The Elder Scrolls V: Skyrim post-release thread

And another annoying thing about Lydia. Every time I shot an arrow she’d jump in front of it like she was the fucking secret service taking one for the president.

I’m level 47 now, with 100 alchemy, smithing and enchanting and I’ve just made my first set of maxed out dragonscale armor (130% improving, fortify enchanting 32 points), each item with double enchantments. Walked up to an ancient dragon to say what up, he breathed on me and I didn’t take any damage. At all. That was kind of cool.

Well, she is sworn to carry your burdens…

Just started again as a warhammer-wielding Orc. Completely different experience, I’m not even level 10 yet and can run into an enemy fort, activate Berserk and wipe the floor with everyone. When I’m out of stamina though the tables rapidly turn.

Incidentally, the Creation Kit (Skyrim’s version of the Elder Scrolls Construction Set from Oblivion and Morrowind and Fallout’s GECK) is just around the corner, along with a patch and Steamworks support. Once it comes out, give it a few months and you can expect some very good mods to be put out judging by previous standards. Even without the Creation Kit there’s already some good stuff out.

The Skyrim Nexus is the go-to for mods, the Mod Manager is a very quick and easy way to download, install and manage various mods for Skyrim (I’ve also just started using it for New Vegas).

Easily fixed by getting a weapon with a stamina-leeching enchantment on it. You only need a single point of stamina to start a power attack, so with a leech enchant, you can just spam them endlessly…which, with a two-hander, manages to stunlock everything almost constantly. Yet another way Skyrim’s mechanics are easily broken :smiley:

Well, I don’t think that Morrowind and Oblivion used the Garden of Eden Creation Kit. :smiley:

So how is Steamworks/Steam Workshop going to work, and are these the same thing? The Steamworks website was a bunch of corporate-speak nonsense about microtransactions and such. So how it works: can I just say right-click on the Skyrim icon and choose “search for mods” etc. and then it will download and put them in the right place?

From what I can gather (only TF2 uses the system at the mo IIRC) the Creation Kit will allow you to upload your mod onto the Steam Workshop. I think I’ll stick with the Nexus for now.

I’m hoping we get some good magic mods. Playing a straight up mage just isn’t that interesting. I miss being able to create my own spells that suit my style of play.

You should check out Midas Magic, the sequel to the popular Oblivion mod. Once the Creation Kit’s out we can expect a lot more.

After that, DLC can’t be far behind. I’m really hoping we get a chance to hurt the Thalmor in the name of the Legion. The Empire Strikes Back, if you will.

Either that or a return to Vvardenfell and picking through the scorched ruins of Vivec. Or something with Dwemer, maybe see if the last living dwarf has survived.

Thanks, I’ll check that mod out. One thing I’d like in the DLC are better bases. I don’t want a convenient fixer upper close to downtown shops; I want a mage’s tower on a mountain with my own army of flying frost troll guards, or a castle with a trophy room and a throne.

I’m playing a “pure” fighter, as in no perks beyond the fighter school. Perfectly viable. I haven’t played one yet, but I’m sure a caster who only takes mage perks would be fine, you have conjuration and destruction for offence, alteration and restoration for defence, illusion for stealth.

But not so for pure thieves. Let’s see for offence you have stealth, for defence there’s stealth, and then of course you have stealth, which provides stealth. Sounds like a challenge! A tedious, annoying challenge.

I’m gonna call it: those kinds of houses will likely be DLC, and if not of course a mod will come out. They do want your money, and Oblivion had a Fighter Den and Wizard Tower at least.

The stealth skills are Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak, Speech. I’d think a thief would want to take some combat skills. I was surprised on archery’s position, though.

My thief is very well versed in his dagger skills. A big sword or bow might raise suspicion but daggers are small and easily concealed.

I would like to see a mod that allows for the crafting of staffs from cuting the wood to enchanting it. In general, I’d like to see the mage class fleshed out, but I haven’t yet tried Midas Magic.

Dang it!

I killed the dragon at Shearpoint, and the game glitched so instead of getting all 3 words I only got one. I’m trying to use the console command “teachword” to get it, but it keeps telling me it’s an invalid word of power, even though I’m typing in the ID code the help command gave me!

I’ve tried:


teachword 0007097F


teachword 0007097f


teachword 0007097F


teachword 7097F

(since sometimes it doesn’t like those leading zeroes). I’ve used both the number pad and the keyboard number keys. No joy.

What did I miss?

Never mind. Another site reveals that what I missed was “player.teachword”. I think …

For what it’s worth, I don’t believe there is any difference in the three levels of Throw Voice except in recharge time. A bug of some sort screwed me out of “Agent of Mara.”

And yeah, I’ll guess the “player.” is necessary.

Eh? Word walls only give one word at a time.

That one is special, you get it all at once, as well as with certain taught shouts, like Clear Skies. You still have to spend three souls to max it out though. The voice is obnoxious, but I rather like Throw Voice. If an enemy is alone it’s an easy backstab. If there are large numbers of enemies, it’s like a poor man’s Detect Life; it shows everyone who heard it on your “radar.”

Does anyone know any challenging builds? I don’t mean builds where you cripple yourself for difficulty (unarmed, unarmored, etc.) but normal builds that remain challenging after level 30 or so. So far I’ve played a pure warrior, a pure mage, and a pure thief and all ended up becoming stupidly overpowered by level 30 or less. I’ve been thinking that a light armored spellsword might be tough. If I avoid smithing I’ll have little armor to hide behind and absolutely no blocking to reduce damage. Plus I’ll need to spread my perks out more to cover the magic as well as the combat skills. Anyone played one?

Once I finish up the Daedra quests on this character I’ll probably go back and play Oblivion again, the entire Sheogorath quest has me craving Shivering Isles again, and cheese lots and lots of cheese.

Causes of overpowered builds:

Armor class reaching ~600 total results in maxed physical damage resistance, near invulnerability to physical attacks. Usually caused by high smithing skill, heavily improved armor.

Magical resistances reaching 85%, resulting in near invulnerability to magical attacks. Usually caused by custom enchantments.

Stunlocked opponents. Caused by various perks.

If you don’t skill up in smithing or enchantment and rely instead on unimproved gear you buy/find, and skip the perks that stun opponents so that you can attack without being attacked in return, I’d guess you’ll never achieve the invincible godlike status most players find themselves getting to.

I understand all of that. On my warrior I retired my ebony armor for unimproved iron armor and went back to my Skyforged steel sword. The only magical defense I have is the atronarch stone and my nord blood no other enchantments at all. I have begun to limit myself to only the health and magic potions I find lying around and I’m even beginning to ditch my shield to reduce defense and limit my stun locking. Still the only things that cause me any trouble are magic and the very toughest enemies, and even they are easily overcome. Pretty soon I might have to start using some light armor to ditch the extra armor bonuses, but I have my doubts that even that would help all that much.

Things were even worse for my thief, by the time I had my sneak to 60 (somewhere between levels 15 and 20 I believe) I could go through most dungeons without being spotted once. That was while avoiding using a bow since it made things downright unfair. Creating a godlike character is almost an inevitability in Elder Scrolls games, but in Skyrim it seems to happen far earlier than others.