The Nintendo Wii is the Celine Dion of this generation of consoles.

Yeah, it’s pretty much them sticking to their guns for the last few years. Don’t see it changing any.

Good to know, as I already have a DS. I’m trying to find ways to justify the expense of a 360 though (we’re getting one anyways–damn you Soul Caliber!) and the lack of RPGs on the three consoles is disheartening, especially after how big the PS2 was for them. I’ll certainly give Oblivion a shot, but that still doesn’t leave me with a lot of options.

In addition to Blue Dragon, Lost Odyssey, and Eternal Sonata, the 360 is getting Infinite Undiscovery and a new Tales game, both 360 exclusives. Square’s The Last Remnant will be multiplatform. As weird as it may sound, the current next-gen JRPG scene is pretty much only on 360.

Argent Towers and I had a similar argument right after the Wii’s release, and he’s still talking about Red Steel :stuck_out_tongue:

Gaming has trends. When consoles first came out, games had no story. Then they started to realize that games could be very good storytelling medium. I remember Ninja Gaiden being the first game I ever saw with cutscenes. It was awesome. Then over the years we started expecting it, and there has been a sort of push to see who could have the most “content.” A modern adventure game like GTA is now expected to have tons of side quests, a dating sim, a bodybuilding sim, unlockables, and a backstory the size of twenty novels. Now, a lot of people such as myself, are sick of that crap. I have my own relationships to worry about, I don’t want to have to take my virtual girlfriend out on a boring virtual date in order to get a virtual blowjob. Likewise, I don’t give a shit about some programmer’s sophomoric prose about the ethics of using nuclear weapons, I just want to blow shit up. I like the gameplay in Metal Gear Solid, but the story is ass. The characters are two dimensional and the dialog sounds like something an emo high school kid would come up with in class between sketching pictures of M16’s on his notebook. Shit, I have my own scripts to write, I don’t have time to be bludgeoned over the head with stupid unnecessary cutscenes about boring people who don’t exist. I have crap to do. Give me a game that just plays like a game.

Give me your Mario Kart and Brawl. I can jump into them and play them for ten minutes or two hours. Just like I could on my good ol’ NES.

Personally, I don’t care if a lot of other people want to buy a system that “sucks”. If this thread proves one thing, it’s that different people have some very different reasons for liking video games. The Wii most definately sucks for me, based on every description I’ve read here, I can tell that I would absolutely hate it. For other people though, apparently it rocks. I don’t see why any of us that dislike the Wii and the type of gaming it champions should care if other people enjoy it. We have 2 pretty great systems that cater to our interests. I don’t know what you were expecting from a system made by Nintendo, the manufacturer alone was enough for me to know I’d have no interest in it.

The Blu-ray player will not be used for games, period.
The costs for creating an HD game is already at its top.
Even RockStar said as much and said that the costs for making a bigger game would be simply to high, and there is no need for larger disk capacity.
And by the way Blu-Ray is just too damn slow for gaming.
There is a reason the PS3 version uses 9 gigabytes (!) of harddisk space to be able to run.

Just be happy that Steve Jobs didn’t author the Wii’s or PS3’s OS!

Apparently, the only reason Metal Gear Solid needed so much space is someone has a real bug on their nose about ‘uncompressed textures’. Compressing the textures would have, ah, saved a whole lot of space.

That will change, the technology development cost curve is very high right now, but it won’t always be so. And drive space is cheap - cache to to the drive and read off that. Or cache to flash for even faster (but more expensive). Maybe not this generation of consoles, or this generation of HD. But that wouldn’t shock me either.

Ahem.

What drive? Base X-Box, of which thousands exist, has no drive.

Next generation, sure. But not this generation.

And they’ll still make them, if the development is cheap enough and they feel the demand is there, and say “you cannot play this on a base XBox”

They’ve been creating PC games for years with ever moving minimum system specs.

Yes, but then they would alienate all gamers and basically give away their market share to Sony.
Do you really think people are going to accept that the console they bought won’t be able to play games for it?
Next generation might be a different story, but as said before it takes a lot more effort to create a game in full-blaze HD.
You will need many, many more people working on textures alone.

The one NES game that nobody will ever forget, even if nobody thought it was the greatest thing since sliced bread.

Look, I can kind of see where to OP is coming from, but you have to consider that Nintendo has already taken a massive risk with the Wii. They ignored the conventional wisdom that said “for your system to dominate it needs to be bigger/faster/stronger”. The dominant trend in console gaming has been “faster processor, more memory” year upon year.

Nintendo gave up on evolution and went for revolution, and they more or less succeeded. So it hasn’t worked out perfectly - how is that a surprise? Nobody has developed motion-sensor or IR games before, including Nintendo’s own game designers.

Still, in five years, when every system has to have motion-based controls, how much better do you think Nintendo will have gotten at it? And how much work will MS and Sony and whoever else has joined the game by then have to do to catch up?

IIRC, didn’t Nintendo lead the way with motion feedback in the controller? I recall the Rumble Pack for the N64 controller being a novelty, but every console since then has had motion feedback available. (Ironically, I don’t think the GC or Wii has it.)

I think the revised rumble-capable PS controller was launched at the same time as the N64 Rumble Pak, and in response to it. I could be wrong, though. I know it certainly didn’t come out for a long time after the system was originally launched.

Nintendo lead the way in most console innovations. Start/Select buttons on the controller instead of on the system (NES), battery backups for cartridge games (NES), forced 3D (although this was done in the arcades first), polygonal-based graphics instead of sprites (SNES FX chip games), shoulder buttons (SNES - where would we be without those??!)… the list is probably a lot longer, but that’s all I could think of for now.

The funny thing is, if it wasn’t for the horrible decision to stick with cartridges for the N64 (which I admittedly thought was the right thing to do at the time) we’d probably talk about Nintendo now the same way we did fifteen years ago.

They do. At least, my controllers rumble on occasion.

Right. Duck Hunt and the zapper were a great idea, but unfortunately it wasn’t used for another game. Put that with the Power Pad and the robot as ideas that may have spawned a game (or two) but were useless afterwards.

Don’t forget the digital pad (D-Pad), the analog stick and modern controller design as we know it (every controller since the SNES pad has used Nintendo’s controller as the base design).

And Nintendo did lead the way with rumble as the Rumble Pak was released between 6-8 months before the DualShock. And it turns out it would have taken Sony even longer than that if they didn’t rip off the design from Immersion. (who ironically is now owned by Microsoft).

Huh? There were heaps of Zapper games. Gumshoe, To The Earth, and Bayou Billy were all big sellers. Wiki has a list of the others.

Now the SNES bazooka thing was a huge failure… but looked really cool.

The robot was useless but it sold a buncha consoles.

And who says the Power Pad didn’t catch on? Dance Dance Revolution, anyone?