Hi PeterWiggen,
Thanks very much. The Guide is a lot of fun to put together. I hope it’s fun (and useful) to read.
(1) A paper you might be interested in reading is “Managing Capacity and Flow at Theme Parks” by Reza Ahmadi (Operations Research Volume 45, Number 1, January-February 1997). It’s a good overview of the techniques used in another theme park (Six Flags Magic Mountain), and many ideas apply to Disney as well.
Disney generally knows the way in which their guests tend to tour their parks. That’s why, for example, you’ll see Toontown and Adventureland in the Magic Kingdom open an hour later than the rest of the park most days. Disney knows that their guests don’t get to those lands until after touring somewhere else, so it doesn’t pay to operate those attractions for the first 60 minutes the park opens.
I think one of the most common techniques Disney and others use for managing crowd flow is the timing of live performances. A popular show such as Beauty and the Beast at Disney-MGM Studios will draw thousands of people to one corner of the park three to five times per day. Disney also puts small-scale “street performers” around each park many times per day, drawing in hundreds of people at a pop. Finally, parades are another useful way to gather people at pre-determined points in the park.
You’ll notice that when the park is very busy, such as at Christmas, the number of live entertainment offerings increases dramatically. You can’t swing a child without hitting some costumed character from Disney’s latest film.
I’m sure Disney’s put some thought into trash can placement, as well as a host of other park features. But as anyone who’s ever encountered the stroller flood between Fantasyland and Liberty Square in the Magic Kingdom can tell you, they’re not in complete control of everything. As with any large-scale endeavor, what Disney wants to build and what ends up getting built are often two different things. A good website that details how the parks ended up the way they are is JimHillMedia.com.
Finally, I might add that we’ve seen instances in some theme parks (not necessarily Disney’s) where the posted wait times of some attractions have been set artificially high at certain times of the day, presumably to dissuade people from queuing up. I’m not going to speculate on motives, but it’s happened on a regular enough basis that I doubt it’s coincidence.
(2 and 3) We collect our own data for almost everything, rather than rely on someone else to tell us what’s happening. Disney does tell us approximate capacities for the attractions, but we measure everything else. For walking distance between attractions, we count paces between attractions and use Dijkstra’s Algorithm to make a fully-connected graph. For ride times, we ride the rides over and over again.
To measure wait times, we send teams of researchers to each park several times per year. The researchers measure the wait times at every attraction, show, FASTPASS booth and restaurant every 30 minutes from park opening to park closing. We’ll also send people into lines to make sure, for example, that a 20-minute posted wait time is actually 20 minutes. (Disney, I’m told, likes to keep the actual wait time around 80% of the posted wait time. A customer satisfaction issue. Dumbo’s posted wait time, IMHO, is pure fiction most days from midmorning on.)
On any given day, each researcher will walk 18-24 miiles and collect 500 pieces of data. We employ a professional statistician (a bloody good one, I might add) to help with the analysis.
We’ve been collecting this kind of data for more than four years now, so we have a pretty good idea of what large numbers of people do in the parks on a regular basis. Feeding these data into the software, we can identify strategies that help avoid standing in line. I wish I could boil all this down into a single ‘ah ha’ moment, but it’s been years of work to get where we’re at.
Hope this helps. Let me know if there’s anything else I can do.
Sincerely,
Len Testa