The Hearthstone Thread

You only get one quest per day. You can turn down the quest by clicking the red X at the top right of the box and it will give you a different quest – you can only do that once per day.

Quests do stack up if you don’t complete them on the day given; you can have up to three active at a time. If you have more than three quests lined up, each time you finish one, another in your list will become active. I don’t know if there is a maximum number you can have lined up, but only three will be active at the same time.

You pay money to get card packs or to play Arena – money does not get you additional quests.

I didn’t think it did–money gets you cards, and quests get you gold which gets you cards. So one can shortcut the need to do quests by instead paying money.

Right. You also get 10 gold for winning three games – maximum of 100 gold per day gained this way.

Use the gold to buy card packs directly, or to play Arena, where you get a card pack and some random amount of additional gold and/or dust (used to craft additional cards) depending on how many games you win.

BTW, I suggest going right to Ranked play. You’re starting at the bottom so you have nothing to lose. In Casual play, you are not up against equally skilled players; you are up against anybody with any kind of deck. In Ranked mode, they make some effort to match players of equal ability – except for the beginning of the month when everybody gets reset to lower rank.

Are the bought packs more likely to have a good card than, say, a three-loss arena pack? Also, is there any reason to do expert practice rather than playing?

The packs are the same – random but with at least one Rare.

I’d say the practice mode is just to get you familiar with the mechanics of the game and to earn some cards by leveling up. Note that Level is different from Rank; characters level pretty quickly up to the max of 60, gaining basic and expert cards at predetermined levels – Rank is only gained by playing Ranked mode. You still gain levels while playing other modes, so still get the new cards.

This is a competitive PvP game. Playing against the AI isn’t what it’s about. The experience of playing against live opponents is the only way to really get an understanding of the game. It will take a lot of experience to get good at it but gaining that experience can be a lot of fun.

Have fun, and learn from your mistakes (and the mistakes of your opponents.)

If you manage to beat every Expert AI deck, you get 100 gold.

Thanks guys. It’s good to know that there’s no reason to go back and complete the expert practise.

I hope we haven’t forgotten about any other little bonuses like that mentioned by Grumman. :wink:

There are some bonuses that pop up along the way, like some gold for winning !,000 games. I haven’t really paid attention to them.

And for the record, I did play the Practice mode all the way through … I started when the game was first released and didn’t have the benefit of asking questions of more experienced players.

The game has some flaws and frustrations, but I still give it a strong “Try this game” rating.

Mmm… the first arena is free?

You can get a full list of possible quests and rewards here.

I’m don’t think this information is correct, although perhaps I’m misunderstanding something about your post. You only get one quest per day. If you don’t complete your quests, you’ll get a second quest the next day, and a third the day after that. However, you can only have a maximum of three quests at any one time. They are all active, and they are all you have (although you can switch out one of your three for a different quest, which you can do once per day). If you wait four days, and finish one quest, you will not get a fourth quest immediately, you will be left with only two.

I’m not 100% sure but I do think quests will stack up and get a new one revealed when you finish one of the three active ones. Haven’t done it myself but I seem to think I’ve seen it happen on Trump’s twitch stream. Maybe it used to be this way and it was changed, or maybe I’m wrong.

I think the only way that could happen is if you’re playing straddling the new ‘day’ time. When you start playing you have three quests, server clock goes past 1 AM or 2 AM or whatever it is, you complete a quest during your game, and when the game ends, you’ll get a new quest.

It turns out that you can ‘sort of’ queue up an extra quest. If you have three quests, accumulated over three days, and on the fourth day you finish two of them, you still won’t get any quests immediately, but on the next day you’ll get two. This I was not aware of.

Big nerfs coming. Leeroy Jenkins will cost 5, and so will Starving Buzzard. The Buzzard will also become a 3/2. This will happen on September 22, and you’ll be able to dust them for full value for awhile after. Jenkins will still work fine in my aggro hunter deck, but I’ll probably still dust him for someone more exciting, like unlimited fireball guy. I can’t imagine buzzard could be good at 5, but we’ll see.

Wow. Those are pretty big nerfs. Both with become neigh-unplayable, it looks like… not unexpected, considering how they affect the meta.

I dislike both nerfs. Not for being nerfs, but for being uncharacterful nerfs. I’d want the two cards to be reworked so they feel like an impatient hothead and a scavenger.

If it was me, Leeroy Jenkin’s attack on the first turn would not be Charge, it would be a Battlecry. This would make him a character who refuses to wait until he’s been buffed or enemy taunts have been debuffed - if you play him, he’s going to hit something, right now.

And Starving Buzzard would work on minions being killed instead of minions being summoned, in some way.

The Leeroy nerf seems fair, but the buzzard nerf sounds wrong. A 5 mana 3/2 that draws a card whenever you play a beast? 3/2’s usually cost 2 mana. Even if you add the card draw text, having to spend 3 additional mana to play it just seems out of all proportion.

I imagine it’s Unleash the Hounds synergy?

Even with UTH synergy, 5 mana seems horrendously high for a 3/2 buzzard. Look at the Gadgetzaan for instance. It can draw you so many more cards, but it is still a 4/4.

ETA: I read a bit more after posting my original comment, and some of the pro players are actually calling it the new “Worst card in the game”

So this guy just played three two-mana cards, the first two doubling a minion’s health, the third changing the minion’s attack value to equal its health value.

This time it was a silverback elder being converted into a 16/16 w/ taunt.

Next time it will be the berserker thing being converted into a 28/28 that just gets stronger each time it’s attacked.

For a cost of six mana.

Certainly it is possible to have a card which removes all these buffs or executes that minion, but this would be a matter of luck. Other than that I’m pretty flummoxed.

In the game, I didn’t see any option other than to blow my entire (several minions wide) spread killing the thing, losing like 15 mana or more in value over that six mana play. :frowning:

Silence is king. Hard removal is also king.