I’m still trudging along with my burglar, now at L19. I’m developing a love/hate thing for humanoid mobs–burgling is one of the more fun abilities of the class, and it only works on humanoids…but nearly every one of the jerks runs away. Do I eventually get an immobilize of some kind? Maybe I need to try flinging a rock at the next ones head.
I’ve been wandering around in the Old Forest a bit. It’s definitely improved since my last stab at the game–the last time I was in the Forest, every other tree was a mob, and an Elite at that. Oh, and at least one quest made you walk through them carrying a bucket, so you couldn’t use Sneak and if you got hit, you failed and had to start over. I had a quest that called for a bucket of maple syrup, and was dreading it, because I thought it was that one, but I didn’t have to carry anything for it. The area is much more reasonable now. After fighting the haunted oak signature mob, though, I was troubled by a question: How exactly do you sneak up “behind” a tree and backstab it?
On the downside, escort quests continue to piss me off. People complain about escort missions in City of Heroes (with some justification), but I can only think that those complaining have never seen a LotRO escort. In City, escorted NPCs follow you. They keep up. They don’t try to attack things that will eat them (mostly–Fusionette is widely regarded as insane, including by her boyfriend Faultline). They don’t insist on wandering into the middle of a monster house party looking for their walking stick, or false teeth, or whatever. (Seriously. Tell me what it is, and I’ll go back for it or get you another one. For now, stay alive and GTFO.) They’re so stupid they deserve the repeated, ignominious deaths they get while trying to fetch their suppositories from the chest the Balrog is sitting on.
Travel is starting to grate on me, too. I’m spoiled by CoH–travel is really fast there. Not only do you have travel powers that make LotRO mounts look like walkers, you have the train system, base teleporters, and a couple of extradimensional/extratemporal hubs. I’ve taken a flying character (flight is the slowest travel power) from the deepest part of the most remote high-level zone to the first zone-in point in the newbie zone in just over four minutes. Even without travel powers, I’ve taken a level 1 character from the starting zone to the far end of a level 50 zone (City Hall in Atlas to Portal Corp in Peregrine) in under about half an hour, tagging required badge landmarks along the way. LotRO, on the other hand, seems to positively revel in travel delays*.
*This travel plaint brought to you by the Inn League–“Hey, go to the tavern and buy this guy a beer. Then schlep it out of the Shire, all the way across Bree-land, into the Lone Lands, and out to a haunted ruin at the far end of a lich-infested swamp. On foot, since you never had a reason to go talk to the stablemasters before. Oh, you’ve only got an hour, or…it will go flat or something.”