Stupid concepts in video games

Heh. I “played” Der Wille Zur Macht Vol. I for a while, until I realized it was about 80% movie, badly acted and written at that. The reviewers all liked it, so I was very disappointed in them when I failed to agree.

In Grand Theft Auto 3, you can’t steal locked cars, even convertables with the top down. Are you telling me I couldn’t shoot out the window or break it with the butt of one of the 10 guns I carry with me everywhere I go? In the case of convertables, why can’t I just reach in and unlock the door?

I don’t see this. If you can get out of their sight range they won’t bug you, which is odd becaue its often just across the room, but they called the guard on me once or twice.

F*** “collecting.” F*** “collecting” RIGHT IN THE REAR.

I managed to finish Crash Bandicoot 2 after many frustrating hours of leaping from tiny platform to tiny platform. After finally beating the boss, I was rewarded with a lame 10-second ending that mostly said, “if you want to see the REAL ending, play the game again and find all 500 magic jewels!”

The jewels (or whatever) were randomly hidden throughout the dozens of levels - there was no way of knowing if you’d cleared all the gems out of a particular stage (unless you bought the hint book). Some jewels could only be grabbed once during a forced-running level, and if you missed them you had to start all over again.

Screw. That. This is an example of the absolutely idiotic “replayability” that certain gamers gush over but really only appeals to obsessive-compulsive kids with nothing better to do that slowly walk through a level poking their noses in every single corner.

Bah. Here’s a much more interesting game to play - it’s called “throw your keys in the snow and try to find them the next day.” Same concept as “collecting”, but at least you get some exercise.

FYI:

Stealing and consequences: Morrowind has harsh consequences for being caught stealing and for fighting inside buildings.

True turn-based combat: Temple of Elemental Evil has true turn-based combat based on D&D 3.5 rules. Move equivalent and standard actions as well as full-round. With the new patch, hopefully some of the combat/quest bugs will be worked out.

Temple does need some help with its manual, as it doesn’t tell you how to play the game but simply rehashes the player’s handbook.]

My only beef with Morrowind is that every town looks the same. The whole damn country is brown and grey.

As for the cliff racers, the only issue I had with them was the fear of death when I heard them coming. That only lasted until 9th level or so… then I was strong enough to kill them in only a hit or two.

:eek:

You’re telling me you thought that Ald-Ruhn looks just like Balmora, or that either of them looks just like Sadrith Mora? The variety of architectual styles, the way you could tell whose territory you were in by the way the towns looked, was one of the best parts of that game. Not that the game didn’t have other problems, but this certainly wasn’t one of them.

On top of that, since locking your doors is such a fool-proof crime prevention scheme, why doesn’t anyone ever lock thier car doors when they’re driving? Sure would cut down on that epidemic of carjackings.

Of course, if you live in Liberty City, the last thing you want to do is lock your car door. That’s just asking for it to be blown up by a rocket launcher.

Hang on, who was this woman? I’m sure I would have remembered that. :stuck_out_tongue:

Nobody important. It’s in the first town (with the king it’s where you start your quest) to the left of the screen there’s a door which you can see a woman and a few chests.

heh now you have me hoping I’m not remembering it wrong but I’m pretty sure I’m remembering it right.

Well you’ve still got to admit that the world was very brown and gray, even if it came in different shapes.

Aw, c’mon. What about those choking red dust storms?

Didn’t get that far. I got bored shoving through the milling throngs of emptiness in Vivec, and haven’t played in a while. I might go and get the expansions so I can have a decent journal [sub]grumble grumble[/sub], but it didn’t seem like my kind of game. It’s a little too wide open, and at least in the beginning Caius Cosades’ assignments don’t seem to add up to any grand story. “Go beat up Sottilde and get my book back for me.” I suppose the book will later be revealed to hold the Secrets of Eternity or something, but I’m impatient.

The highest levels you could realistically get between 20 and 25

The levels started about 2000 exp and went from there which brings me to my pet hates …
Any game that has over 50 lvls quantity isn’t quality in this case

The consoles started this and its even flitted up to the book games …

One huge annoyance in square games is beating their bosses is like hitting jackpot on a slot machiene in the fact that theres usually only a 1 in 5 chance of you winning no matter what each time you fight

You do it when the program decides to let you …I found this out when playing secret of mana and called the Nintendo hint line and talked to an operator

He ran through a list of things and levels i needed and i had them all and then says "well just keep trying and you’ll hit the right odds and beat the boss "

Another lously thing is square keeps making these “beginner rpgs” for kids and new people Ie kingdom hearts and the ff2 lite game they made

its not that their bad persay but the execution is a bit flawed like kh’s shooter levels when trying to get somewhere for the first time (actually my problems with kingdom hearts could fuel a pit rant)

When did the rice boys take over the racing games? Other than gt the prorace driver series and nascar its racing around in cheap over built Hondas …
(note this is just my opinion and i could be wrong)

You mean the storms of stuttering framerate death? I found myself acting as a normal person would in the situation: facing the ground and racing for the nearest indoor area, though not for a reason I think the designers would be proud of.

Cliff racers. Argh, I got rid of them not long after installing again. They’re just not worth the trouble.

CLiff Racers were the single worst creation since Atari’s ET.

Cough He meant 3 “chests” not 3 treasure chests.

:frowning:

I love Kingdom Hearts! And I rather like FFX2. They’re both good concepts and well-executed.

Have not played FFX-2 yet, but I tend to agree. Aside from the camera issues that plague virtually every 3-d game, I thought that KH was excellent- fun enough for my 9 year old to get into, but deep enough that I could get into it. Add to that the use and integration of a universe of well known characters, and the formula was as close to perfect as you’ll get for a game like this.
I’m really looking forward to part 2.

yes, the graphics in the gummi ship scenes were silly- reminiscent of Starfox 64. But the ingame play was great.

Oh, I absolutely HATE that! Many of the Sierra games were like that as well (forget to take an item, you can’t go back for it). Another dumb concept in adventure games is inventories that are too big or too little. It’s unreasonable to be limited to 2-3 objects or be able to carry 50. Also, I certainly don’t miss the old AGT feature of “each hostile creature must be killed by a different weapon”.

What annoyed me in Zork wasn’t that the inventory was too big or too little, but that you didn’t know how big it was. Apparently, every item has a weight, and there’s a maximum weight you can carry, but they don’t tell you either. You find a new item, and try to pick it up. Nope, can’t. Hmm, maybe if I drop this screwdriver, that’ll make enough room. Still not good enough. OK, I’ll also drop this book. Now I can pick it up. Do I have enough room to pick up the screwdriver again?

But I found a way around it. You could inflate the Magic Boat, put almost anything in it (it also had a weight limit, but much higher than yours), and deflate it, and it’d weigh the same as when it was empty. All you had to carry yourself was the pump, the boat, and anything sharp and pointy you had.

Darkhold, thank you for letting me perform my first SDMB whoosh. I will remember it always. :cool:

Perhaps you’re thinking not of Dragon Warrior, but of Total Recall.

On that note, another thing that bugs the crap out of me is that far, far too many games have ridiculously underclad women. Sure, there’s a time and a place for the slutbomb look, but the battlefield ain’t it. Aribeth and Jamella, you two might make a fine showing at the Gothic Ball in your stupid backless prom armor, but those heaving bosoms are gonna get filled full of arrows while you strut up to your foe.

Ah, but the bulletproof nudity rule holds true for all computer games. Never forget that. :slight_smile: