I have a couple of quick questions about the psychological aspects of designing and playing pinball games.
- On modern games with digital scorekeeping systems, I notice that it’s possible to score tens of millions of points. Of course, it’s all in the way the chips are programmed. IOW, achieving a certain goal in the game (say, light all five of these targets and launch the ball up the ramp when the blue light is lit) may net you 500,000 points or 500 points, depending upon the whim of the programmer.
My question is, do pinball designers (and players) consider higher-scoring games more “fun” than lower-scoring games. For example, if you take a modern game and reduce the scores by a factor of 1,000, would people still play it? Instead of scoring 59 million points, you score 59,000 points for exactly the same game. Would such a game bore the players (“Wow! I scored 59 million points!” as opposed to “Damn! I conly scored 59,000 points!”)?
- It’s been over a decade since I played pinball regularly, but from what I remember my second ball never lasted for more than a few seconds; a minute tops. Are the games designed so that the second ball will last a significantly shorter time than the others (fueling the players’ desire to pump another quarter into the machine)? Or was I just an unbelievably lame pinball player?