Talk through one more Cut Scene and i'll twat ya...

Danny, you’re a good mate, but if you talk through one more unsubtitled important Cut Scene on the game i’m playing then i’m gonna clock you one.

I don’t do it to you during films, so you don’t do it me during games, capiche? :mad:

Um… is that a brit thing? How can you use twat as a verb?
“Get the hell out of my way, or I’ll vagina you!”

Yeah, I was gonna say… How exactly does “being twatted” work?
Is it a good thing?

Twatting is common among chavs.

heh. over this side of the pond you’re more likely to hear it being used to mean “punch” than with respect to the more delicate bits of the female anatomy :smiley:

Well, if garius is a woman, it may involve some kind of running jump, with legs spread, kinda like an erotic version of the face hugger from the Alien movies.

Finishing move – OPEN LEGS JUMP!

[/Kekko Kamen]

Stop using my all-time favorite nasty word incorrectly!

It’s certainly been too long since I’ve been twatted.

I have instituted a VERY firm rule in my household, that I am NOT to be disturbed in my Lair, because it’s likely that I’m playing a game that requires my undivided attention. If my character gets killed because my husband decides to “check up on me” I get PISSED. And his life becomes miserable. He claims that he needs to check up on me every now and then. I told him it was a matter of life or death…his.

Right now I’m replaying FFX, and those who have played it will know my agony when I say that I had successfully avoided lightning bolts around 180 times when he startled me and I got struck. I figure he owes me about five pounds of chocolate for that.

Five pounds isn’t nearly enough. ;_;

For myself, I avoid the problem in the OP by only playing games with important cut scenes when I can do it uninterrupted. I still occasionally need to replay a scene because of important phonecalls, but if someone’s around who might be talking to me, we’re both playing the game.

I can sympathize with this one. My nephew does it to me a lot. Recently it’s been with Half-Life 2, where there’s no button to find out what your objective is, you have to listen to the cut scene to find out what your next objective is, and the purpose for going there. Granted the game is fairly linear, but still, I’d like to know my motivation for the next mission.

The Nephew isn’t interested in the story line when it comes to games, so the cut scene is the moment when he’ll ask me something, or comment on another thing. I’m wondering what’s going on in this bizzare world, and The Nephew is wondering why this headcrab isn’t attacking me, where if he would only listen he would know the answer to that.

That’s where the Knight of the Old Republic game comes in handy. Lots of story and written dialog, but no flashy graphics. He hates it. :smiley:

Let’s just say that five pounds is the MINIMUM necessary for him to be twatted any time in the near future. Or even in his lifetime. I might decide to have him race chocobos for his penance.

OK, I understand waht twatting is but what the hell is a cut scene?

I’m still not entirely sure the OP didn’t mean to say “Talk through one more twat scene and I’ll cut ya.”

Scene in a video game when the gameplay stops and you watch a video that moves the story along.

A cutscene is a momentary pause in the playable section of a computer game where things take on a more cinematic feel. The name comes, to my knowledge, from the fact that you often “cut away” from the action. These step back moments are used to explain storylines and goals, often crucial for having the vaguest clue as to why you need to shoot the cute fluffy bunny rabbits hopping around shooting chocolate eggs from their bottoms.

Answer? Because they’re evil mutant fluffy bunny rabbits crafted by Satan to release his foul chocolatey progeny upon the Earth.

I understand now. Boy, I remember when videogames didn’t even have stories.

Cutscenes are also often a form of reward to the player. You reach one, you feel like you’re making progress.

A cut scene is approximately 2/3 of the movie Xenosaga I, interrupted by gameplay where you make the occasional tactical decision.