The Hearthstone Thread

You also really want to avoid clockwork gnome in the brawl

Hobgoblin.

I have sat on the opposite side of that chicken-buffing bastard something like five times today. Haven’t gotten one yet. That card is crazy good in this format. Drop him turn five with two chickens, or turn three with a few coins… He’s crazy. And god forbid he sticks and you pull out a taunt minion. Yeesh. Nasty stuff.

This format, while definitely fun, feels more than a little bit completely broken. The constant refilling of cheap cards makes certain picks outright insane (that 2/2 for 3 that gets buffed with every card you play, for example), and the fact you can’t really build your deck makes removal very scarce. It’s easy for an opponent to drop a monster you need to deal with right now, for you to be completely unable to deal with it, and then to die to that monster a few turns later. Oh, and of course, if you do kill it off with trades or the like, a few turns later he’s liable to get it again.

Tons of fun, but holy cow have I seen some games spiral horribly out of control.

Oh, and Demolisher. An early-game Demolisher pick? Just quit. That game is over.

Fel Reaver is my favorite broken card in the brawl - yes please empty out all of the 1 cost trash cards from my deck so I can just keep casting Fel Reavers.

I was super excited to draft a What Lies Beneath, but sadly the burrowing dudes aren’t DRAWN so you don’t get any 4/4s. (You do trash up your opponent’s deck a bit but I don’t think that effect is worth 3 mana and a card slot).

Not sure if King Mukla is hilariously broken or not.

Tom Scud: that is not how Fel Reaver works in this mode. ;____;

However, it is letting me play a beefy taunt dude every turn, so that’s nice.

EDIT: Oh wait, NOW I get it. That is indeed hella dumb.

Deathwing is better. Fel Reaver will almost inevitably mill your Fel Reaver. Deathwing ends up discarding everything except moar Deathwing.

My reno freeze mage goes to fatigue fairly often. And I end up using a Reno + Echo of Medivh combo fairly often. I wonder if I should just go for it and incorporate coldlight oracles to try to really make it a fatigue deck, as well as ensure I have the right ice block + reno + echo of medivh combo when I need it. Any other cards that would fit in a reno+freeze+fatigue mage deck?

Also, entomb murders me. It’s so good against control/fatigue.

Depends on what you call freeze Mage though. Fatigue Mage would run things like duplicate, belchers, maybe even molten Giants and echo. The standard freeze would run burn and draw. Fatigue would never run draw because you go into fatigue faster, and freeze wouldn’t play things like duplicates and belchers because you’ll just nuke the board anyway. So they’re more different than just a card or two.

So I made a new deck. Kelpduin. Priest steals all your stuff, and I really mean steals all of your stuff. Klepduin - Hearthstone Decks

Blow up their stuff!

2x Auchenai Soulpriest + 2x Circle of Healing
2x Excavated Evil

Steal their crap!

2x Thoughtsteal
2xShadow Madness + 2x Combobulator
2x Cabal Shadow Priest
2x Entomb
1x Sylv
2x Mind Control

Stay Alive!
1x Justicar
2x Deathlords
2x Zombie Chow
2x Injured Blade Master
Insta-loss versus Freeze Mage and Oil Rogue. Sure win against Dragon Priest and other minion heavy decks. Toss up against aggro - mull hard for Deathlords and Zombie Chow. Go to fatigue every game and win with Justicar. And your opponent’s cards.

Steal alllll their shit. Because you’re a priest.

Pretty sure I don’t like the “here’s a crappy deck with no synergy at all, Good Luck!” tavern brawl this week.

No room for Mind Control Tech? I like playing the old thief priest.

Is convert worth running in a deck like that? It’s not stealing exactly, but it fits the mold of playing their deck against them.

The thing about MC tech is, the decks that would consistently have more than 4 minions on board are the aggro flood decks, and Chow and Deathlords deal with those a lot better. Also, you have pyro, excavated evil, Auchenai+Circle board clears, Shadow Madness, there is just no way that your opponent has a board that you could get value from MC tech.
That said, I have updated the deck some - basically, I took out one mind control for a SW: Death, because man I was so greedy, removed the recombobulators for Shrinkmeisters because 4 health minions were giving me fits and Shrinks combo with both Shadow Madness and Cabal Shadow Priests, removed 2 Injured Blademasters for a Loatheb and a Lightbomb because IBMs were just too card intensive, I didn’t need the mid range minions.

I started with converts in my deck, but soon realised just how bad they are. You could think of the card as a 2 mana draw a card that is limited to minions your opponent has played. Why would you do that? You’d just put the minion you wanted in your deck in the first place.

It does give you flexibility, kind of, but in constructed you have a game plan and you want to stick to your game plan and advance your own win condition, and most of the time, your opponent won’t play a minion that counters their own decks. Think about it - the best anti-aggro cards are not found in aggro decks, and the best control cards aren’t even minions at all - they are probably removal spells or weapons. Midrange and tempo decks don’t care if you pay 2 mana more for one of their value or tempo minions - at a 2 mana “tax”, they’re neither value nor tempo any more, so what’s the point?

It feels really good to “steal” a minion from your opponent, and really fits the theme, but it’s just such a sub-par card. Even at 0 mana, I’m not sure if I would play this card. I would need a mana discount (like shadowstep) to play convert, I think.

I like it myself - I’m only an okay deck builder but I’m very good at the tactical aspect of the game, so I win a lot in this brawl. Plus you get some bizarre situations that you wouldn’t even see in arena decks.

Hmmm…in most of the games I have played, I have found synergies. Granted, some of the random stuff is just dumb…why do I have a card that draws pirates if there are no other fucking pirates in the deck? Why would a priest have a card that gains the attack of his weapon…what weapon?

Leaning toward rogue, because a lot of the rogue class cards have synergy with each other.

I think you’ve convinced me that Convert isn’t as good as I thought it was, but c’mon, playing Convert followed by Entomb on a Ragnaros or Velen or Antonidas would be cool.

Oh no doubt. The best feeling though is when both of us are deep in fatigue, and your opponent smugly drops Reno and starts emoting… And then you convert Reno and heal right back up too. Nyah.

The trick in fight number 3 of the last wing of the adventure is the bestest ever. (Super easy to beat once you’ve been warned but OMG).