The other day, guidance was unexpectedly canceled for my second-grade students, and I had to think of something tout suite to fill time. It was guidance, so I tried an idea I’d been kicking around for awhile: teaching them about the prisoner’s dilemma.
For those unfamiliar with it, it’s a game theory problem. Two dudes are captured and questioned by the police about a crime that they committed together. They’re captured separately and interrogated. The deal the police offer them is like this:
-If neither of you rats the other out, we’ll try you on a lesser crime, and you’ll serve a year in prison for it.
-If both of you rat the other out, we’ll try you both for the main crime, but give you both a lenient sentence for cooperating, and you’ll serve three years in prison.
-If you stay silent and your friend rats you out, then you’ll do the full five years in prison, and he’ll get off totally free.
-Of course, if you rat your friend out and he stays silent, you get off free and your friend does the five years.
The question is, what’s the best course of action?
Midway through teaching them, I realized that I didn’t actually want to encourage them to disobey authority and then refuse to tell authorities about it; that lesson is all kinds of headache for me. Also, I realized that the classic game goes for a low score, which is very confusing to young kids. I went ahead and taught them the basic game anyway, though, revising it for next time.
The revision was more interesting. I changed it to “the sharing game.” Students got a page with instruction and room for four games of five rounds each. For each game, the student chose a partner. It could be someone they’d played with before, or someone new. Both people had to agree on partners in order to play. (This part is a key difference from classic versions of the game in terms of strategy).
A round consisted of both players choosing either a red chip (indicating that they weren’t sharing a toy) or a yellow chip (indicating that they were sharing a toy), and simultaneously revealing their choices. Scoring was as follows:
-If both players shared, they both had a reasonable amount of fun playing together: each got three points.
-If neither player shared, they both had a little bit of fun playing by themselves: each got one point.
-If one player shared and the other didn’t, the one who didn’t share got to play with both toys, getting 5 points, while the one who shared didn’t get to play with either toy, getting zero points.
After five rounds, both players tallied their scores to get a score for the game. They could choose to play again with one other, or to find a new partner for the next game. The goal was to get the highest score in the class over the course of four games recorded on one sheet.
It was pretty interesting how it broke down. First, some of the nicest kids in the class were some of the most vicious players, repeatedly playing red chips on their disbelieving classmates. The temptation of five points overwhelmed everybody, and they would play red chips out of nowhere.
After everyone had played four games, we had a discussion. I asked them to figure out the highest score and how to get it (100 points, achieved by playing red every round against a player who played yellow every round). Everyone agreed that that’d never happen, especially after I reminded them that the goal was to get the highest score possible. We then figured out what you’d get if both players played red each round (20 points), and what you’d get if both players played yellow each round (60 points). Finally, we figured out that the highest score in the class was something like 38 points, and I challenged them to find a way of scoring higher.
Interestingly, it was two of the most aggressive kids in the class who figured it out. First they tried some weird semi-alternating patterns of being nice and being mean, each getting a score somewhere in the forties. But then they tried again and played four full games of nothing but yellow chips, each scoring 60 points. Nobody else was able to come close to their scores.
We had a great discussion afterwards in which I connected it to real life. Yes, sometimes treating other people cruelly results in short-term benefit. But people respond in kind when you do that, and your benefits tend not to last. What’s more, if other people see that you’re the sort who treats others cruelly, they’re not likely to want to have much to do with you, and you’ll have trouble finding anyone to be friends with after awhile. It’s become my go-to metaphor at recess and in class when I need to talk to a kid about social skills.
Anyway, I thought some folks here might be interested in this as a lesson plan idea, and I’m interested in hearing thoughts on modifying it or improving it. (I touched very briefly on the tit-for-tat model, but I’m not sure most second-graders could appreciate it).