World of Warcraft- The Paladin class. I think Blizzard really dropped the ball here. During the Beta, the Paladin looked to be a very interesting class. They had warrior-like abilities, but also undead-zapping spells. I was looking forward to making an ass kicking ghostbuster of a Paladin based on the description. Paladins were supposed to be hardier than warriors, but less offensive based. So a sort of counterpart, only with holy spells/healing. Paladins could use their abilities against the Forsaken, an undead Horde race.
Forsaken were very powerful; they had the best innate abilities. Since they were ‘undead’, they were immune to charm, sleep, fear, and polymorph. In other words, 90% of classes crowd control spells were useless against them. But Paladins could zap them with exorcism or fear them with turn undead. It was a neat countermeasure- Forsaken could wreck havoc against alliance, but Paladins could wreck havoc against Forsaken. However, Blizzard understood that it was a little unbalanced to have one class nearly immune to everything else. So they changed Forsaken to ‘humanoid’ and made their fear immunity a temporary racial abilitiy that could be used for about 20 seconds every 3 minutes. Even with this, they were still pretty powerful (since using Fear spells is a Priest/Warlock’s main way of keeping an enemy player at bay). Now that they were humanoid, Paladin anti-undead spells wouldn’t work against them.
In the long run, the nerf against Forsaken didn’t really hurt them that bad. A huge proportion of horde players play as Forsaken specifically because of the fear immunity ability. I can’t take ten steps in hillbarad without tripping over a Forsaken rogue or Shadow Priest- they are at a significant advantage. But the Paladin got left in the dust. Because while the Forsaken are toned down, the Paladin got massively nerfed, in my opinion.
Not only that, but they didn’t introduce the Paladin Talent tree until a week before release. Basically, they built the Paladin one way (Beta) which was decent and fun. Then they changed it at the last minute, and gave it skillsets that really pale in comparison to other class abilities.
The Paladin’s offensive spells are buffs in the form of blessings and seals. The problem with this reliance is that many classes can strip buffs off other players. Without his buffs, a Paladin is naked, so to speak, and little more than a Wariror without any special abiltiies. Seals operate on a proc per minute system. This means that the seal’s special ability (do more damage, gain life, gain mana, stun, etc) has a random chance of going off, independent of weapon speed. The problem with this is that the Paladin’s damage is very random- he has no consistent way of doing damage. Unfortunately, the Paladin was built SO defensively that it is very hard to kill other classes. Because they have no way of stopping enemies from leaving combat, nor any way of escaping, the fight is always in control of the other class- if the Paladin’s opponent is losing, they can get away (because ALL the other classes have some ‘escape’ ability). If the Paladin is losing, he is screwed because he doesn’t have any ability to reliably escape (short of immunity shield+hearthstone which can only be done once an hour)
What burns me up is the intense hatred the Warcraft community seems to have against Paladins, even though right now they are one of the poorest classes out there in terms of their effectiveness in raids, in instances, in leveling up, in PvP, in damage, and in healing. One argument for their poor performance is that since they are a hybrid, they shouldn’t be able to tank better than a warrior, or heal better than a priest. This is perfectly fine, but I think the argument has gotten taken so far that they justify the Paladin getting nerfed into oblivion.