As I read what Paul is saying, I can’t shake off the idea that 1 player is ensinned by a night choice, and that 1 player is just ensinned. Period.
In other news, that I am trying to relate, but can’t, I now officially move off the assumption that we lost Telcontar to “luck”.
We can all hope that Tonight goes better, but I still have my doubts.
Very seriously, we are talking all we can about sin, and we are leaving the Blackhearts still where they are.
We need some way to tackle blackhearts. We need this sooner rather than later.
I believe paul asked me if I was ensinned. I am not. We have one player who pasted a pm after they became ensinned, and we are simply debating at this point if a second ensinned player currently exists.
I am Town, and I am not ensinned.
Even if I was, Blackhearts need attention from the town now. -The slipped in, took an apparent GREAT power role, and slipped out. We are still talking about Sinners.
NETA : When you really think about my last two posts, they DO NOT contradict each other. If One player gets an automatic sinfection, regardless, there is nothing we can do with it. I doubt that Paul would know about the second sinfection. HOWEVER, regardless of what I do, or don’t do, it shouldn’t take away from the tells that Paul, may or may not be giving.
I see no reason to believe there are two sinfected townies. The only mechanisms to sinfect someone is via execution, we’ve lost that and didn’t use it last time anyway, and the Sinners night action.
The idea of automatic sinfection of a second townie would be totally at Pede’s doing. He would simply just sinfect, by himself.
The idea is abusive, I will grant you that. However, if it were to add a fast forward to the game, I could see it enter play, if it is not already.
This would balance the double move that the blackhearts have.
They may not have a double move, but, if they can kill as well as they have every night, they don’t need one.
**
I would like to think that Townies can double move**, but, given that (to my knowledge) we have no CONFIRMED use of a town night power, another aspect of the game is locked up Today.
I happen to agree with you, Meeko. The sinners are less of a problem than the Blackhearts.
If the loss of Telcontar was due to information rather than a lucky hit that was so lucky it seems impossible, then the Blackhearts have a power role we need to get rid of.
Ok, I didn’t mean automatic in the sense that they could not pray. I just meant, that one player automatically has to make the choice to pray or not, a day.
Ugh. I wish I’d understood that before I came out and claimed. Now I’m a great target for a Blackheart nightkill because technically I’m currently a Sinner.
I’m not seeing any evidence, based on what has been publicly posted, that there was a Sinfection other than Angel. And we know of two methods of Sinfection, one of which we know didn’t happen (and will never happen again). My good friend Occam would have me conclude that she was the only one.
Quoth Angel:
I’m not sure why that would make you a more appealing target for the Blackhearts… I don’t think that they benefit from people dying while technically Sinners.
Quoth Meeko:
Sorry about that; this thread moved fast since last I saw it. And as for the Word of Mod we’ve received, I can’t say as it changes much from my point of view. Aside from the hairbrained scheme I came up with at the start of Day 1, I was of the general opinion that ostracization was mostly generally preferable to execution anyway, so I don’t see the loss of execution as a big deal. And this way, at least, it should take that off the table, and leave room for more productive discussion.
Oh, and to whomever said earlier that Blackhearts are more worrisome than Sinners: I agree in principle, but in practice, short of a Detective or the like, I’m not sure how to tell the difference between them. Someone acting in an anti-Town manner could equally well be either. So for my part, I’m going to be mostly keeping an eye out for anti-town behavior, and hoping that it’s a Blackheart that we ostracize.
Meeko, what is this talk of double turns, etc? This is not a turn based games. Many things can be happening concurrently. Some things may benefit one side or another, some amy benefit 2 sides, some may have no impact.
It’s about figuring out who is who and how to handle them, regardless of the number of actions you get to take.
Angel, why does it make a difference to the Blackhearts if they kill a Townie or a Sinner? They need to kill enough people so they outnumber everyone else combined.
It’s not like the Sinners are going to win in the next two Days. You’re probably safe.
Now, earlier I opined that whoever the Sinners try to recruit should claim because it didn’t give the Sinners any information that they don’t already have. However, in light of the fact that the Sinners don’t know who each other are or even how many Sinners there are, this may not have been the best advice. Now the Sinners know that they’ve probably failed to recruit Angel(not your fault, Angel – everybody was saying that it was a good idea to claim). I’m not sure if it’s of more value for us to have an idea who the Sinners are trying to recruit and whether they’re successful or not, or to have the Sinners in the dark.
Earlier, he determined how different lynchings affected the three different factions. Some, like executing a townie gives the Sinners a chance to infect someone, the last voter for execute gets sinfected and the town is down one player. He calls this the Sinners moving twice because they get two more sinners because of one action. However, we’ve lost the opportunity to execute now, so it’s mostly moot.
When did we learn that the Sinners don’t know who the other Sinners are? How would they make their night action choice without knowing? I don’t really see why having whoever was sinfected claim was a good idea in the first place anyway.