The hobby game developer thread: Unity or otherwise!

I would think that using box colliders for everything would be computationally easier and more intuitive (the cards and the tables are cubes after all)?

Thanks for the responses! It’s given me some cool stuff to think about. This is the first thread where I’ve sought constructive advice and feedback as opposed to normal Doping shenanigans. Ya’ll are great!

So with the announcements that CryEngine and Unreal Engine are going subscription with pretty favourable terms for indies (with UE they specifically mention that you can subscribe for month, cancel and then still use the most recent version you downloaded) is anyone going to try any of them out?

I think I’ll put the 20 Euro up for UE and see how it is, although I think it is just going to laugh at my MacBook Pro - and I don’t want to switch to Windows for development.

I think I’m going to focus on getting something working in Unity first. :slight_smile: Anyway, I’m not really intending to do anything in 3D.

With the recent announcement that Unity 5 will work in browsers without requiring the Unity web plugin, one barrier to entry is down. I really disliked that people had to download the unity web plugin, rather than compile to flash, which everyone pretty much has. But this is even better!

I’d honestly love to play with UE and CryEngine, but my game idea requires significant physics twiddling. On the order of procedural tunnelling through static geometry. Unreal and its kin are extremely optimized, but it also makes them a bit inflexible in certain regards. The effort it would take to make it play nice would probably break the engine enough and require enough debugging that sticking with my codebase is probably easier. Especially since I doubt that I need the optimization since I won’t be doing anything near AAA graphics.

So how’s everyone doing? I reached a milestone today - I decided to ditch a game in development. Go me! :smiley:

The Ludum Dare is this weekend. I don’t know if I’ll be doing it or not, but I thought I’d give a heads up.

I ditched my space game and have been working through a 3rd person hack’n slash tutorial (300 15 minute episodes on youtube) from BergZerg Arcade (https://www.youtube.com/playlist?list=PLE5C2870574BF4B06)

It’s pretty good learning through osmosis and the video quality is good, but it can be frustrating because there’s not a lot of background reference material with the lessons (though you can purchases all the scripts for $10, but that feels like cheating yourself of the learning).

Am hoping to build a summoner only diabloish game (I’ve always loved summoner builds), but will probably abandon it once I have figured out the basics elements. It’s been quite a time sink, but overall much more fun and educational than my prior efforts of building a game from scratch and trying to solve problems and learn code all on my own.

Hope everyone else is doing well and enjoying the experience!

I wanted to do Ludum Dare, but I don’t think I’m good enough at Unity to make this a fun experience. Is the theme out then?
I also discovered Hearthstone. >.>

Theme doesn’t come out until it’s released, which is when it starts tomorrow night (about 15 hours from time of posting).

Competition started. The theme is “beneath the surface”.