I’m teaching a group of mid-to-upper-level math students in third grade. I’ve got them for about half an hour a day, and we’re doing a unit now on game theory. Very basic stuff: what’s a solved game? How do you discover a solution to a simple game? (Example game: start with ten objects, take turns removing one or two objects, the person who removes the last object wins) How do you write a strategy for a game?
It occurred to me yesterday that all the games I’m showing them are zero-sum games: one winner, one loser. It’d be fun to teach a positive-sum game. Can y’all critique my idea, or better yet offer improvements?
Materials:
Five cards per player, printed with one of the following words:
-Eggs
-Flour
-Sugar
-Chocolate
-Butter
Setup:
-Each player gets five matching cards (all butter, or all sugar, etc.)
Play:
- Each card is worth 1 point. Determine how many points are in the room by having each player report his hand’s current value (i.e., 5); since there are 22 kids in the class, that’s value of 110 for the room.
- Post some recipes, e.g., Sugar+Butter=Frosting, or Eggs+Butter=Omelette. The ultimate recipe uses all five ingredients to make brownies.
- Post values for the recipes equal to the square of the number of ingredients(so frosting and omelettes earn 4 points; a brownie equals 25 points).
- Tell students that there are the following rules for the game: no lying to each other, no stealing from each other, no breaking a deal with each other, and no deliberately sacrificing yourself to another player. Other than that, they should play to get the highest score for their hand that they can.
- Set them loose for ten minutes, or until they wind down.
By the end of the game, if they’ve played perfectly, the whole-class score should go from 110 to 550, and we can examine how that happened, and how that reflects real-world positive-sum games such as free trade.
Thoughts? Any twists on the game would be great, but I don’t want it to be significantly harder either to set up or to play.