Two Mechwarpers and a Whirling zap-o-matic don’t count as good two drops? Especially with a Powermace backing em up. Your standards are high!
But yes, it’s light on early game drops, but I’m guessing the 2 early weapons and 2 early clears helped him get to his fairly disgusting lategame.
O.o I don’t think I’ve ever seen that one go over the high 100s. Though at a certain point it’s just running up the score vs the other two picks. What kind of draft would you need to not autopick Muster?
And here’s my first Druid 12-win (12-2). Only 255g, but I think Blizzard was teasing me by giving me a golden Mark of Y’Shaarj.
The Beast synergy was nuts. And I won way too many games on a buffed up beast duplicated by one of my Wardens.
I’ve also played all classes except Priest and Hunter at least once since Kara dropped and I’m liking the variety I’m seeing so far. Hopefully Blizzard really is going to pay attention to Arena balance going forward.
I drew the axe a lot, and it covers for a lot of early game flaws. Also, a 7/7 on turn 4 can turn the board in your favor pretty heavily. Being able to go 7/7 into hex the next turn, knowing I had 2 more hexes in the deck, let me turn a lot of early board deficits around.
Seriously. Priest could make up for a lot if Lightbomb was still a thing. There’s no reason why next year we should see a game without Thaurissan, Reno, or Justicar Trueheart. This really only gets worse when you consider that the classic cards for some classes are genuinely great (Mage, for example, has an absolutely stellar classic kit) while others have a classic set filled with unplayable garbage like Windfury or Totemic Might.
That makes some sense, I suppose. I guess I underestimated the weapons.
Hence my surprise at seeing 225. Kripp saw -120 the other day drafting warrior when offered a third Fool’s Bane.
I got an N’Zoth from a pack. That’s a good get - it’s something I was thinking about crafting anyway. I might try a priest in wild now since they’re still not viable in standard. Makes me want Cairne though for a resurrect N’Zoth deck.
Not that I noticed. I’ve only done 9 runs since Kara fully launched. But my average dust per run is only up a bit compared to during WotOG (11 v 10). And that’s likely from the higher average wins (6.44 vs 5.01).
It seems for this Tavern Brawl Grimscale Oracle is the way to go. I was trying out different cards and getting like 30% wins and then someone used it on me and I lost fast. So I’ve started using it and by turn 3 or 4 people are conceding as they realize what is going on. I’ve also been going up against others who are using it. And it’s pretty much who ever goes first will win.
Light of the Naaru is another one that is working really well. I went up against a mind vision priest and I had a handful of lightwardens (no other cards) so it took a while to get going. Even after he finally pulled a creature (think it was Onyx Bishop, so I had to let him attack me twice) and I healed off it, he didn’t seem to grok until too late that he could use the card to heal MY face and it would still be a net benefit for him, because of the lightwarden summoning.
$10 or 1k gold entrance fee. Arena-like play to 12 wins or 3 losses format. Ludicrous 50 pack, 3 golden legendary, gold, and dust for 12 wins … one pack for 0 wins :eek:.
I’m sitting on 10k ish gold and I’m not too sure how much I want to play this. I’ve gotten my arena average up to 6.45 wins this season (only 11 runs, but I played all classes at least once) and I’ve hit legend once. So I’m not a bad player. I’m just not sure I want to play constructed decks with that much on the line. But that prize…
I’d want to see the reward distribution. I think they put a crazy top heavy prize because almost no one will go 12 wins. It’s not like arena where a lucky draft can give you a significant advantage. This is going against other optimal net decks against which you probably have a 55% chance to win.
Incoming midrange shaman vs midrange shaman fest. Is there a counter deck to that?
Considering they start at a 1 pack reward the distribution is likely to be very top heavy. I really want to know what the 3-5 win prizes look like. Since that’s about the max of what ‘good’ players should reasonably expect.
It’s pretty much pure math that only about 0.65% of Arena/Heroic Tavern Brawl decks will hit 12 wins. If (big if) they can lure in enough of the level 20 - 10ish crowd the earlier games in a run should be slightly easier than normal for anyone that’s a level 5 - Legend player. That may feed enough wins to ‘really good’ players for them to hit the 7 win mark on average. But 12 wins is almost going to be pure luck.
Highly doubt this will be worth it. It’s going to be for the hardcore only.
Pot monsters attend tournaments, but that’s because you get the experience of being in a tournament. This won’t feel much different from plain old ladder. You don’t even get your name on a bracket somewhere.
Wow, that is garbage. It only starts being worth it at 10 wins, and even then it’s not amazing. I can’t believe they want to run a $10/1000 tournament with those rewards.
At that point why not just code up an actual tournament instead of this half-ass psuedotournament?