The Hearthstone Thread

Well, at least they’re finally adding more deck slots. But not being able to buy old card packs even if you want to (or the adventures) is pretty dumb.

Oh man. I really don’t like the idea of standard actually. I know this means the sets will be better balanced, but I’m really not looking forward to spending even more money every year on this thing.

Welcome to the world of CCGs.

:frowning:

But my computer gaems

How does it mean having to spend more money? I’ve spent all of about $20 on HS back when I very first began to get some packs, but haven’t spent a dime since. And I have all the adventures and a pretty sizable collection of just about all the cards I need now. Although I’m not sure whether this will be a “good” change or not, I don’t see how it would cause me to spend more than the $0 I currently spend on it.

As a percentage of the current card pool, TGT had a lot fewer cards (and lower card quality) than Naxx and GVG. So I didn’t feel pressured to buy any TGT packs at all, and in fact all my TGT packs are bought with gold. But the next expansion will represent a much larger percentage of available cards compared to the card pool, and probably much higher quality cards. Unless I want to play classic decks, I will need to get a substantial number of new expansion packs. No more relying on naxx and GVG decks to bridge the gap.

I’m sure if you start saving gold now you’ll have loads by the time the next expansion comes out. No need to spend money.

i’m sure i have not grasped the full impact of sidelining old cards, but my first impression is that it is going to be expensive to play both modes competitively; which … seems fair. players who want a complete collection are going to pay.

nothing much would change for players who pick the wild mode; it is the current format. new players would of course welcome the standard mode. veteran players would have another advantage - if they were to ditch the wild mode and disenchant cards generously. pick a mode to play if you want to go easy on your wallet, unless there are future changes that somehow brings old cards back into the spotlight.

this appears to be good news for casual players like me, who can continue to trudge along as usual, or choose to burn bridges and get all the shiny new cards.

Welp, looks like it’s time for everyone to stump up the cash for Force of Nature and Ancient of Lore, because Combo Druid is literally never going to not be a top deck. Seriously, take a look at the cards they axed.

http://www.hearthpwn.com/news/1181-standard-play-clarifications-summons-tribe-synergy

Mech mage is gonna be a lot harder to run effectively. Zoolock got hosed. Aggro paladin, face hunter, and others all lose key cards. All of my good decks except Dragon Priest suffer from this, and Dragon Priest is completely fucked the moment BRM rotates out.

But combo druid? Savage Roar is basic. Force of Nature is classic. Ancient of Lore and Ancient of War are classic. So even if they nerf those cards, you can get all your dust back.

At least I’ll be able to DE Stalagg, Feugen, and Maexxna. Yeesh. -_-

Eh, they’re planning to do a bunch of ‘balancing’ on classic/class cards. I wouldn’t be shocked if Druid combo got the Warsong Commander treatment.

Nobody/nothing is safe. :frowning:

I just thought of something - it’s not so bad if they rotate out sets, since if I only want to play standard (I doubt I will ever go wild), I can just dust everything that’s non-standard and craft the new cards I need for standard. So that’s not so bad!

That combo can go pound sand. :mad:

The worst thing is not the 14 damage on turn 9. The worst thing is having to clear the druids board constantly on and after turn 9, lest you get hit with an 20+ damage.

Indeed, double Fireball @ 12 to the face for two cards is only two damage less and (almost) no one complains about that. The fact that Savage roar gives so much power to anything the druid has on the board in addition to the 14 damage is the broken bit.

Not that I don’t use the combo when I play druid, of course. But it’s hard for Bliz to give Druids anything good when they have to constantly worry that FoN/SR will become even crazier.

PSA for people doing the current brawl - weapon destroying effects (other than harrison) are pretty bad because you just give them another.

But keep em in your deck so you can counter poisoned/oiled doomhammers. Those get scary quick.

Sludgebelchers/Annoy-o-trons are MVPs too.

They’re still good because a lot of decks are built around weapon buffing. A rogue might oil a doomhammer, and it’s definitely worthwhile to swamp ooze that and have him end up with a 2/2 weapon.

Or ooze it and have him get a cursed blade on your turn. =D

If he gets a cursed blade, ALWAYS HIT HIM. You can always swap weapons, so don’t think that you can take your time with your damage like you can in constructed.
That said, I kinda hate brawls, and this one really wasn’t fun for me. I actually prefer to do pre-constructed decks, they’re more interesting.

Okay, so about the big change. I mostly don’t like it. It’s an inelegant way of balancing their game. Maybe it’s all a very grand way of removing Dr. Boom without admitting they were wrong to leave him in the game for this long.

If they’ve decided that certain cards are harmful to the meta, they should create seasons that restrict or add certain cards. Just removing entire expansions doesn’t really fine-tune the game.

I also think calling the current game, with all cards, “wild” suggests they have no plans to improve it or expect it to survive. It sounds more like an “anything goes” novelty than anything they’ll care about. Combined with being unable to buy old expansions, I think they plan for the wild mode to die.

They’re going to end up basically reprinting cards and making you pay for them. Next expansion we might see something like a 5 mana 2/5 minion that deathrattles out a 1/3 taunt minion, because they’re going to want something that fills that mid-game anti-aggro niche, basically recreating sludge belcher. But you’ll have to craft him all over again.

I understand it’s too hard for new players to get into the game, but I’d rather have the current all-cards mode be the standard mode and maybe have the more limited set of cards be the secondary mode.

I’m kinda coming around to the idea. Frankly, if you never rotate out sets, Shredder (the fact that I don’t have to tell you which one gives you an idea) will always be the 4 drop. Minibot will always be the 2 drop. And if you want to change the overall meta of the game, you’re going to have to print some seriously strong cards over and above the current cards.

It’s like, after Naxx, it’s more or less always been the deathrattle meta, simply because the naxx cards were so strong. There’s just no way to make it a battlecry meta, or an inspire meta, because the developers are worried about printing a set that’s as good as naxx again. But if they don’t, it’s forever naxx meta. Is there any Mage deck that doesn’t run 2 mad scientists, for example?

On the other hand, if they have a banned list, it’s awfully clunky. There’s just no good way to communicate a ban list to players. Going by sets is really, really clear, and there’s something to be said about that.

Once we accept that there has to be sets that are rotated out, it’s clear that having the limited sets has to be the “main” mode - the whole point is that you don’t want to have to design new cards around Shredder any more. If you still have to worry about shredder, what’s the point?
Soooo… I dunno. I get it. My only concern is functional reprints - when healbot goes out, are they ever going to print a 5 mana 3/3 that heals for 8? If so, will it be called antique healbot and will I be able to use my old GVG healbot again?