Thanks for sharing, that was great. Of course, I’m a sucker for females singing “a cappela” (or almost a cappela in this case), but I think she does sing very well (compare to some random cover on youtube for instance).
I mentioned the bards in my previous post. If they were singing like her, I would spend my game sessions in taverns instead of actually playing.
Plus, she’s very attractive.
Oh! And I liked the comment : “633 people took an arrow in th knee” (633= negative votes)
I think he is asking about the number keys, which are part of the favorites menu. I don’t think there is a way to do this, but I am waiting for someone to make a mod in January.
In Daggerfall you could make your own classes. Leveling speed was based partly on what weaknesses and strengths you choose: so “immunity to poison” would make leveling slow, but it could be offset by taking something like “unable to use Orcish metal” or “can’t use maces,” and leveling would be quicker. A popular exploit was to make a High Elf/Altmer, who had innate immunity to paralysis. So make a class that has an extreme weakness to paralysis, and you’d get quick leveling and/or extra perks with little drawback.
Some are intentionally bad. Check out the orc in Morthal, I believe.
My first thought: heat issues. Check the manufacturer’s website to find a fan speed and temperature monitor, or if it doesn’t exist, try something like SpeedFan to monitor. If it increases drastically while playing, you can try better heat dissipation.
I might be off base if the problem is 100% solved once you restart Skyrim. Then maybe graphics
I have a sort of back story question here. What happened to all the Dwarves, and are they a playable race in some of the earlier games? As I said earlier, I haven’t played one of these games since Daggerfalls, and that’s been quite a long time ago. I haven’t seen any Dwarves in the game here, though (or even Dwarf bodies), while I’ve seen Dark Elves, Elves, Orcs, and every other race. I’ve seen plenty of Dwarf ruins, and even some weapons and armor (which all fit me :p), but no bodies or even skeletons. So, what happened to them?
It’s a mystery. They had some unclear plan to collectively ascend to godhood by tapping into “the heart of Lorkhan”, or become immortal, or to manufacture a god; then they just vanished. Obliterated, transcended, or something else; no one really knows what happened.
They vanished abruptly. And they weren’t really dwarves, anyway, since they were human-sized. Allegedly, the dwemer got tagged with the “dwarf” label by the giants, to whom everyone looked rather dwarfish.
There was one dwemer NPC left in Morrowind, who was suffering from a painful disease that also happened to make him immortal. He was involved in a quest to figure out what happened to the rest of his people. (Suffice it to say that you shouldn’t expect to play a dwemer NPC any time soon.)
There is a little more in Morrowind: Kagrenac definitely tried to instantly ascend the entire race into Godhood. It didn’t work, at least not as intended. They are effectively all dead, and no longer reachable even in death. So sayeth Yagrum Bagarn anyway.
That was the problem with the Dwemer: brilliant and powerful, but always trying one step too far for good sense.
Not just human sized, they were apparently another offshoot of the elves to go along with the Altmer and the Dark Elves. “Dwemer” is an elvish word that means “Deep Elf”. They were elves that lived in mountainous regions.
Dwemer translates to “deep elf” if I remember correctly, in the way Altmer translates to “high elf.” The dwarves were not literal dwarves, but rather another species of elf. The fate of the Dwemer is a big part of the Morrowind plot line, and in my opinion is the best part of the story. You never find out exactly what happened to them or where they went, but the more books you read and Dwemer plotlines you follow, the closer you get to the truth.
My preferred lore answer is that with Kagrenac’s tools they turned themselves into the Skin of Numidium, the Brass-God. See also The Definitive Guide to Dwemer. They disappeared thousands of years before the events of even the first game. Never playable, there are ghosts in Tribunal (one of whom you can chat to) and a living dwarf in Morrowind’s Main Quest.
Thanks all for the back story on the Dwemer…I was curios and now I see what some of the books I’ve read and quests and comments mean. I wonder if the mystery will ever be solved or revealed in a future game.
Finally figured out why I didn’t complete that quest for the Lexicon. Some advice if you are doing it…
don’t forget to take the damned cube with you when you are done!
Several of the Thalmor [del]Redshirts[/del] Guards are voiced by someone who sounds a lot like Matt Berry, better known as Douglas Reynholm from The IT Crowd.
I keep expecting them to say things which are… hilariously misinformed and inappropriate as a result.
And Shouting bandits off cliffs and watching them fall into rivers below like a Roadrunner cartoon is entirely too amusing.
Heh, found a new GetRichQuickScheme ™. Or I think I might have, we’ll see once I start on my alt (too many perks pissed away on the main. Pity, she was boss).
It’s based on the already mentioned “buy iron ore everywhere all the time, make iron daggers, enchant” with a twist. See, a short jog northeast of Whiterun there’s a wooden fort/cave called Halted Stream Camp, which is an iron mine populated by mammoth poachers. It’s interesting for 2 reasons: one, it has a retarded amount of iron ore veins (and freely available pickaxes). There’s also quite a few mammoth tusks for some quick early cash.
Two, in the final cavern on a table is the spellbook for Transmutation, a spell that can be cast by anyone (85ish magicka at 15 skill) and turns iron into silver, silver into gold. Interesting thing about silver and gold: you can make 2 rings out of one ingot with no need for leather. And they sell for a small mint.
From then on: buy iron ore all the time, cast transmute mindlessly whenever you’re travelling or sightseeing or what have you, smelt, forge rings, enchant. Sell for a pile of cash, plough it into soul gems, rinse repeat.
The beauty of it is that it trains not only Smithing and Enchant, but Speech (more rings sold than daggers for equivalent starter investment) and Alteration as well. Plus, you know, it makes gold out of pig iron, which is somewhat on the cool side ;).
Lore-wise, the Nerevarine eventually left to go adventuring among the Akaviri, possible looking for the last Dragons. This might have been for the worst, since I’m pretty sure my Nerevarine woudl have been able to bounce the meteor which hit the capital off his noggin.
Idea: I’d really like to see Elsweyr and Valenwood in the next game. Yes, I know it’s early, but wouldn’t that be damn cool? Two extremely different lands, sure to be the battleground for the next war between the Empire and the Thalmor, and sure to have all kinds of ancient magic and dangerous powers on the loose. Plus, I really want to see them do the variable-Khajit thing.
Edit:
Thank you! There’s so much stuff hidden away in this game I’m not sure I would ever locate some if not pointed out to me.
Ran into a bug that killed the Thieve’s Guild quests for me
Right after the Golden Glow Estates mission your Thieve’s guild contact asks you to speak with Maeven BlackBrior. If you don’t 1) exhaust all conversation options wiht your contact AND 2) immediately proceed to speak to Maeven the quest might bug out.
It never appears on your journal and neithe rMaven nor your contact will ever have anythign new for you to say.
I tried using the console to change the stage of the quest to 0, to 10, to 20, but nothing helped.
So I guess I’m dead in the water with the Guild until Bethesda patches it
I’ve restarted too, for the same reasons. I’m doing just what you described this time. Fewer weight issues crafting a half-pound gold necklace instead of 30 pound armor for the same investment of raw iron. Adding gems really raises the value, too.
Halted Stream Camp is a perfectly serviceable free “house”. I kept stuff in the three trunks there for over two weeks of in-game time and never lost any items to the containers re-spawning their inventories. One source said to take both keys and "lock " the door every time you leave, which I do. Can’t say for sure, but I’m almost positive I saw someone wander into the cave when I left the door open. I chased after them, but they were gone by the time I got to the other side of the cave.
I started a thief last night (its amazing how much quicker damage increases with bow than with destruction) Anyhoo I went off to do the Golden Claw quest before talking to the Stormcloak’s sister, and now I can’t get her to send me to the Jarl. Any ideas? I’m on PS3.
The Guide says that just like Oblivion, individual transactions affect speech advancement (as does the price of the item). So yes, selling 20 daggers one at a time is better than all at once.
When you follow knucklehead into Riverwood, he heads over to the sawmill and chats with his sister. During that chat, she turns to you, thanks you, and asks you to go to the Jarl. (Automatic quest update, no need to select the right dialog.)
Are you saying that you did not stick around for, or witness, that conversation?
UESPWiki says that skill progress is dependent upon the value of the item sold, but but selling a stack of several of the same item counts as one item.
I leveled speech very quickly when I leveled smithing (I did it early, before grinding out iron daggers was the known to be the most efficient way). Orcish armor and above is valuable enough to give you pretty quick speech progress.