The Elder Scrolls V: Skyrim post-release thread

Kinda late on this but THANK YOU…I’ve been waiting forever for someone to respond to that.

I think people artfully avoided the “lol console is better because the graphics are worse” obvious trolling, hence no response.

I’m looking for Torbjorn Shatter-shield, a Two Handed Weapons trainer supposedly in “the House of Clan Shatter-Shield” in Windhelm. I can’t find that location anywhere. I’ve scoured the city itself as well as the docks outside (I already looked in the Shatter-Shield offices, that’s not the right place). If anyone knows where this place is or where I can find Torbjorn you’d have my thanks.

The Shatter-Shield house is on the western side of the city, north of the market. It’s right next to the Temple of Talos down a side alley.

Torbjorn himself doesn’t seem to be tied to any particular location as I run into him frequently while wandering around the city. During the day I usually find him hanging around the blacksmiths in the market, or in the Candlehearth Inn.

Thanks. I hadn’t seen this part of the city at all before!

Here’s an interesting aspect of enchanting: Enchants that reduce the cost of spells from a particular school stack with one another. If your skill is high enough, you can make a set of gear that reduces the cost of (for example) destruction spells to 0. PEW PEW PEW!

I don’t have Skyrim yet, but I’m curious as to what people think of the perks. It seems like some perk trees overlap a great deal (obviously, you don’t want to get Heavy Armor perks if you’ve already got Light). Others just might not be useful (Pickpocket and its perks seem… situational). Some, like the backstabbity feats seems grossly powerful.

What do ya’ll think of it?

I like the idea of the perk system but I don’t care for most of the implementation of it. A lot of the perks do what the skills themselves do, did in previous games, or should do. Like the perks that make spells cheaper or decrease your chance to be detected while sneaking. It’s like the designers went:

Designer 1: We need more perks to fill out the trees.
Designer 2: Uh lets make the spells cost more then offer perks to the player to make the spells cheaper again.
Designer 1: What about smithing?
Designer 2: We can limit what materials you can use based on perks.
Designer 1: Isnt that a complete waste of a potentially interesting system?
Designer 2: Yeah but it solves the immediate problem of having too few perks.
Designer 1: Good enough.

Some of them are generally interesting, like the one in Illusion that makes casting all spells silent so you can sneak cast. But most of them are just gimmes you have to take if you want to use that skill usefully. There are just so many perks that do what should happen by simply levelling the connected skill.

I just shot myself with an arrow. :smack:

A Dragon was doing a strafing run and I was tracking it straight overhead. I released it a bit early and apparently straight up. because about 6 seconds later it landed in my head. Didn’t really draw any blood with my dragonbone plate, but definitely a critical hit to my dignity.

Hahaha. I always wonder if the dozens of completely futile shots I send at dragons while they’re circling in the distance ever hit anyone.

The perks system is a two hundred and eighty eight thousand percent improvement over the previous elder scrolls leveling system. Some of the perks are too strong, some are just filler, but the system as a whole is an incredible improvement. Most of the perks have strong deep-tree stuff that makes filling out the constellation worth it. There are very few worthless perks, and lots and lots of potential playable builds.

Any way to make time pass faster in this game? I keep coming up with wanting / needing to visit a shop at 3:47AM that doesn’t open til later.

Press “T” and a menu comes up giving an option to “Wait” for however many hours you like (up to 24, IIRC).

LOL Yes, the wait function. On the 360 controller it’s the back button, on the PS3 controller it’s the select button. No clue how to do it on the PC but someone’ll be along shortly to let you know if that’s what you’re playing it on. You can choose any amount up to 24 hours to wait. If you wait in a bed you’ll get a temporary bonus. If you wait in a bed that’s yours you’ll get a bigger bonus.

Edit: Beaten to it.

Perfect. Thank you too much. :wink:

A big improvement over the previous systems to be sure, but I think it’s still significantly inferior to the more traditional experience-based character systems.

I like it - it’s nice to have something different. And one thing to keep in mind with the perks is that levels go FAST. It’s not like you spend hours and hours getting each level, if you’re playing much at all, it’s easy to level up quite often. Meaning that each “perk” doesn’t really cost all that much.

I’ll vote as liking it better than traditional experience-based systems, if for no other reason that it’s interesting because it’s NOT what everyone else is doing.

I approve of the concept in theory, since it does seem like a more realistic approach to make you get better at something by doing it repeatedly. But in practice I think it only works well for combat-related skills, since 90% of the game is combat. When it comes to the crafting skills the system essentially forces you to grind, which just isn’t very fun.

Also, I miss getting experience as a quest reward. Most of the quests reward you with either gold (which you don’t need) or an item (which is quite probably worse that what you’re already using). I just don’t get as much satisfaction from that.

Yea, it does make questing kind of unrewarding. Though most quests seem to have bosses and the boss-loot is usually pretty decent. And some of the quest chains unlock things (the Companions, for example), so they’re not totally aimless.

Mainly, I’m just happy the vikings in this game don’t have Scottish accents.

I also like the leveling system because it is perfectly suited for a PC (or console) RPG vs. a number system ported from a pen and paper game. As someone else said, it makes the game fresher.

Like others said, I do miss that quest bonus though.