The Hearthstone Thread

I beat the first boss with my Pirate Rogue, the second with a Zooish starting hand in my Ramp Warlock deck, and the third with my Beastmaster Hunter deck. I finished the Druid challenge just as the server screwed up, so I don’t know whether that counted or not.

I still haven’t played Naxx yet! Waiting for lunch later, trying to to get spoiled in the meantime.

don’t call her Maxxy! she’s a nice addition to my gimmick priest, which i used to unlock all 4 cards. heroic looks impossible with the cards i have.

Totally Mexxy. :wink:

I’ve only tried the Heroic Anubar mission, and 2 mana 4/4 is as insane as it sounds. Talk about a crazy clock! AND he/she/it has 45 health. I’m thinking of slowing the clock via single target removal (basically, load up with Sap, Evis, Assassinate) and try to get a fatty to stick - maybe Venture Co, the spider doesn’t seem to run BGH or anything.

Off to check out how the Hearthpwn folks managed it.

i’m avoiding spoilers but yeah, i’ve also noticed that it does not have any single target removable above 4hp. after tweaking my deck and getting rid of the power word cards, it’s very doable. just need to distract it so it doesn’t coin 4/4 on the first turn.

Ok, I’m going to treat this as a puzzle game and not look up puzzle solutions. Tonight!

Spoilers on Heroic below. Don’t read if you want to try and figure it out.

So I cleared the normal battles and the class challenges without much issue. As many have said before, the first isn’t terribly hard - I was able to do it with my normal Shaman Control Deck that I use in Rank. The second one is all about rush. I used a F2P Warlock rush deck and didn’t have an issue. The third against Maxlkjdhfgkhdf whatever I think I used my normal Shaman Control Deck also. Took me 2 tries but I finally got her down.

The class challenges I actually found to be very easy. I don’t know if it is just coincidence or not but I seemed to always have the cards I needed in hand to counter whatever play the AI made. Not sure if the game has a set draw pattern where as long as you counter each AI move correctly you’re fine but it seemed like a no brainer.

As per the warning, I thought Heroic was going to be ridiculous. Don’t get me wrong - it’s definitely hard but not as hard as I thought. The first one I used the same Control deck as above. I actually got lucky and pulled a lightning storm while I had 2 +SP minions on the board and cleared everything. Plus the silence from Earthshock helped immensely with all the death rattles.

The second one was definitely MUCH harder. 1 mana for the AIs hero power is crazy. I used the same Warlock deck as on regular but it took me three or four tries to get the AI down. It really comes down to your starting hand. If you can get 3 1 drops you’re set - otherwise the AI will punish you with it’s hero power relentlessly. And it also ALWAYS seems to hit the minions first to kill them then hits my hero. I know it’s most likely random but it seemed like that how they did me every match.

The Maxxyodhflkjghds is definitely worthy of the heroic label though. Hero power costs ZERO mana. It puts TWO of your minions from the board back into your hand. After playing the first round with my Shaman deck I thought I would try a Shaman deck with all the spells plus some battlecry minions (Fire Ele, etc.). No good. Got stomped big time. Then I tried a mage spell heavy deck with a couple charge creatures. Again no luck. Then I realized something - and this is the key to beating it - the AI uses the hero power as their first move EVERY SINGLE TURN. It never prioritizes killing a minion before bouncing it back. The other key is that the first 3 or 4 turns, the only minions that are played are those 1/2 spiders than summon 2 1/1 spiders on death. I haven’t beaten it yet but my last try before bed I got the AI down to 6 HP and would’ve won but I couldn’t draw the one damn card that would’ve sealed the win for me. Anyway, here is my strategy:

-Use Warrior. The hero power will let you “heal” yourself when you have no other way to spend 2 mana. (this will make sense shortly).
-You MUST include 2 Voodoo Priests and 2 of the 3 Mana Healers (can’t remember the name off the top of my head). These are the key to winning.
-You’ll need 2 Whirlwinds and you need to pray you get them and a Voodoo Priest in your starting hand.
-Put in a bunch of charges. I used the 1 mana boar for early game, 2 mana murloc for early game, 3 mana wolfrider (in case I get screwed on draw) 4 mana Warrior Charge minion, and you can probably throw in a Argent Commander or even Leeroy if you got him (I don’t) but you probably won’t need them because of their mana cost.
-It’s all about throwing out a healer and a charge minion (only one of each) each turn and ONLY going for face.
-Once the AI has 4 spiders out you need to whirwind twice to kill them and get them to spawn their spiders (if you don’t have both whirlwinds by the time they get 4 spiders out you’re not completely screwed yet. Once they put out 4 spiders the next 2 minions are the 1/4 gargoyles which are fine. You need to keep the max damage per turn to the minimum). If you can double whirlwind them they’ll spawn their spiders which will fill up the AIs side. He would be able to play any other minions so you’ve effectively limited him to 1 damage per minion for the rest of the match. DO NOT KILL ANY OF THEM. Otherwise they’ll start putting out taunt minions and it’s game over.
-You want to try and always put one minion out to heal, one for face. The trick is to maximize your healing and damage using more expensive minions as your available mana goes up. Turn 1 boar. On the AIs turn the boar gets bounced back. Turn 2 boar and voodoo. You’ll heal your face damage and do another point of damage and they’ll get bounced back to you again. Turn 3 you can do murloc and voodoo (if you’ve drawn the murloc) otherwise boar voodoo again. As the match goes on you’ll need to balance face damage and healing. I got screwed because I didn’t draw the 3 mana healer until the game was about finished so I wasn’t able to heal through enough of the damage. If you start running low on health then you might want to drop 2 healers instead of a healer and a charge and then go back to heal charge once you’ve gotten your hp total back up.
-Never play more than 2 minions unless you can get lethal. Only two random minions get bounced back. If you play a third and it leaves your healer on the board and the other two are bounced back it’s pretty much game over. Plus, the 1/1 spiders will now try and kill the minion left on the board and with 1 health, the spider will die and be replaced with something either higher damage or something with taunt.
-On the turns where you have 2 mana extra after playing your charge and heal minion, use the hero power. It’s an extra 2 health heal for the most part.
-I would also add 2 of the warrior card that gives 5 armor and draw a card. Again, the extra heal will help a ton to last long enough to whittle the AI down.
-The Warrior Charge Minion is excellent at this strategy. 4 mana for 4 damage is the most efficient of the charge minions available. If you can get one in your hand by turn 5 (4 mana charge and 1 mana healer) you’re in good shape.
Admittedly this strategy relies a lot on getting the cards you need in your starting hand. Since there is no penalty for conceding, if you don’t get the right start hand you’re better off just ending it and starting up another match. There are probably “better” strategies than this but the good this about this is that it uses cards that I would bet anyone trying heroic already has. No legendaries needed. In fact, the cards I used were all commons so even if you needed to craft them they’re cheap as hell. The key is to make sure that you get the AI’s side jammed up with nothing but 1 damage minions. Even a 2dmg minion on the board will increase the damage output enough where you probably won’t last long enough to win. Depending on your card draw, as the match gets to the end you may need to sacrifice your lower cost charge minions to avoid lethal from the other side but keep in mind that after the AI plays 2 gargoyles, they start playing 3/5 minions that deathrattles a 1/2 taught minion. If those get put out it’s game over pretty much.

Hope this helps some people that were having trouble - especially people that may be light on the legendary card and whatnot. Any questions let me know and I’ll try and help (I am in no way an expert at the game and don’t claim to be either - just happen to find something that seems to work).

(spoilers)
i killed all the bosses and i didn’t get a cardback! oh, you have to kill all bosses in every wing? =\

i still find Anub to be the hardest, it’s touch and go trying to survive the 4/4s every turn. Faerlina is the easiest - i used Zoolock to counter the hero power and did it in one try. i reached the same conclusion as you on Mexxy’s hero power. it’s kinda hard to miss it when she uses the power first even though i have no minions on board. i went for Fatigue instead when i realised the 1 attack minions occupies the whole board every game, filling my deck with spells i can burn so i don’t lose my Farseers to a full hand. i didn’t use charge. with 2 Farseers and the hero power, it’s an inevitable win.

Hm, the warrior strategy sounds better than the one I went with, which was hunter with enter the hounds and explosive trap - trap blows up their board and gets them to 7 1/1 guys, then you go for hounds plus wolf and swing at the face; I did hit on using a healing dude to buy me some time.

It occurs to me that Wild Pyromancer would make the double-whirlwind trick more consistent.

I considered the Pyromancer addition but my worry was if I was only able to get it to trigger once it would leave a 3/1 on the board which would eat one of their 1/x minions and then I run the risk of the taunt minions coming out. However, if you successfully got pyro-whirl-whirl your first play of whirlwind would kill the 1/2 popping the 7 1/1s. the next would kill the 1/1s with whirlwind and the second pyro blast would do nothing other than suicide the pyro. You then still run into the issue of the higher damage/taunt minions coming out and I don’t think you’d be able to heal through the damage enough to whittle down the AI.

I was also considering the same strategy but with a paladin and then use the 2 mana heal for 6ish spell. That would give you an extra 2 rounds of attacking for the most part (7 damage per turn, 6 heal, net of 1 damage to your hero). In this case you would def need the pyro due to the lack of low cost aoe for Pally (waiting until 4 mana for consecrate would be an issue possibly).

I didn’t bother with killing the spiders or anything, I just Aldor Peacekeepered everyone that she played. :wink: Follow de rules! Also added the heal cards, if I had to do it again I’d put in more spell cards - I was burning cards near the end, if I’d burned Leeroy or my Guardians of kings I would be rather screwed.

It was still kinda touch and go, I was positive on healing since I managed to draw my Guardian of kings and a voodoo doctor (6+2=8 heal, 7 damage per turn) but it was a real slog. In the end I finished it with LEeeeerrrrooy.

I’ve since managed to win it more conventionally (taking control of the board then beating down) with a Priest deck with Mad Bombers, Mind Control Techs, Soulpriests (with circle of healing), owls, 2 shadow word: death and a big game hunter to deal with the giants, and so on.

Hahaha yeah I got into a similar situation where I didn’t want to burn cards that I needed so I started to throw my 1 health charge minions into the 1/4 gargoyles just to free up room in my hand. I also lucked out and had 2 of those 3 mana healers (can never remember the names) so I was healing 3 each plus 2 armor each turn so effectively I outhealed the other side by 1 health. Did that for about 6 or 7 turns just so give myself a health cushion (since I only stabilized every with 10 health remaining) and then just dropped my 4/3 warrior charger.

Then I played arena and ended up going 2/3 because I faced better-than-constructed decks. Four flamestrikes?! Really!!!

Thankfully I started another round with druid and got myself a pretty mean deck (3 druids of the claw, 4 swipes - yup, 4, 3 ogres and a bunch of decent cheapies). If I don’t do well with this I’m gonna be pissed.

Pretty sure there’s no number of swipes that is too many. A 30 swipe deck probably couldn’t lose.

Edit: Would lose to a 30 fireball deck, but the 30 fireball deck probably couldn’t win versus most normal decks.

hah, got a golden Eaglehorn Bow in my deck. that’s 700 dust for free.

Wait, there’s reports that the Eaglehorn is dusted for normal discounted value, not like UTH where you dusted for full cost. Are you sure it was 700 dust?

yeah, i got 800 dust for it.

Anybody doing anything in Rank play? I’ve been trying out some decks with the Egg and Spider cards – gone from Rank 4 down to the very bottom of 8 – can’t get any traction – and the eggs are starting to get Silenced a lot.

Looks like there is going to be a lot of turmoil in the ranks for the next month or so. Seems like a lot of hoopla with the single player scenarios for a couple of hours play … seems to me they might as well have saved a lot programming cost and just released the new cards.

I just logged in, seems like they’ve just announced full refund for Eaglehorn (wasn’t there when I logged on last night). Sweet! I dusted mine, never play Hunter on constructed anyway. :wink:

Just spent a while in ranked, my tempo rogue is utter shite against the Zoo army. Made some replacements, still hovering around 10. Of course, now I’m hosed against control, but eh. 2 Fan of knives, wow. Working though.

Anubar Ambusher seems good for my deck so far, I haven’t had the downside come into play yet (except for that time when I got greedy and thought I would have lethal next turn, he somehow managed to pop the spider and my Venture Co got sapped. =/).

Still, when flanked by a Azure Drake and a Si7, there’s just no downside for me.

So how did yall do this season? I ended up at rank 7 after a long win streak over the last 2 days. I’m thinking maybe this is the season I really grind for legendary and not waste time playing arena.

I’m going to play my tempo Rogue, but Zoo really got buffed by Naxx though. I had a T3 4/4 Nerubian and a 7/9 void terror (T2 Nerubian Egg, T3 coin, Power Overwheming, Void Terror) , there was just no losing that game.