The Elder Scrolls V: Skyrim post-release thread

I must admit you have a point here. However, tell me what better solution to the Forsworn issue the empire has. In fact, tell me of any solution you might propose to the Forsworn issue.

Sure, they got the shitty end of the stick. Some of them at least have legitimate current grievances. Not every Nord is perfect, I’m not going to say such a thing. But franckly, look at the Forsworns as a whole. They’ve just become a bunch of savages. They were wronged once, true. But that was really long ago, and at some point things are just history (*), and you have to move on, something they’re unable to do. In fact, I don’t think they would now be able to be part of a civilized society. Frankly, look at your average Forsworm and imagine them running a place. Lol! :smiley: And I don’t even care what gods or daedras they’re worshipping.

Not that I support their extermination or anything. Don’t misunderstand me. But you’ll have to admit they’re a permanent danger. Again, what solution do you propose? And if you have one, just try to enter their territory and sit down with them to discuss it peacefully :smiley: . My solution? Just leave them alone in their hills, making their fur loincloths and dancing around the altars of their crazy gods. That’s now their real territory and has been for…well, a very long time.

(*) Note that this argument also applies to the Imperials. I know my history as well as the other guy, and yes, the empire has been powerful, humbling, awe-inspiring…once. Nowadays they’re just pretending. They aren’t even able to stand their ground against the pointy-ear, and they’d want to tell us what to do in our own turf :rolleyes: .
Just a question : the board is anonymous, but wouldn’t you be an Imperial yourself, or maybe some kind of elf, by any chance?

I agree that there has been a bit too much simplification in Skyrim. However, I like better skyrim’s leveling system. Remember how in the previous games you had to plan any single skill increase, and use skill X in order to increase the stat that would improve skill Z you were actually interested in?

Also, getting rid of the “monsters level up with you” system is enough for me to make Skyrim vastly superior to Oblivion.

As for the rest : Yeah, Skyrim isn’t a perfect game. I sure would like to see a CRPG as nice as Skyrim (and with as much mods, of course), with a story as compelling as Planescape Torment, a general tone as good as Fallout 2, as much freedom as in Arcanum, etc… But let’s get real, Skyrim is the best we’re going to have now as CRPGs go. And it’s anyway a good game, offering quite a bit of freedom, including in the character building area that you criticize so much. I’ve a lot of fun playing it, and if you already own the game, you should probably try to just enjoy it and forget about comparing it with previous titles or thinking about what could have been better implemented.

Right, but I wasn’t bringing that up as a comparison point. I was bringing it up as a defense to the statement that the Stormcloaks are interested in ethnic cleansing.

I think it’s more like The Romans v. The People’s Front of Judea.

I dont think the Stormcloak actually give a skeever’s ass about any of the other races. Look at the Gray Quater, for example. As far as I can tell, the Dunmer choose to live there because the uneducated, poor Nords dont like them, not because the city laws force them too. Ulfric seems to be a pretty bad Jarl; he cares more about freeing Skyrim than about conditions in his city. I wouldnt be surprised if he is barely aware of the Gray Quater problem. Same woth the Argonians: they work the docks because they choose to take jobs where they dont have to compete with the Nords. Im sure that if an Argonian wanted to be a smith, he could.

Leaving for a moment the topic of politics, I have a Dragon Slaying question. Has anyone tried using Unrelenting Force on a flying dragon? I tried it, and I think he fell (dragon landed and seemed to crash) but I havent been able to test my theory, because dragons are rare and usually fly out of range for my shout. Does anyone know if this actually works?

Here I thought it was the Judean People’s Front…

And me - I’m like Stephen Colbert. I’m not interested in fighting the power; I’m a fan of the power. Imperial 4 life!

(of course, that hasn’t stopped me from going behind their backs in blatant acts of sabotage working for the Thieves’ Guild and the Dark Brotherhood)

You can’t unsteal something, but when you drop items it seems to choose stolen items first, so if one was stolen and is dropped the remaining 20 should be fine.

[QUOTE=clairobscur]
Is it confirmed that companions don’t level up at all? I’m asking because Lydia seems to be able to some limited extent to stand her ground, and I’ve been with her since very early in the game. Do the high-end stuff she’s wearing/using enough to explain it?

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I haven’t seen it confirmed or denied, but empirically I’d say they don’t…they just get tougher when you give them better gear. I also have Lydia, and she seems to be made of glass sometimes. I haven’t noticed her being able to stand up against the tougher boss mobs any better now than she was when I first got her (around level 4 IIRC). For instance I was fighting some sort of super vampire last night (VERY tough) and she was able to tank it for only moments before doing her standard ‘I YIELD! Don’t hurt me anymore!’ routine, despite the fact that she is actually wearing the best armor and has the best melee weapons I possess (enchanted Orc plate, the named shield from the werewolf quest and the demon mace I picked up by betraying the priest). She is also incredibly stupid, but I guess that’s to be expected in NPCs. I just wish there was some way to tell her not to get in my line of sight when fighting (and not to step into arrows intended for the mobs), to pay attention for traps and that when I move to avoid one it would be good for her to do the same…and that if she does trigger a trap that stepping back and walking through it again and again until she dies is probably not the best course.

I’ve looked her up, but it mostly just gives back story. She seems to want to use a two handed weapon and use armor over mage stuff, but that might be simply that she will put on the most power weapon or armor in her backpack. I wish there was a way to see her stats and also to assign points as she levels (presuming she does level)…that would be really useful and would make the game a lot more enjoyable. As would being able to tell her to shut up about carrying my stuff, and to avoid having me shoot her in the back and having to reload all the time.

-XT

I guess these are Lydia’s skills (from here):

I haven’t noticed her having Light Foot or Silent Roll, but the implications of the page seem to be that they don’t, in fact, level, but that there is a way to dismiss them and upgrade them:

-XT

Oh god yes, this. For the most part I’ve avoided bringing helpers along precisely because they seem to be stone stupid. Of course there are quests where you’re required to bring NPC’s with you…

Last night I was doing one of the companion quests that you get from Aela, (hunting down totems), and she insisted on coming along and of course the tomb it was in was trapped to the gills. Some traps you can disarm, (bear traps, tripwires), but she insisted on blundering over every single pressure plate she could find. I eventually got to one of those corridors that has the swinging blades and I used whirlwind sprint to dash through it in one go. I turn around and watch her for about 2 minutes as she tried to run through the blades, doing that falling to her knees bit after getting hit by 2 or 3 in quick succession and getting pushed back to the beginning.

Eventually I just shook my head and continued on without her. She popped back up again so I assume the game just teleported her behind me when I got far enough away from her.

Yeah, if they get stuck you can just zone and they will be back with you, assuming they didn’t die somewhere while you weren’t watching (I’ve had that happen a couple times, forcing me to reload from an earlier save. I generally save about 5+ times per dungeon now just to be safe).

Here is a (spoiler) video on how to get the named horse Frost for anyone interested (I don’t have this horse yet, but I have a ton of quests to do at some point in Riften so I’ll probably pick it up then).

-XT

Nope. If you take them all with you, all will be confiscated, because for some reason, they’re all tagged as stolen when they’re in your pockets. However, the game keeps track of how many were actually stolen, so the way to go to sort them out is to put them in a container and pick them up one by one. As mentioned by a previous poster, you always pick the stolen ones first, for some reason. So, assuming that you stole 3 gems, for instance, after you picked up three from the container, the remaining stones will switch to white, and you can put those three in another container, and carry around the remaining, honestly earned, gems.

If you have some competence as a smith, you can use the stolen stones to make jewels that will be perfectly legit items.

Cool, thanks. Looks like my house will now have a “swag” dresser to go with the “weapons,” “armor,” “jewels and ingots” storage etc.

Thanks, that’s really interesting. Out of mostly inertia, I’ve been using Lydia the whole game. I should probably trade her in for a newer model, but equipment upgrades have given her the illusion of personal improvement, I guess. Plus I mostly just dump her, sneak ahead, and then come back to make her carry everything. I’m a stealthy archer so I tend not to be in too much peril unless I screw up. Though, on occasion, I’ve had to run shrieking back to her since I’m such a glass cannon… help! Armor lady! Stand in front of me so I do not die!

Compared to any other game I’ve played, they’re not bad (and are more resilient), but still kinda dumb around pressure plates unless you walk exaggeratedly around them. Just jumping over doesn’t work as well as just moving to the side.

Most of the missions where you have set quest followers don’t feature a lot of traps. A lot of them are really kind of enjoyable, especially when the NPCs get a mind of their own – like the big battles or the ‘you’re part of a squad raiding this X’ missions, where you basically try to work in with the group led by someone else rather than just lead stuff around by the nose.

[QUOTE=fluiddruid]
Thanks, that’s really interesting. Out of mostly inertia, I’ve been using Lydia the whole game. I should probably trade her in for a newer model, but equipment upgrades have given her the illusion of personal improvement, I guess. Plus I mostly just dump her, sneak ahead, and then come back to make her carry everything. I’m a stealthy archer so I tend not to be in too much peril unless I screw up. Though, on occasion, I’ve had to run shrieking back to her since I’m such a glass cannon… help! Armor lady! Stand in front of me so I do not die!
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I’m pretty much in exactly the same boat…even my spec is the same. Generally I’ll tell her to wait in an area, go clean it out, then have her follow me about and load her down with any loot worth taking. That’s really her primary role. However, when it comes to boss fights, especially triggering the final sequence, it’s worth while to tell her to go into an area so I can hide in the shadows and get the sniping bonus’s I get for shooting from stealth. Even if she can only take 3-4 swings from the final boss mob(s) that is still precious seconds where she is tanking for me and I’m getting my shots off unmolested…as long as she doesn’t die (usually she just yields and sits cringing on the floor while the mob figures out that someone is hitting them hard with arrows somewhere and tries to track me down). I should probably dismiss her and get someone else, but I’m too lazy to bother usually (I’d have to strip her of all her gear first, then put it all back on someone else…someone who will probably have annoying dialogue about carrying my stuff as well).

-XT

However, better gear isn’t that powerful if you don’t buy talents as you level up. For instance, my bows do some terrific damages, even when unenchanted and unimproved, but more because I invested in archery than because they’re much better (IIRC from the beginning of the game, you gain only one point of damage/protection when you upgrade from a weapon/armor to the immediately superior one). Although I guess that several pieces of better armor+some smithing+magical weapons do add up. Plus, she might have been acceptably good to begin with.
Regarding her tanking, I tested today, and found out that she does drink healing potions (don’t know about others). So, if you’re expecting a big fight, you maybe could load her with them (otherwise, she’s probably going to use them when she walks several times in a row in the same trap, as you mentioned).

Also, there’s not even a way to know the starting (or permanent?) level of a NPC. I believe I read somewhere that some creatures’ level is determined by your own level when you enter the area for the first time (even though that’s contradictory with statements according to which each encounter/dungeon/whatever has a level range). So, maybe the later you entered a town the higher the level of the NPC too?

I guess we’ll have to wait until people figure out exactly what competence each companion has. For instance, you mention’s Lydia preference for two-handed weapons, but indeed, according to something I read somewhere, she (and in fact all housecarls) would have better stats in one-handed weapons, so now I only give her those.

I assume too that there will soon be mods allowing us to look into the NPC’s stats, allow them to level up, etc…So it should be only a temporary annoyance for people playing on computers.

I missed this post in my previous response. And, yes, she definitely has a good competence in sneaking. My own competence is very high now, and I had just assumed that followers’ competence mimicked mine until:

  1. I embarked on a guest with some warrior who was spotted all the time
  2. More recently, she began to be spotted when I wasn’t
    Anyway, the disable/unable trick is a very useful info. Especially since when I will want to recruit someone I’ll have no clue about when I first entered the “area”. Maybe I’ll use the command on Lydia, or maybe I’ll dismiss her and will use it on a new companion for a change (by the way, it seems that there’s at least an advantage to the French dubbing. Her tone when she says she has sworn to share your burdens isn’t irritating, as it seems to be in the English version. On the other hand, bards in taverns are singing awfully awfull lyrics. It’s really a major pain.)

Lydia tries to deduce how pressure plates work. She fails.

Yahtzee’s review is out. He hits on a few good points, namely shops never having enough gold. I’ve got so much dungeon loot sitting in my houses because the shops couldn’t afford them. My own personal annoyance is cheap little bastards running out of nowhere to pick off the last sliver of your heath after a dragon fight. Giants are particularly bad for this.

On Empire vs. Stormcloak, I’ve played both through to the end and have decided that Empire is the way to go. A few reasons;

[spoiler]General Tullius’ comment at the end of the Stormcloak campaign - “You realise, this is exactly what they want.” Divide et imperia - it’s clear from that Thalmor Judiciar in their embassy that the peace is going to be temporary, and every knows it. A relatively unified Empire (without Black Marsh and with a nuked Morrowind, but still) got an absolute pasting last time, losing a great many legionaries. An Empire that is just a battered Cyrodiil, half of a resentful Hammerfell and High Rock is going to be easy pickings. The Thalmor aren’t going to stop with Skyrim, especially now that Stormcloaks are so vocal about Talos. Once the Empire has regained its strength, Talos becomes a moot issue. If it doesn’t, it’s also moot. The White-Gold Concordat was the only way to save the Empire - the Emperor had rejected the same terms 5 years earlier.

You Stormcloaks are all racist! Look at Windhelm, their capital. Refugee Dunmer are treated as second-class citizens and kept in a ghetto. Argonians aren’t allowed in the city at all. One of the citizens in Windhelm, forget who, makes Ulfric’s attitude clear - when misfortune befalls a Nord, he is the first to help. Anyone but a Nord and he doesn’t give a toss. Say what you like about the Empire, they are an inclusive bunch.

Ulfric is a bit of a prat. Before he started shouting about Talos, Nords were still able to worship him. But a protruding nail gets hammered down, and now Thalmor Judiciars wander Skyrim thanks to his bleatings. He also wandered straight into an ambush just before the start of the game - if not for Alduin he’d have been worm-food. A man who fails against a failing Empire…he’s the best hope against the Thalmor? He lacks the tactical and strategic finesse. Talk to his number two, who claims that they’ll take the fight back to the pointy-eared bastards with no thought towards supplies or casualites. The Legion is a trained, disciplined force. He also murdered the High King for his own ego - Elisif says that her hubby would have listened to his council, but he went straight in with a one-side Shouting match sparking a civil war at the worst possible time. The rebellion and its cause are just an excuse for Ulfric to make his move.

Whiterun. It felt better defending Breezehome against rebels than turning against the city and attacking it. “…and you, a Stormcloak? I thought better of you.”

Useful documents to make your mind up: The Thalmor Dossier: “…obviously Ulfric’s death would have dramatically increased the chance of an Imperial victory and thus harmed our overall position in Skyrim.”

The Great War:
“The entire remaining Imperial force was gathered in Cyrodiil, exhausted and decimated by the Battle of the Red Ring. Not a single legion had more than half its soldiers fit for duty. Two legions had been effectively annihilated, not counting the loss of the Eighth during the retreat from the Imperial City the previous year. Titus II knew that there would be no better time to negotiate peace, and late in 4E 175 the Empire and the Aldmeri Dominion signed the White-Gold Concordat, ending the Great War.”
[/spoiler]

The Empire is far from perfect, but the Stormcloaks are worse. The Empire is Law. The Law is Sacred. Praise be Akatosh and all the Divines!