The Nintendo Wii is the Celine Dion of this generation of consoles.

The Wii does. The wiimotes also have built-in speakers. It can be really helpful when playing multi-player games–I know the red shell isn’t coming after me because it isn’t my controller that’s beeping.

I just remembered that No More Heroes uses it. Subtle, but definitely motion feedback.

Also, regular gamecube controls do as well. But wavebirds don’t.

Yeah, the Sixaxis was so conspicuous because it was the only controller of the last three generations that didn’t have a rumble motor.

The Wii menu uses it!

:smack:

In my defense, I’m posting from work. Otherwise I’d’ve gone to the Wii to have a look. :o

Bayou Billy was a great game and a big seller, but that’s pretty much the only one I’ll grant to that list.

Bayou Billy user the zapper as a mini game. Pointing to Bayou Billy as a zapper game is silly.

And yeah, the Power Pad didn’t catch on. That’s assuming that that scene from Big witht he keyboard wasn’t the original predecessor to Dance Dance Revolution. There were other thythm games before DDR as well.

I never played Bayou Billy - I just knew it worked with the Zapper so I figured it was a Zapper game.

To The Earth got 90something% scores from Total! and Mean Machines (now-defunct UK game mags) and I assumed it got the same response elsewhere.

Anyway, I was just responding to your contention that Duck Hunt was the only zapper game, which isn’t true.

It’s true that the Power Pad didn’t make Nintendo much money (although as I recall the Track & Field episode that came with it sold really well) but it was a brilliant idea and obviously inspired the controls for DDR and whatever came before it - a nine-square grid of pressure sensors set on the floor.

I remember when I got the NES, it came with the Zapper, the Power Pad, the console (obviously), two controllers, and a cartridge that had Super Mario Brothers 1, Duck Hunt, and World Class Track Meet on it.

:frowning:

I got stiffed. I only got the SMB/DH double cart, Zapper, 2 pads and console.

You bought too early, or didn’t pay enough. There was also a package that came with the zapper, R.O.B., SMB, DH and Gyromite (3 separate carts, IIRC).

I expect early on there was an SMB-only package.

You could use the Zapper with Operation Wolf, but because it couldn’t go fully automatic (single trigger pull, single shot) and you still had to use the control pad to throw a grenade, it sucked. My brothers and I all used the control pad to aim. If they port Operation Wolf to the Wii, they should set it up to use the new Zapper accessory.

FTR, we had the Zapper only, my cousins also had the Power Pad. I knew nobody that got the robot.

I bought it in the UK so the packages might have been different, too.

Heh, that was pointed out to me the day the console came out. “Hey ladies, the wiimote shakes when you do this” moves cursor rapidly back and forth between two buttons

For those that were mentioning the absence of Wii-DS connectivity there’s a new channel out for the wii menu called the Nintendo Channel.

There’s a feature called DS Download service:

It’s not much, but it’s progress.