before getting close enough due to the archer and catapult fire. Try and move your own catapults in and they are too slow and get hammered by the single tower catapult long before they are close to being in range. But if you try a mass attack then the burning logs will crush and burn your entire army (I literally lost 90+% of my troops to one log trap…unreal).
After 3 tries I managed to take the outer works and suppress the siege tower, kill all of the archers on the outer wall and protecting towers and bastions, and I have enough troops to…well, no idea, since there are 4 more hoarding traps in a narrow confined valley that is supported on both sides by wall and tower/bastion positioned archers culminated in a protected gatehouse. I gave it one try last night and basically lost all but a few men at arms and archers just to get the ram to the gate, and there was no way, even assuming I could get through that gate I could take the pike units (yeah) guarding the final keep, let alone the lord that is there.
But the above doesn’t really explain the frustration, as it just seems a really difficult tactical challenge…something I usually love. But trying to get your troops to move, to get in position, to attack…to do anything other than stupidly walk into log traps or just stand under fire and die…is just incredibly difficult. Mind numbingly difficult in fact. When I first saw this scenario load up I just laughed at the paltry number of troops they give you in the face of really well laid defenses. If you had a Total War type interface and the ability to really move your forces around with the expectation that they MIGHT go where you told them to go and do what you told them to do, and you could pause and issue orders…well, even then this would be a stone cold bitch with what they give you. As it is, I don’t see how it can be done, though I’m planning to beat my head against the walls and try tonight (I THINK I took the outer works with what has to be an optimal number of troops still alive considering what I had to do, and if I can figure out the minimum number of men at arms I have to send in on suicide missions in each wave to trigger the flaming log traps I might have enough guys to at least get through the gatehouse. At that point I have no idea how to even attempt to kill the pikemen or lord, but it will be an achievement just to do that, IMHO).
And none of the above gets into the actual castle building frustrations. Fire. Rabid bears. Disease. Peasants just wandering about and not producing food, which eventually makes people leave the castle so that it’s a no win situation, iron or stone gatherers just sitting idly, not delivering their production while oxen just wander about doing gods know what.
-XT