Jeez, this game has become an obsession to the point that I sometimes wake up in the morning thinking about it.
I got an Orc to around level 25 with two hand/heavy armor but became dissatisfied with some of my perk choices, so I restarted last night. Going with Redguard one hand/heavy armor. I like the Orc berserk power and believe it’s stronger than the Redguard adrenaline rush, but wanted a change. Figure to work on heavy armor as it was slow to rise with the orc, so I let puny enemies get in a few hits. I haven’t found any trainers for that skill yet and don’t want to look them up.
A few things I’m doing to avoid burning out on the game:
Self-imposed limitations. Fighters don’t join the mage college, that sort of thing. Quests like that will wait until I do a mage. I think I actually may play it through with more than one character.
Turn up the difficulty. Adept was a little too simple… although expert has been simple so far with the new character, too. The old one ran into some rough patches on expert, more on that later.
Live with glitches. I got all annoyed when I couldn’t learn the final word from Wulfgar at High Hrothgar due to a bug and reloaded a bunch of times and tried a variety of fooling around. It doesn’t prevent moving on in the main quest, though, so why worry about it?
Let followers and NPCs die. Lydia kept dying, I kept reloading. Not a recipe for enjoying the game. I’m not about to go hardcore, though. Takes too long to get past the beginning, I dislike fleeing, and it can be hard to gauge threats.
By doing the above, I’m hoping I’ll keep from breaking the game so much that I get bored. It’s very amenable to grinding. I wish I was playing the PC version so I could, say, get a mod to toughen up dragons a little as they’re weak, at least against melee characters past the very early levels, at least in my experience.
I was wondering if anybody else noticed highly varying difficulties between locations? The orc character ran into some Falmer in a cave called the Sightless Pit that were much tougher than expectations based on previous encounters. I thought possibly that was due to the altitude, sort of a reverse from difficulty rising as you crawl deeper dungeon levels, but other encounters in that area weren’t especially hard. Another example are the Forsworn. I found a fort full of them and easily dispatched them, greedily collecting their light armor to sell. That led to a harsh wake up call when I charged into a mine they’d invaded where the boss was able to kill my guy with two shots. I’m not sure if the variation is a bug or a feature, though. Is there an explanation I’m missing? Maybe enemy types ramp up after you’ve killed X amount? But in that case, small groups of bandits and wolves should’ve been sacking strongholds for the lulz.