The Hearthstone Thread

I’ve been doing the same thing – play Wild Casual with a deck of all murlocs, all taunts, etc. I’ve come across several opponents doing it too – sometimes we both quit attacking face and just traded minions so we could play more cards.

Hadn’t ranked up at all this month so yesterday I spent a few hours with Secret Paladin in Wild to get to Rank 10 for the end of month reward – probably won’t even bother pushing to Rank 5 this month.

I do the same thing for those type of dailies.

Yeah, I generally make a bullshit deck (though I usually play to win). Used to do that all the time for the <=2 mana and >=5 mana quests, as well.

In other news, I now see why people complain so much about mid range shaman. Deck is filthy.

That sounds like my kind of porn. How filthy is it?

This isn’t exactly the decklist I’m using but it’s close enough:

My version (which I totally swiped from somewhere) is -1 Ragnaros, -1 Barnes, -1 Lightning Storm, -1 mana tide totem, -1 fire elemental, +2 Flamewreathed Faceless +1 Acidic Swamp Ooze +1 Blood Lust +1 horserider.

Anyway, the core of the deck is the 3 spell damage guys, spirit claws, and the efficient guys (tunnel trogg, totem golem, thing from below), with Thunder Bluff Valiant as a finisher. The thing that makes the deck filthy is that it has so many efficient ways to deal with anything, and can come at you so many different ways.

Hey thanks for posting that. I suck at shaman mostly because I rarely play shaman mostly because I suck at it. I’m going to save that link for later when I need it.

Anyone seen this?

http://www.hearthpwn.com/news/2024-dean-ayala-iksarhs-discusses-arena-and-rogues

It does not bode well for the future of hearthstone.

Yeah … the Rogue players are getting pretty cranky.

I can see a lot of Iksar’s points; not everyone is a Spike and so not every card has to fit into a tier 1 meta deck, classes need to have their strengths and weaknesses.

A big issue is the active-online-outside-the-game-client community (henceforth referred to as Redditers) and Blizzard have two very different views on the state of Hearthstone. I think there are a few reasons for this:
[ol]
[li]No in-game guilds/chat channels. This means that only community is the Redditers, which seem to lean pretty heavily Spike and leaves the Johnnys/Timmys pretty invisible. I know they exist, they jump to friend me after I play my Reno-Elise-Renounce-Yogg Warlock.[/li][li]No PTR. No matter how good your in-house team are, the army of Blizzard fans will find more issues once a set is released. Considering how reluctant Blizzard is to make changes a bit of public testing may be nice.[/li][li]Blizzard’s long lead-time on new content/lack of talking to the community means that a particular issue may be ‘solved’ by new cards in Blizzard’s mind, but the community won’t see or hear about it for 6+ months.[/li][/ol]

I’m also slightly hopeful for positive Arena changes, but I’ll believe em when I see em. I’ve reached the point where I play Arena when a new set is launched (and I want cheap packs) or when I have some meta-run goal (like play all the classes once and see what my all-class winrate is).

All new cards have been revealed. New expansion goes live on December 1.

Don’t buy packs right now. They’re apparently generating the tri-class cards at a way higher rate than they’re supposed to be.

Bug has already been fixed and they’re giving extra packs to those who were affected.

http://us.battle.net/forums/en/hearthstone/topic/20752387909

Well damn. Guess I’m playing Hunter now.

My 50+ packs yielded only one legendary (Han Cho) and about 700 dust. Enjoying playing the new cards in the tavern brawl but haven’t put together a deck yet.

I did try to finish an arena run that had been sitting on 3-0 for a while and got to 9-0 before calling it a night when I lost to the same player twice in a row. Never done better than 5-3 in arena so that was a fun experience!

Does anyone know if/when they are planning on next retiring cards from Standard? For some reason I thought it would happen with the release of Gadgetzan, but it doesn’t seem so.

I’m sure I could find the answer somewhere on Battle Net, but I’m lazy (and it’s blocked at work anyway).

Sometime in April.

Now that’s funny right there.

The first week or two after an expansion is always a great time to get back into the Arena, assuming you’re an okay player. People who don’t normally do a lot of Arena all jump in to see all the new cards in action and the average difficulty of your opponents goes down. By the end of the expansion it’s pretty much only hardcore Arena players left to compete against.

I’ve just finished 5 runs in MSG (all different classes) with an 8 win average, and my very first Warlock 12 win run! And I’m normally a 5-6 win average player. DOOM! is a disgustingly good Arena card.

From my experience so far:[ol][li]Mages are still have a huge representation (39% of opponents in my small sample)[/li][li]Paladins are the 2nd most common. And I think players are trying way to hard to make the ‘buff minions in hand’ mechanic work. I crushed all but 1 of my Paladin opponents. Giving up early tempo is not good for the Paladin game plan[/li][li]I have yet to see a Jade Golem bigger than a 2/2[/li][li]Priests are a real threat. They have some disgusting commons and the potions from Kabal Chemist are quite handy for getting back on the board[/li][li]I somehow went 5-0 vs Warlocks. That’s kind of surprising considering they’re Kabal and have some nice new commons[/li][/ol]

My one run so far was a 7-3 Paladin run; nearly all dudes with a good curve, one of the +1/+1 buff-all spells, and a couple very good inspires at the top end (mukla’s and kodorider).

Ha, apparently I’m not the only one saying Warlocks are great in Arena now. HearthArena put out some day 1 stats that show Warlock is (so far) top of the heap :eek:

The Mage is dead! Long live the (Fel)Mage!