If I open a N’Zoth, I’m going to try it out in an OTK Hunter deck. My plan: put hats on minions with Charge to give them Deathrattle, then bring them all back on turn 10 for another go.
Bad news. Looks like cards buffed with Deathrattle don’t count. I guess the game isn’t programmed to track that kind of detail in the graveyard.
RE: Getting the new Paladin character card
Ended up taking me 10 hours. Went with human priest, just did the quests in the order they came up, no advanced equipment or trying to find the absolute fastest way. Once I reached level 15 did one Deadmines run and two in Wailing Caverns to hit 20.
If you’re playing F2P WoW, does a level 20 character stay at level 20, or do you have to worry about hitting level 21 and making your character unplayable?
You can continue to play, you just don’t gain any more levels. You can gain titles, learn crafts, and seek better equipment.
There are restrictions like you can’t invite people to a group but you can join one, you can only have 10 gold, can only access low level dungeons, can’t trade items with other players, can’t use the auction house, etc.
I played a F2P account several years ago and got every BiS (Best in Slot) item on my level 20 twink. It was a very long grind; it was fun but I am not interested in doing it again.
The current tavern brawl is beyond broken. Kel’Thuzad is so much better than Rafaam (particularly in ways that invalidate Rafaam’s tools!) that it’s not even funny.
I didn’t think it was broken at all actually. As Rafaam you just have to avoid getting run over in the mid game and the late game is inevitably yours. You just have to be careful not to burn the AOE too early, or allow KT to get value from his hero power, and the game is yours.
Nah, if you play Rafaam right (see my tips above), he’s got a pretty good shot. Just have to deny KT that early/mid game super-value hero power. If you manage to do that and survive to the late game, Rafaam wipes up.
So I finished with my Oil Rogue (it’s much more complicated and interesting than I originally thought, but I didn’t really enjoy playing it), and now I moved on to my Shaman. I’m playing an aggro-shaman, which is completely against my usual style of play. It’s a bit freeing, because you really don’t’ have to think a whole lot, just spam and hope.
So paladin with pump spells and Muster is pretty good in the current Brawl. Went 4-1, easily beating a couple druids but splitting with Unstable Portal mages.
I didn’t run into any Paladins, but I had a 5-3 record with my one-copy-of-Astral-Communion Druid deck.
Ramp, plus token generating spells, plus Raven Idol for minions actually makes a pretty good deck this Brawl. Too bad I only got the T4 Astral communion off once (dumping all my mana T1-3 on usuful spells too), but the animation makes it totally worth it.
I just faced a Shaman deck using my Priest. He was walloping me pretty good turns 1 - 3 but on turn 4 I played Mind Games and grabbed his Ragnaros. It was downhill for him from there. He even silenced it on turn 6, but all that did was let me clobber his 0/2 taunt totems until turn 7 when I dropped my Stormwind Champion. On turn 8 I cleared his last totem and then bashed face for the victory.
If not for Mindgames, I would have lost that match, though.
On Reddit they are saying WOG release will be 4/26. I have 4,220 gold saved now, should have enough then to get at least 50 free packs. I think that’s winning F2P. 
5300 gold and counting (plus I have a full quest log and a 7-1 Rogue arena in-progress). I’m debating between buying a bunch of packs to stay Standard-relevant in the first season, or go on an Arena bender. The Arena meta gets soooo easy the first couple weeks of an expansion. Decisions, decisions…
Plus 5.5k dust. Not counting any full-refund disenchanting when the nurfs come through. This is probably the best positioned I’ve been for a big release in Hearthstone.
Yogg-Saron - too crazy? Feels like a real Hail Mary card. I mean, I can see it making for some fun and hilarious troll videos, but I think that’s ramping up the RNG component way too much.
Bane of Doom? I ran it. Mad(der) bombers? I’ll use em. Unstable portals? You can have em when you pull them from my cold, dead, hands. But I think Yogg-Saron is a couple of steps too far.
I do like RNG and high-variance cards, and think that knowing when to take the risk, and how to play them to tilt the odds most in your favour are skills every player should develop. But the possibility-space of Yogg-Saron outcomes is so huge, it’s pretty much just a ‘drop it and cross your fingers play’. Just try out this simulator someone threw together today. Do the results you get (even if positive) seem fun or reasonable?
That’s neat. Yeah, they should have just made him a Tavern Brawl.
I hate C’thun conditionally, and I hate the other three already. As far as I’m concerned, if you want something you should be expected to pay for it. A 6/6 and 6 damage to random enemies for 10 is a somewhat known quantity, as are the assorted minions that add +X/+X and +X damage to that. It might be too pushed, in which case I’ll hate it, but the mechanics at least allow for the possibility of being a fair card.
The others, though, are obnoxiously loose with value. N’zoth and Y’shaarj can both trivially get you more than 10 mana worth of minions for 10 mana, and Yogg-Saron’s effect ranges from “Pyroblast yourself five times in the face” to “Pyroblast your opponent five times in the face.” It’s just stupid.
After playing around a bit in the simulator, my rough eyeball test says roughly 40% the spells you get will be slated to your advantage (deal X damage to target enemy, give target friendly a boost, secrets) and about 60% are 50/50 shots at helping you or your opponent(board clears, heal/damage spells that don’t target friendly/enemy specifically), so it’s a coin flip, but weighted in your favor
He’d be fun with gadgetzen auctioneer though.
According to Blizzard he doesn’t work with triggered effects on minions. Though considering all the spells that draw cards I’m sure you’ll get more than enough anyway.
My big concern, other than the massive variance, is that the more spells trigger, the more likely you are to get some kind of boardwipe that negates all the other spells cast. Vanish -> Astral communion would of course be the worst case.
The best argument for running him I’ve seen is that a spell heavy deck (such as Tempo Mage) runs him as a last-ditch card to convert some % of guaranteed losing positions into the occasional win. Thus bringing up the deck winrate more than whichever card you cut to include Yogg-Saron. It may work, but I’m not sure I’d find those wins very satisfying.