Never heard of that. Are you talking about the cloak-warp trick?
Fair deal, then. I still think the concept of social etiquette has a place in MMOs, at least when dealing on a player-to-player level, since while it is a game, it’s a game you’re playing with other people. But as long as you’re acting within the rules of the game, hey, whatever.
Yeah, essentially, except I learned it with a MWD involved.
Regarding the terminology–I hang out with Empire pirates, not the most erudite breed.
That’s pretty much my position as well: if it’s within the rules or a direct consequence of normal use of something (albeit in creative ways), then it’s fair game no matter how infuriating for the other guy or how cheap and easy it makes the game. If it’s taking advantage of some bug, exploit or weakness of the engine then it’s definitely uncool.
The difficult part is that determining what’s a dev oversight, what’s a bug and what’s kosher is not always easy.
For example, in WAR Bright Mages and DE Sorceresses had a mechanic where each spell they cast incremented a counter. The higher the counter, the more damage all of their spells did, but the more chances they had to blow themselves up as well. This was all fine and dandy until someone figured out that by casting the point blank AoE spell the counter was incremented even if there was nobody in the AE and that since the AE spell did low damage esp. if you didn’t spec in it, the backlashes were almost negligible.
So in PvP, mages started pumping themselves up in the safe starting zone by chain casting that PBAoE, then went a’huntin’ with their counter full which translated to one-shotting everyone with their longest range spell. No warning, no counter (you could equip fire resist gear - but then every *other *class would do more damage to you and in any case it only meant dying in two spells instead of one).
People complained about that shit back and forth for AGES, with the mages saying it was obviously kosher since they were just using their full arsenal, that it was totally fair because they too died fast if anyone managed to get near them somehow and that in any case everyone else merely had to “use tactics”. The rest of the player base lashed out in return and called them cheap bastards and one trick ponies (others just shrugged and re-rolled mages. If you can’t beat them…). The flames could have solved the energy crisis.
The devs didn’t say a word either way. A couple patches down the line, the offending point blank spell was quietly tweaked to only increment the counter if it actually did some damage to something, and mages went back to just being damn dangerous instead of plain overpowered.
The question is: in the interval, were the mages who abused this trick fukken 'sploiters, or were they in their right ? Discuss.
As both sides had access to this trick, it didn’t throw the game wildly out of balance. I’d say knock yourself out.
I do draw a distinction, however, between “unintended use of mechanics” (such as above) – which I feel is fair to use as long as it exists in the game (if it’s wildly important, then the devs should hotfix asap) – and forcing what are clearly bugs/glitches in the game (people who teleport through the gates of the battlegrounds to get a headstart on capturing flags before the round starts, rogues who used shadowstep to teleport from the enemy flag room to their own flag room for an instant capture, etc) – these things usually earn temporary suspensions when caught, and I feel rightly so.
Y’know, on thinking about that memorial service event some more, I think that the ultimate problem was that the organizers couldn’t decide whether or not to hold it in-game. What the game fundamentally is, is a place where people (or at least, their avatars) can attack each other. If their friend really enjoyed that, then it’s perfectly fitting to have a memorial service in the game, but “in the game” should mean that they were ready to fight if necessary, since that’s what you do in the game. By calling that area off-limits for PvP, they were essentially trying to take it out of the game, and thereby diminishing the point of having an in-game memorial.
That’s the way it’s done. AB’s work, but not well.
You click align, put on your MWD and then your cloak, deactivate the MWD before it finishes cycling and deactivate the cloak right when the cycle finishes. Then you instawarp.
Don’t need to tell me, I’m an expert at this point.
As well as an expert in ceptor+drone cloud tricks to beat it cold.
That’s a perfect example of what I’m talking about- if you were a real mage in that situation and that particular world, would you NOT do that?
Sure, it sucks for the other guy, but it’s not your fault that the devs made it unbalanced. And they ended up fixing it like they should. Stuff like that shouldn’t last very long, and if it does, you either have incompetent or unconcerned developers (or their managers), neither of which bodes well for the long term future of the game.
On the other hand, if those guys had written a hack to do that that lessened the feedback damage or something like that, then I’d be totally against it.
It’s a sort of discovering vs. engineering argument- I can’t really fault players for discovering things, but I sure can for engineering things like that.