The Hearthstone Thread

Yeah, probably a good idea to fill in the neutrals first. If you don’t already have it, Dr. Boom should probably be at the top of everyone’s list.

I find that I use Sylvanas a lot more than Rag. She just seems to fit in more decks that are my “type”.

Yes, thank you. I’m well aware of how professional gaming works.

Still though, Hearthstone is pretty low on the overall complexity scale compared to most other gaming endeavors. There’s no “physical” component like in FPSs or MOBAs. No twitch reflexes, no split-second decisions, no teamwork.

I enjoy watching MOBA tournaments because I appreciate the high levels of skill and teamwork that go into making a champion team. I enjoy watching Hearthstone streams because it’s much more likely that I’ll be able to pick up enough to actually utilize what I’m watching.

Okay, the shit warriors can pull with warsong commander + grim patron is absurd.

My quote earlier:

“I have been crushed three times by that damn Grim Patron card in a Warrior deck. It’s self replicating at the same power and combined with the Death’s Bite, Damage all, and Cruel Taskmaster, it’s a killer”

Your response:

I have no idea why you play this game, you only post about how much you hate it and how unfair it is and how unhappy it makes you.

It’s definitely hard to play around, but it can’t be dropped as a one-turn combo until round eight. There are lots of cards that you need to get rid of before they snowball, and grim patron is one of them.

Grim Patron + Warsong Commander is a lot less annoying imo than some of the other “win condition” combos.

That wasn’t the most appropriate post for me to respond to, but you have a history of at least 30 posts in this thread where you talk about how unfair the game is, how it’s all about buying good cards, and you can’t win, and you hate it, and it makes you miserable, and you have no idea why you play it. Why I chose that post to respond to and mention it, I can’t remember, honestly, but obviously it looks out of place without context. I certainly could’ve picked my spot better.

IIRC, I may have been re-reading earlier parts in the thread looking for links to helpful streams and such, so I may have just read over some of your earlier postings.

I read an interesting thing about how to deal with Patron Warrior , but I can’t find it again.

Basically, key takeaways on how this deck works - they must combo to win, unlike wallet warrior, so try to prevent draw so that they don’t get card advantage.

They only run 2 executes and no shield slam (usually) so they are far more vulnerable to big guys.

Trade off your 2 damage or fewer minions once they hit 8 mana, or you will get flooded.

Save your AOE for the big patron turn. Usually they win after they hit a big patron turn and then frothing OTK or just hit face. Remember, if he’s making patrons, he’s not hitting your face, so you have 1 turn to deal with it.
If you’re seeing too many of them, Rogue/Blade Flurry is an auto win, almost. So is Handlock. Mage can do ok with Flamestrike for the Patron turn, but it can be hard to prevent card draw.

I got a Mal’Ganis. He sort of fits into my mid-range demon deck, but I’m not sure having two 8+ mana cards works.

My warlock deck is as follows:

2x Power Overwhelming
2x Abusive Sergeant
2x Flame Imp
2x Voidwalker
1x Ancient Watcher
2x Dire Wolf Alpha
2x Knife Juggler
2x Nerubian Egg
2x Harvest Golem
1x Hobgoblin
2x Implosion
2x Dark Iron Dwarf
2x Defender of Argus
2x Voidcaller
2x Doomguard
1x Dr Boom
1x Lord Jaraxxus

Is it viable to add Mal’Ganis to that deck? I don’t see why not, except that it’s not a deck that often goes to turn 9+. But it’s a deck that will have a lot of demons on the board. And occasionally using Jaraxxus and then Mal’Gannis on the next turn will pull wins out of my ass that massively frustrate the other guy.

Suggestions for tweaks? Hobgoblin is a recent test - figured I had enough 1-mana minions to make it worth trying. Ancient watcher is sort of out of place too, I only use it for defender of argus and it could easy be dropped.

I also hit 1600 dust. Deciding between Sylvanis and Rag. Seems like I can use Sylvanis in more decks, but Rag is just an awesome finisher, especially if they blew their removal on Dr. Boom the previous turn.

The way people generally use Mal’Ganis is to cheat him out with Voidcaller. This is the kind of absolute bullshit that makes Hearthstone suck (a 3/4 and a 9/7 double Stormwind with taunt+ for 4 mana), but it is effective.

Right, that’s why he might fit in my deck - I already run voidcallers for Jaraxxus and the doomguards. But I’d have to use him on turn sometimes since I’ve only got 2 voidcallers to pull 4 big demons.

Sylvanus is still a strong 2nd place to Dr. Boom in terms of neutral legendary strength. I’d take her over Rag.

A priest thoughtstole my Jaraxxus, became Jaraxxus, and then mind controlled my Mal’Ganis. So a priest with demon immunity. I bet that doesn’t happen often.

Here’s the Demonlock I’ve been doing well with this month:

2x Power Overwhelming
2x Abusive Sergeant
1x Flame Imp
2x Voidwalker
1x Dire Wolf Alpha
2x Haunted Creeper
1x Ironbeak Owl
2x Knife Juggler
2x Nerubian Egg
2x Imp Gang Boss
1x Void Terror
2x Imp-losion
2x Defender of Argus
2x Voidcaller
1x Bane of Doom
2x Doomguard
1x Dr. Boom
1x Mal’Ganis
1x Sea Giant

Mulligan hard for a 1-drop if you go first. Aim to use mana efficiently on-curve for the first two or three turns if you have the Coin. Don’t be tempted to hold a Voidcaller & Mal’Ganis – it doesn’t work out often enough to be worthwhile and you don’t really want Mal’Ganis out that early anyway.

The Sea Giant can often come out very early and draws out their BGH or other hard removal, leaving your Dr. Boom and Mal’Ganis safer.

If you have pumped up an Egg (or other minion) with PO and /or Abusive and it doesn’t die after you hit, put the Void Terror next to it and you have a threat that they must deal with immediately.

This is still basically a Zoo deck. Make efficient trades, try to keep their board clear and hit face when you can until you can finish them off. Don’t let Druids have minions. Deal with Cleric and Armorsmith quickly – however, it is better to take one point of face damage from them if you must than to put out a minion that can’t kill it the next turn.

Sylvanis or Rag? Sylvanis is useful in more decks because it can come out earlier. Rag is only good if you tend to play long games. You won’t often get to steal a minion with Sylvanis anymore; people have learned to play around it – but it does put pressure on them and often forces them to make sub-optimal plays when they have to deal with it.

I ended up crafting Sylvanas due to being useful in more decks. I’ve been lusting after Ragnaros since I started playing the game, but I found reasons to craft two other legendaries instead.

I dropped a hobgoblin and then dropped an abusive sergeant the same turn. But the abusive sergeant didn’t get the +1/+1 boost, it just dropped in as the normal 2/1. Why is that?

Because hobgoblin affects creatures with 1 attack, not creatures which cost 1 mana.

Aha, yeah, I can’t believe I didn’t check that. I just got the card the other day - I hadn’t tested it out much. Would require a very specialized deck to be useful.

Yeah. I’ve heard that a hobgoblin can make the wisp card (of all things) pretty awesome.

Drop a hobgoblin and then throw down two free 3/3 creatures in the same turn.

I did a Hobdruid back when GVG first dropped. Was amusing to innervate out Hobgoblin and Echoing Ooze/Haunted Creeper or other things, and had Savage Roar as a finisher, but it didn’t have any staying power. And it’s always so obvious when you’re playing a hobgoblin deck when you play things like Argent squire and Echoing Ooze.

Boar is actually really good - a 3/3 with charge for 1 is amazing!

Mal’Gannis is actually a little better than I expected so far, mostly because if I play him after an implosion combo, it turns those extra imps into 3/3s. Jaraxxus and Mal’Gannis back to back can save a game for you - that’s a lot of survivability to pull out of your ass.

I had like a 15ish game win streak yesterday going from level 15 to 9, but the game gets a lot harder at level 9, which is what I’ve experienced before. Since then I’ve been up and down.

Here’s my current deck. I’m looking for suggestions for tweaks.

2x Power Overwhelming
2x Abusive Sergeant
2x Flame Imp
2x Voidwalker
1x Dire Wolf Alpha
2x Knife Juggler
2x Nerubian Egg
2x Harvest Golem
2x Implosion
1x Shadowflame
2x Dark Iron Dwarf
2x Defender of Argus
2x Voidcaller
2x Doomguard
1x Sylvanas
1x Dr. Boom
1x Jaraxxus (Golden! Very important)
1x Mal’Gannis