The Elder Scrolls V: Skyrim post-release thread

Hehe I just had my most fun adventure of Skyrim so far. In the first initiation quest for the Bard’s college

they wanted me to find some old poem, I assumed it would be a boring "talk to stupid librarian thing since it was first. to My surprise I went to the arrow and found a dungeon. After following a ghost for a while we got to the chamber We found the book which was some fun politics. Finally getting to the chamber where the ancient council of mummies sit, and had a good fight with me and housecarl and the ghost poet against what I assume was supposed to be waves of Mummies. Except I had Dawnbreak a holy weapon which causes about a quarter of the undead you kill to explode damaging all other undead in a wide-ass area. The very first one from the first wave exploded and damaged and set on fire all the mummies in the chamber, and activated them ahead of sequence all at once . But also after they get hit by the nuke from one dying they get fear for a while. So it was just a clusterfuck of way to many for us to handle at once, wights archers etc. But constantly just when I we were about to get overwhelmed another one exploded and they all ran away again. With the three of us chasing to kill them while they feared, then collapsing back to a defensive triangle when it ended.
Fun! :slight_smile:

I’m on the 360.

So, thanks to this thread :frowning: , I sold out my future free time and bought Skyrim from Steam.

But to my surprise, what I got was the French version of the game (Previously, when buying games from them, I got the English version. I didn’t even know there was a French version of Skyrim available yet).

My issue with this are future mods. Many didn’t work properly with a foreign version, and with the notable exception of the old Morrowind, the production of French mods or translation to French of existing mods is rather anemic.
So, I’ve two questions :

-Is it really a “French version” or is it only a “French setting” of an international version? IOW, is there a way to switch to English (or German, Spanish, whatever…), in which case I assume all mods would work?

-Does the English version has subtitles? IIRC, Oblivion had, but my French version doesn’t. I’m not good at understanding spoken English, and in fact I’ve already sometime trouble understanding voices even in French due to background sounds or music (I’ve a slight hearing loss).

To sum up, is there a way to turn my non-subtitled French version into a subtitled English version that would have no issue with future English mods?

Hold down both buttons to perform a dual power attack. It’s a rapid flurry of blows with both weapons. I picked up a couple of scimitars on a pirate ship near Solitude, and I realised the Drizzt fanbois are sure to make a big cat familiar conjuration spell.

ETA:@clairobscur: While I have zero experience with Skyrim, I ran into the exact same problem reinstalling Saint’s Row 2 for old time’s sake (and to bone up on the who’s who for Third) - didn’t ask me anything about language and just ran in horribly mangled French albeit with English VOs. No options or tickboxes to be found in or out the game.
The only way to turn it into English was to go into Windows’ control panel, regional & language options and set my date format & default language to English and my location to “UK”. Might want to try that (or googling Skyrim + language I suppose :stuck_out_tongue: )

Indeed. I’m running it on my laptop, single core 2.27 GHz. On low settings, granted, but I wouldn’t be surprised if it was working too on a bit higher settings, since it runs very smoothly.

Bwaahaha!! I just finished killing a dragon in the middle of Riverwood. the bones put me overweight and I had to drop some crap to move better than a snail, so I did.
Suddenly a guard ran up to me saying “Hey you!” I wondered if he was going to be had because I sort of accidentally fried a guard who ran between me and the dragon?
Big old dragon fight, a couple working cat cat burglars killed, several guard dead, one by my hand. Giant dragon bone carcass link across main street,half the town covered in ice and my big highlander soul stealing moment to freak the squares.

But what did the guard want? He was mad cause I dropped an iron axe in the street to lose weight. The rent-a-cop yelled at me for * littering*. But he decided to let me off with a warning this time.
I love this game more and more.

Ha, I just today ended up fighting a dragon in Whiterun; surprised me no end since I didn’t realize they could spawn inside the instanced towns. I’d just finished selling some loot to the lady smith, when everyone starts yelling and a dragon swoops down and attacks! A cool running fight through the town ensued with me, the guards and the lady smith attacking the dragon, ending with the dragon landing in one of those round intersections and a death cutscene of my character leaping onto its head and bashing it in with a mace.

Anyone else find that the Daedric quests seem more distinct from normal questlines than in previous ES games? Unlike earlier games, I’ve found myself actually not completing quests because the apparent choices are too unappetizing; trick this nice priest, then kill him and eat him. The quests seem more in line with what you’d expect of Daedra, really.

Every one of the “puzzles” I’ve seen either have only a single interactable object in plain sight, or the solution is outright given to you in a book, item, or on a wall within 30 feet of where it’s needed. If you’re having trouble, you’ve missed something obvious.

By the way, a minor trick I’ve figured out. When you find a skill book you may not want to read it right away, you may want to save it for later when your skill level is high and increasing it takes longer. Instead of trying to pick it up and automatically reading it, tell your Companion to get it for you. It goes into their inventory and can be retrieved by you unread.

Is there a trick or skill to lockpicking? (Not the in-game skill you level up but a real-world skill you use to know which way to turn what?) Or do you just jiggle things until the pick breaks or the chest opens?

The closer the pick is to the correct position, the more the lock will turn. If it is in the perfect position, the lock will turn completely. If it is close, it will turn most of the way, but will break your pick. It’s kind like playing the kids game “warmer, colder”

Has anyone run into an annoying glitch where as soon as the lockpick breaks, it knocks you out of the lock screen? I ran into it on a few chests, and it’s really annoying, because the correct spot resets every time, so you can’t pin it down. Basically made the harder locks impossible.

Think of lockpicking as a game of hot and cold. The more you can turn the lock before hitting the pick the hotter you are.

Is there a mod out like the ones for Oblivion where lockpicking is based on a skill and not your own personal dexterity?

I think the lockpicking is flawed on the PC if you’re using keyboard. Since a keystroke is 100% off or 100% on, the lockpick breaks instantly at higher difficulty levels if you don’t have the lock at the proper position. I’m guessing with analog control you could slightly turn the lock and the pick wouldn’t instantly break. Console/gamepad users, is that your experience?

Luckily lockpicks are plentiful.

Quick question that must seem obvious to everyone else: how do I see, and access, my companion’s inventory? I’ve been instructing her to pick stuff up, but I don’t see any way to ask for it back, or to have her drop/store anything. I’m playing on a PC.

(Best dragon death: I arrived on some snowy mountain peak to discover two frost trolls attacking a dragon…and then they actually killed it! I easily finished off the wounded trolls, and absorbed the dragon soul almost without needing to lift a finger!)

Thanks,

-P

Talk to the companion and tell them you wish to trade.

I got pissed at my companion last night. I had just left a cave and couldn’t find her anywhere. I thought I saw her wandering the mountain slope but that turned out to be an imperial soldier. After searching it turns out she was in the cave, at the very end, where I had told her to “stay” during a previous session because it looked like there was something over the top of a ~10 foot waterfall but I couldn’t jump up there, so I tried jumping onto a barrel and then onto her head.

I suspect that there’s more breakage in Skyrim than in FO3/NV because they changed a rule. In the latter, you could see when a bobby pin was closer to snapping; you could even exit the lockpicking screen and try again, and your pin would be “fresh”. I think that in Skyrim your picks don’t get refreshed between locks. I know the first pick on each lock seems to break the most easily; probably because it racked up damage on the previous lock.