That's XCOM (II) Baby!

VPN unlock in t minus :30 min.

Do you happen to have the Steam Link as well?

It’s on order, but I don’t have it yet.

Meantime, haven’t had time to play more than the tutorial mission, though it’s ready and unlocked for me to continue in a little bit.

Can’t figure out how to enable ironman mode, though, didn’t see it on any of the options.

I have a steam link but I can’t figure out how to change the resolution. It isn’t coming through to the TV quite properly.

You’re better off doing it manually (just keep one save) rather than risking a bug killing your playthrough.

I just wiped. On the FIRST mission after the tutorial. These ain’t your granddaddy’s sectoids.

Like game over wipe?

Not sure, not playing ironman, but the first missions after the tutorial is still story critical, so it might have been game over, not sure. I got a “retry” option without ironman though.

You can’t play this game like the previous Xcom. Crawling accross the map when there’s a timed objective is a bad idea.

I did much better on that mission and the following one by making quick, stealthy progress toward my objective, and then developing a plan of attack - deciding who I’m ambushing, who’s moving up to the objective, and their access route, and what my route of escape is going to be. It doesn’t hurt to have a backup too in case things change mid way.

Also, for those of you who might be thinking about a Steam controller, you can get 40% off if you purchase it along side Xcom 2.

This is great news to me. I’ve been pretty much avoiding most of the media sincei t was first announced. EU got boring once every level became “Move forward, overwatch, repeat.” EW helped with the Meld, but I would just give up on it if I didn’t think I could get to it in time.

Now, I’m trying not to spend to much money, so I’ll just wait for it to go on sale…

Damnit.

I dislike the instant reinforcements. I understand why they did it, but that just gives the stupidly-overpowered-advantage to the aliens instead of the player. (Of course, I’m saying this after reinforcements arrived surrounding one of my troops!)

I think it would have worked better if you had at least one turn before they arrive, but in turn, they were immune to overwatch for their first action.

So far, though, it does seem like a large improvement over the last game.

I usually get a flare in the area and at least one turn warning when reinforcements are inbound.

Also, figured out that you need to turn off tutorial mode in order to play ironman.

And I tweaked the steam controller profile - I prefer moving the camera around with the analog stick, and instead using the left track pad to ascen/descend floors and to turn the camera.

Played a bit during my lunch break. I also had a total wipe on the first mission. Got too close to the baddies before breaking concealment and one group had sufficient move to flank and kill two of mine in one turn. Then the game dropped three more enemies on me after I killed the first four and I only had a single soldier left by then. Add in some unlucky rolls and it adds up to “Restart Mission.”

I don’t think I’m going to do this on Ironman, not for the first playthrough. I’ll beat it once on Commander and then have another go later with Ironman.

Really liking it so far, I wish I could just keep playing now instead of getting back to work!

Getting close is good - just remember to have all but one of your guys on overwatch before breaking concealment.

I did that, got everyone lined up and on overwatch and then had one guy toss a grenade to break concealment. But at least two of my units were in not-currently but potentially flankable positions, and ended up getting whacked. The unit who broke concealment was the one who got flanked, as one of his nearby targets survived. Then another unit panicked and moved to a bad position. Things went downhill from there.

And after all that, I still would have won if I hadn’t been blindsided by three more enemies after killing the first group. I knew it was a possibility but I’d really hoped it wouldn’t happen.

I love that you can reload and then go on overwatch. That was missing from the previous game.

It’s a very small detail but the ragdoll physics of the dead bodies make combat so satisfying.

How does the Steam controller work, anyway? I assume you have to hook up your computer to the large display and then use it like a normal controller. Is it possible to go wireless with the graphic feed?

It’s just a gamepad with weirdo touch sensor things in addition to sticks. You can use it however you’d use a gamepad. No need for a large display, you can still play on your monitor. You can “go wireless” with the graphic feed if you mean playing it on another device - nvidia cards can send video easily to other computers, devices like the steamlink can transmit it to your tv.

The Steam link is a little box that connects to your TV and allows you to stream your games to your TV using your home network.

The Steam controller is just an extremely customizable game pad, and can be used on your PC directly, or with the link. You don’t have to be streaming the game to another display in order to use it. It’s just that since it can be used on a much wider range of games over a standard gamepad, it makes it possible to play something like say Xcom 2, or Civ V, which doesn’t have game pad support, from your couch or in any position/location where using mouse and keyboard might not be ideal.

I’m using it for this game, and it feels really good, though I changed up the developer configuration a bit.

I had another complete wipe last night. My best crew. It all went down hill when A faceless popped out of a civilian I was trying to rescue. Killed my best guy in one swipe, the two sectoids left made mince meat out of my crew.

It’s going to be hard to recover from that, but I’ve already made it through another mission and have a good roster of squaddies.

Incidentally, the game surpassed Civ V’s peak concurrent players by like 30,000!