Ok, after some experimentation I managed to work around the problem.
[Spoiler] Turns out Brynjolf is supposed to open the Vault, but he wasn’t moving at all. Stuck in one spot.
So I exited the cistern and re-entered and he was a few steps further across the room, but still wasn’t moving. I repeated the entering/exited about a half dozen times until he was finally in the vault triggering the next conversation. So I’m off to Mercer’s manor now.
I’m liking the Thieves Guild quests, but that was severely irritating. [/spoiler]
On the one hand not everyone uses Steam so they’d still want Nexus.
On the other if the Steam Workshop is as seamless and simple as claimed (to the point where you can select mods from your cell phone that download and install automatically when you log in) then it’ll easily eclipse Nexus (not to mention become another major selling point for opting for Steam rather than any other merchant).
If something like this happens again, there are console commands that can be used to advance a quest to its next stage. I had to do this for a few bugged quests.
Jihi, I was playing through that section last night and the same thing happened - I just needed to get out of the way for the clumsy (master thief) to get past me.
That’s the thing though, he wasn’t being blocked or getting hung up on architecture or anything like that. That I’ve seen before and I would have understood. It’s like the game wasn’t issuing the next command, “move NPC here to trigger the next part of the quest”.
There seems to be an issue with this particular part of the quest as the exact same thing happened again shortly after that. I was supposed to be following another aforementioned NPC through a cave while she’s explaining what’s going on. (Avoiding spoilers here.) But she stood at the entrance and spouted all her lines without moving. When I exited and re-entered the cave the game teleported her to where she needed to be and I was able to continue on.
Pretty minor thing I suppose, but as I said I’ve put over 50 hours into Skyrim with dozens of quests completed and it’s the first time I’ve seen a glitch. I guess it stuck out to me a little bit. If this were Oblivion or Fallout it probably wouldn’t have phased me.
I had a similar issue on the Miscellaneous Alakir (sp?) quest. I was leadign the target down to the stables and I lost her, I had to re-enter White run and leave again to get her out
Is there a list of those somewhere? I have a couple of bugged quests in my log that I can not advance and it’s - for lack of a better word - bugging the hell out of me.
Will the mods be free? Have there been any rumors about making the mods for pay?
I can see that this could becoming quite annoying but on the other hand, it might make mods much better if the mod makers make money off it. It would give them an incentive to create mods of unprecedented quality and it might become a way for new developers to be born.
The majority of mods I’ve used for varios games (from Fallout to Total War) have been free, and I expect this to be the case here as well. Bethesda will, of course, put out DLCs for the game, and those will be for pay products, but if Steam tries to charge for mods (:dubious:) then places like Nexus will thrive.
As to incentive, people don’t seem to need more incentive to mod than simply getting thumbs up or stars/download totals. My son spends hours modding for just those things, as well as recognition on the boards he posts them on by folks who use the things.
After untold thousands of iron daggers and hide bracers, along with a set of glass armor of Epic proportions, I finally crafted a set of Legendary Dragonscale for myself and Legendary Dragonplate for Lydia. Then I took a pair of Legendary Glass Waraxes and charged a dragon. It was truly an epic fight, but I took the beast down… and got my first dragon-based finishing move!
Now I must master the art of Enchanting, so that I may make my armor and weapons the perfect dragonslaying tools!
Finishing moves are missed with the way I’m playing the game. I’ve had a smattering of them with my soul-sucking dagger, but most things die from afar.
Speaking of moves, I’ve battled many dragons now, but only two have come crashing down to leave a big skid mark. The most recent resulted in an invisible wall that my arrows were getting stuck in a good 30 feet before they’d hit the dragon. I couldn’t figure out why he wasn’t dying faster until I walked closer and saw them all suspended there in mid-air.