The Walking Dead; 6.01 "First Time Again" (open spoilers)

It was supposed to be a dry run for the operation, so that potential problems could be dealt with, when the truck on the road, went over, that kicked everything off. Everything he said was going to happen, at that point started to happen…

Declan

We didn’t see Chekov’s Air Horn. :dubious:

CannyDan, how about the Florida keyes?

That is rather risky, given that Alexandria’s walls are built to withstand forces from inside, and provide ramps for humans, at least, to get inside.

Storms could be an issue, but I think it’d be worth rolling the dice.

The next Hurricane Sandy that lands and you’re fucked, though.

That’s actually my default in my private “what if it really happened” fantasy. A string of islands along a single causeway, easy to cut off access (by land, anyway). And plenty of possible sequential fall back positions, each equally secure. Lots of fish, crabs, lobster can be harvested from shore. Plenty more are within a short sail, so power boats aren’t a necessity.

Some of the bigger islands (e.g., Big Pine) have some fresh water, and enough soil to grow crops. These islands are fortuitously among the furthest down the chain. Early settlers relied on cisterns to capture rain water for domestic use. The area receives an average of 55 inches of rainfall in a typical rainy season (mid-May through November).

There’s lots of sun and a pretty constant breeze, so solar cells and windmill generators can supply quite a lot of power. The technology is readily available in small scale, as it’s used on houseboats and cruising yachts.

Hurricanes could wipe out a colony. Wind proof buildings are trivial to build, all it takes is commitment to using sufficient quantities of specific materials. But a worst case hurricane would drown entire islands under a storm surge of 10 to 20 feet. But heck, the odds are on your side! We don’t get those very often. Bryan, you offered to share your ice and slush. I’ll reciprocate with my sunshine and hurricanes. I’ll save you a seat in my truck, if you can make it this far. carnivorousplant, you’re welcome too. Once upon a time I was a botanist, and I was fascinated by your namesakes.

Sarraceina and Nepenthes for the most part. I can’t keep Dionaea muscipula despite buying some grown outside here in Arkansas. I had various sars from seed from a company that is out of business, labeled from location where it was collected. Mrs. Plant (v.2.0) was a bitch and had the judge decree that I could go home to water them only once a week, and I lost them all. Dammit.

But I digress. :slight_smile:

I just figured out the most obvious and coolest way to dispose of the quarry zombies:

  1. gather all the high-explosives you can. There should be plenty on the staging grounds of the quarry itself.

  2. Rig up a remote switch for detonation.

  3. Collect all the Roombas you can get your hands on, rig them up with said explosives, and set them loose in the zombie crowd.

  4. BOOM! Good fun!

Cool!

I would very much like to see a zombie apocalypse (or a Mad Max movie) where vehicles are modified to run on alcohol.

Alcohol degrades, too, but it’s sustainable as hell, particularly if someone is growing enough grain…

Yes, not without cause, as I said. I wasn’t entirely clear on the layout of the quarry or how the trucks were keeping the zombies imprisoned, but once one of the trucks fell over (putting aside the convenience of this happenings while the humans are watching), a plan of action was needed. Whiny McWhinerson was just there to provide conflict and get killed.

You say that like it’s a bad thing!

:cool:

Oh my god, structured quarry language. SQL. A SQL JOKE!!! :smiley:

They become White Walkers.

Since zombies do not obey the laws of physics, they probably will still kill and eat you, even when frozen solid.

I concur with my esteemed colleague.

Zombies and gasoline ignore the laws of thermodynamics on this show.

He also spoke of bottled and tanked gas, which would keep people warm.

While ignoring thermodynamics, fuel may be self replicating, too. They could burn it like water.
No, wait…

Did you notice that others have brought up a Storage Shed Procedure?

[Quote=cmyk]
I just figured out the most obvious and coolest way to dispose of the quarry zombies:

  1. gather all the high-explosives you can. There should be plenty on the staging grounds of the quarry itself.

  2. Rig up a remote switch for detonation.

  3. Collect all the Roombas you can get your hands on, rig them up with said explosives, and set them loose in the zombie crowd.

  4. BOOM! Good fun!
    [/Quote]

Except for that fallen zombies are like shag carpet. The front line would stop the plan.

I just wish somebody in the group had at least suggested lighting them on fire. Then rick could have dismissed their idea with utter disdain.

Or has access to large tracts of land covered with trees. The destructive distillation of wood would yield methanol and charcoal (and other stuff). Eugene should be able to design a working still and/or cracking plant.

Plus an evil stare with his hand resting on the grip of his Colt Python. :smiley:

Simply starting a fire in the quarry would have drawn the escaping walkers back into the pit, but that would mean a complete rewrite of season 6.

The complete lack of trenches around any camp or town, to slow em down and make em easy to kill, is just one more thing you have to overlook. Any effective method of stopping zombies makes the series then just about the other survivor groups. Which is usually the real threat.