At last, my time has come!
First thing’s first. Let’s take a look around the current status of the fortress.
Our current population stands at 108. For some reason, we have 5 different half-full military squads on various rotations. This seems a little odd to me, but based by the number of invader corpses, it seems to work well enough so I’m leaving this for now.
Our supplies range in their adequacy. While we have plenty of prepared meals, we only have 120 servings of booze. Unacceptable - I will not try to lead this madhouse of sweaty dwarves while sober. Apparently the cooks have been cooking off the booze into their creations. All alcohol and plants are now off-limits to our aspiring chefs, and the manager has been instructed to get some more liquor made as soon as possible.
Everyone seems to have bedrooms, but the current mayor hasn’t been assigned appropriate quarters. It seems like the best available quarters have been taken up by the bookkeeper, FlyingRat. Not anymore! Our mayor needs the best possible accommodations. Not just because it’s me, of course. In the interest of efficiency and … what not.
The design of the fortress is a bit baffling. For example, we seem to have a meeting room with a lever and pressure plates in it, and a caged goblin. On the level above it, a lot of unprocesssed ore is surrounded by a canal of channeled earth. I’m assuming this room is set to self-destruct for some reason, but I can’t see why we need to bury our enemies with valuable ores and gems. Okay…
Our hospital is full of injured, and there are no operating tables. Probably due to our military structure, but nonetheless I’ve restricted our doctor from doing anything but treat them. Apparently he is one of our dozen miners.
I’m reassigning the approximately bajillion engravers to other tasks, like getting us a real working metal industry and dealing with our overrun refuse stockpiles. There seem to be no dumps, so I’m setting small ones up throughout the fortress for optimization of clearing some room for better stockpiles for our craftsmen.
Metal in quantities is my biggest project for now - Our military is using a haphazard mix of gear taken from goblins and armor cobbled together from animal bones. No wonder we have so many injuries. Once we can get them properly equipped, we’ll see about some better traps as well.
Our current manager appears to have no assigned office. I’m setting him up with a small suite next to my own. I need to keep an eye on that shifty fellow.
11th Granite:
The Forgotten Beast Zona has come! An enormous three-eyed honeyeater. It has three long, curly tails and it undulates rhythmically. Its pearl feathers are patchy. Beware its poisonous sting!
It killed a kitten but I have it isolated in the caverns now. I wouldn’t go down there if I were you.
22nd Granite:
Apparently our doors are not giant-three-tailed-feathered-honeyeater-proof. I will have to have a stern word with our masons.
Needless to say, our Uninvited Guest breached the fortress below. I will have to have it sealed off completely until we’re in a better state, but in the meantime I ordered every dwarf in what passes for our military to attack it.
**23rd Granite:
**
It was an epic battle indeed.
The “FoodDWarf” Tholtig Emuthushrir attempted to beat it to death with a wooden shield (Wood?! are we elves?!). The Forgotten Beast went into a rage, grabbed a nearby wrestler, and spun him around the room by his foot until it fell off. The foot, that is.
About six other dwarves showed up around this time. One of the marksmen, apparently too stupid to pick up the half-ton of bone bolts I had the craftsmen make already, went over to the Forgotten Beast and bit him. A bunch of the other dwarves thought this was a really keen idea, causing our unwelcome visitor to spend much of his time ripping attached dwarves off his giant mess of a body.
24th Granite:
It’s dead. I’m not sure who got the killing blow, since the combat reports include about 65 pages of the dwarves biting the beast’s feet.
26th Granite:
The dwarf who lost his foot has survived – for now – though I doubt he’ll ever walk again. We have far too many existing wounded and new ones from this attack to continue efficient operation of the fortress, and our hospital is overrun.
I believe this to be due to the relative lack of experience in our squads. I’m reorganizing our on-again, off-again military into three professional squads, taking from the most experienced dwarves (and, where unavailable, our most expendable ones). I’m designating a significant dig near the fortress entrance for barracks, to increase our combat readiness, and a large archery range as well for training. I’m ordering our engravers to nicen the barracks area and installing some good quality furniture there to please our soldiery.
Iron production has resumed and, once we have a good supply of iron bars and fuel, we’ll commission enough armor to replace our current cast-offs.
9th Slate
Some migrants. A bone carver, a novice clerk, a crappy mechanic, a novice butcher… whatever dwarven town kicked these losers out, I wish I could send them some of these pustulent goblin corpses in a barrel.
Wait – some progress. A good axedwarf among them was sent to head one of my new teams, and I’ve replaced or existing chief medical dwarf with an experienced diagnoser. A woodcutter, which we desperately need. I was hoping for some experienced smiths but not all bad. So many of them… Our population is now 128.
Armor production has begun in earnest.
19th Slate
We have no jail, but we DO have an artifact silver chain, which seems to be installed in one of these tombs here. Oh-ho, yes, why it’s MY tomb, thank you very much. Prisoners are now to be chained up in my tomb to admire its splendor and consider the ramifications of disobeying my production orders.
In other news, I ordered about a half a gazillion animals into cages, since the place is absolutely infested with them. This won’t manage the pets, but at least will control the population.
**5th Felsite **
Apparently our dwarves were feeling a hankering for some three-tailed honeyeater. We now have about 350 servings of Forgotten Beast meat on hand. I’ve forbidden the dwarves to use the hide for now that it’s tanned - future leaders can find a good use for it, I’m sure.
One of our dwarves has enough nerve damage to be unable to stand. I’ve ordered the door to his room to be locked. A pity, but it’s no way for a dwarf to live.
I’ve noticed that our outer defenses are vulnerable to ranged attack from the north. I’ve ordered some walls built. At some point I hope to add an archer’s tower as well, if I have the time.
15th Felsite
The elves are here. Oh joy.
Almost immediately thereafter, a cadre of goblin spearmen have arrived to siege our fortress, led by a pikeman riding a giant toad. I ordered my dwarves inside.
16th Felsite
Bad news. The elves made it to the trade depot with no injuries. I was hoping for a show.
I tried to buy some of their empty barrels, but we have a metric ass-ton of woodcrafts and crutches mixed in with our trade goods, and I missed one when making an offer. Oh well. We’re sitting on plenty of wood now due to my clearcutting strategy, and hopefully they’ll get slaughtered on the way home by the goblins, who draw ever nearer. I wouldn’t mind some of that booze they have.
I finally had some free time to meet with the outpost liason. Poor bastard’s been following me around for what feels like months. I ordered as much steel as they could send us, and a little leather and booze.
21st Felsite
The goblins are sitting within view of the entrance, just by the east pond, as if waiting for the elves. They’re still packing.
I ordered my crossbowmen to stand by. I have a cunning plan.
**26th Felsite
**
The goblins continue to wait. A stupid trapper woke up retarded and wandered outside to shoot at the goblins. Predictable shredding ensued.
27th Felsite
At last! The elves have made their move… oh wait… some stupid mechanic has ignored my ruling and gone outside to refill a stone trap. He’s now leading the goblins AWAY from the entrance. No… you idiot…
2nd Hematite
Operation Fleshy Elven Shield is so far not a total loss. Unfortunately, some of our dwarves continue to get in the way of things, but the elf-dwarf-goblin trains have scattered their forces. I’ve ordered my military outside during the diversion, and we’re picking off stragglers handily. On the other hand, no elves have even been injured yet, though a mule got punched a bunch of times.
3rd Hematite
We have some wounded recruits who will likely not survive the week, and the idiot mechanic who was running around the battlefield was slain, but their forces are routed and fleeing. The elves survived, which I suppose is probably for the best, since an elven siege would be amusing but rather a waste of resources. They’ll be back next year with another cart full of wooden swords or whatever, I’ll bet my beard.
I have a new plan for some shields to prevent losses to our military. Somewhat coincidentally, it also should clear the corridors of some of these elephants.