Hey, is anyone else watching this show? I find it to be pretty interesting.
The colonists just got done building a makeshift windmill. It was pretty impressive, but I don’t think that it will stand up to the elements for very long. I have a feeling that if another storm blows through, it will completely rip it apart.
Also, they don’t seem to be placing a great importance on food. They send out a scouting party everyday to look for some food, but they don’t seem to be actually sitting down and thinking of good ideas in how to collect anything they can eat. Seems like they are just kind of hoping to run into food or something.
As for the kidnapping, I think that if I were in their position I would have tried to come up with a good way to ambush those three thugs. I don’t think it would have been all that difficult to turn the tides with eight people.
Overall, I think they really need to focus on getting food and increasing their security. What do you guys think?
They are all complete idiots. Individually they are all smart, capable people but something about the situations just seems to bring out the stupid. They KNOW there are hostiles in the area, yet take little to no measures to secure their building. They KNOW they are running dangerously low on food yet don’t spend significant time attempting to find more. instead they focused on power, which is arguable the least important thing they need. True, power will let them run their tools, which should save them time in other projects; but that is just foolish to consider when you have little food. They seem to have no real group organization and argue a lot. They worry far too much about each others feelings.
Acid Lamp’s advice to the colonists :
You have a two level structure as home base. Please to be securing ground level. Use the second level and build a ladder that can be rolled up for night. Have a single freight entryway on ground level secured with a bloody roof beam.
Please to be posting guards. This is being good activity for useless members like Becka.
Consider learning how to fish. Repairing that boat would be a good start. Paddling the damn thing to the bayou is safer and faster than walking.
Please to be getting over being scared of swimming the canal.
I completely agree with you. It is starting to get aggravating listening to them talk about how they need to beef up their security and get some food - but then do nothing about it.
And, honestly, I don’t think I would have traded anything to the kidnappers for Becka. She really is the most useless out of all the colonists. It isn’t like they lost their only mechanic or MD.
Nor would have I. I would have posted a guard to watch for them and set a bloody ambush, Taken their vehicle, clothes, and anything else I wanted and set them walking naked out of my territory. I didn’t see a gun anywhere.
mrAru and I are only watching the commercials for it at this point …
“You can eat cockroaches” Oh fucking hell no … nasty little disease vectors they are …
he and I concur, with me being a total gimp, and him we could do way fucking better than any 4 of those idiots. Among other odd talents, I have an absolutely killer aim with a wrist rocket and ball bearings thanks to a misspent youth =)
What is it about reality TV where what seem to be intelligent people turn into total head cases once they are on the show?
I agree, first secure the ground level, set a roving night watch rotating between members [or find someone like me who is an insomniac and prefers to be up at night] secure a source of food, secure a source of power. I vaguely recall that it is a light industrial building they are in, which means a flat roof, that one might possibly bring the materials to make a container garden up there if seeds or cuttings can be secured. You can even raise chickens or other poultry[cough pigeons or doves cough] on a rooftop to secure a source of protein. What weapons are available? If you stack rocks along the edge of the roof you can dissuade people by dropping them on their heads =) if you have a source of heat and water, you can pour boiling water on them. If they try to set up ladders, you can poke them with spears.
How do they deal with violence? I think it’d make an awesome show if they went out hunting for people and actually killed them, but I doubt that’s what happens. I think that’s why I never set out to watch it, what’s the point of playing “last people on Earth” or whatever if you know it’s all fake?
I would have traded becka to the guys on the boat instead of the vodka. They probably could have gotten everything in the boat for her, and wouldn’t have had to bail her out later.
I do think swimming int hat canal would be incredibly dangerous. Gators are no fun. But I’m liking this season.
When they made the exchange for Becka, I was thinking: they knew that the kidnappers would be near the boat, why didn’t they station/conceal one or two persons with weapons nearby? Say, actually under the boat? And now that they know people can drive right the hell onto their property (in a shiny Dodge Ram pickup no less), why didn’t they immediately put down tire spikes? One flat tire, and they’re going nowhere. Now you have a big powerful new engine and more gasoline. Hell, someone could’ve sprung out of hiding and slashed one tire with a machete. Immobilizing that truck would have been a piece of cake. And then what, they walk back to their base with Becka?
The colonists weren’t thinking straight. Even keeping with the “pretend it’s all real” rules of the game, they should have realized that, to the kidnappers, Becka was another mouth to feed. They’d rather abandon her and leave with nothing than take her back.
On the windmill: it’s great that they got it working, it’s an awesome accomplishment and they really needed to have some sort of morale boost by this point. However, it looks like they put it right on top of their living quarters. Did no one think about noise? Put it at a far corner, at least, and run a little extra wire.
On defense: it’s the easiest thing in the world to run some string/wire/fishing line/whatever around, with some bells/cans filled with nails/whatever attached to them, as a kind of “early warning alarm” system for intruders to trip over and make noise. Yet, they haven’t. And am I the only one who thinks they should have kept some of the putrefied pig parts and juice, sealed in plastic, for use as stink bombs? Talk about an effective non-lethal weapon!
I must say, they are really hammering the colonists this season. First season had it much easier.
Watching the first episode, and seeing how awful the “fight” was, I immediately began wondering how cooked the production was. And as I keep watching (it’s like a train wreck in slo-mo at this point - how can I not watch?) I’ve started to wonder how much of the apparent stupidity of these people was coming from the editors. Are they really making so little effort to secure their dwelling or gather food? Are the editors merely focusing on the colonists’ little pet projects and the producer-contrived scenarios?
But then I see them do something really stupid like trade gasoline, medical supplies, and a whole bunch of food for the one truly useless mouth in their camp. Okay, to be fair, in that situation, I’d want to recover someone to whom I had some kind of bond with too. But Becka had no valuable skills, and she wasn’t a family member of any of the colonists, so why give away so much to get her back? There seemed to be some intimation that Reno was schtupping her, so maybe his willingness to trade over her apparent value is explicable. But the other colonists should have shouted down that noise.
As truly dedicated zombie apocalypse/civil unrest/nuclear disaster survival planners, my brother and I mostly just watch this show now to yell at the TV and discuss how we would do it better.
Another thing I’ve wondered about this show: did they purposely choose people for the colony who had no military/police/security background? And why hasn’t any of them stepped up and assumed real leadership?
A lot of shoving and shit talking. Someone upthread commented that they never did anything to improve their security, well duh the danger is never real so security is not going to be a high priority.
It looks like they have been pre-directed with some kind of LARP-style rules of engagement. Otherwise, it would be ridiculously easy to maim or injure people severely.
It looks like the show did a certain level of seeding the area with useful items, and is probably giving some coaching and direction off screen. I’d like to see a heavier amount of Junkyard Wars style projects going on, instead of just whinging about being hungry.
e.g. “Our steam-powered John Deere robot was able to distract the invaders while Becka loaded the trebuchet with pigs heads. Under the pig carcass barrage, our modified amphibious Chevy Nova fleet motored up the canal and captured the invader’s home base.”
Last season, I remember seeing some of the colonists creating fairly impressive weaponry (flamethrowers, anyone?). Some of the weapons could have caused some serious damage if something didn’t go as planned. Ever since then I have wondered how scripted those fight scenes were. I can’t imagine that they would let people actually play with things that could potentially maim others… even if everyone knows that it is fake.
I mean, I see people get jumpy and frightened at all kinds of things they know are fake. I know that my girlfriend and mom will specifically avoid those creepy costumed workers at those Halloween haunt amusement parks (like Knott’s Scary Farm). They know it is fake, but that doesn’t stop them from reacting like it is real. All it takes is for one person to react to a stressful situation like it is real to cause some serious damage.
Take Becka’s kidnapping, for example. Everyone knows that the situation is faked, but, at the time, I bet it felt real to her. Now, just imagine if she was carrying a knife or something.