Total War: WARHAMMER – Announcement

I’m a TW player, not a WH fan, and the way I see it, the fact that they’re working with an established fantasy world will add a certain degree of depth to the game that they’d have a hard time coming up with otherwise.

(Although this also means that we probably won’t be getting my ultimate dream game, Forgotten Realms: Total War).

Not really - it’s not much based on characters & personality conflicts or byzantine nobles’ interests (although it happens too, mostly in the Empire). It’s more like Lord of the Rings, except taking the piss out of it somewhat.

Compared to WH40K it’s more toned down, less everything UP TO ELEVEN!!!, but you’ve still got similar basics : orcs being footie hooligans ; the Empire venerating [del]THE EMPRAH[/del]Sigmar and deliberately making it a point not to know stuff (that everybody in it knows) ; high elves running games lightyears ahead of everybody because they can look into the future and tap into super magic… Oh, and Skavens are busy plotting against everybody AND each other at the same time, so that’s sort of Eldar-ish too I suppose.
Chaos is always chaos (so yes, the best), and the dwarves are dwarves. They like beers and mines and have bad tempers and hate elves and fight orcs a lot. They’re fucking dwarves, OK ? :slight_smile:

This I hope will be good.

I think it should be good; I’d imagine that the tabletop units can be adapted to the TW engine and that the battles will more or less play out like they would on the tabletop.

What’ll make it kind of strange is the real-time aspects vs. the turn-based tabletop game. I remember that when there were first-person variants of the FASA Battletech game, it was surprising how different the games played vs. the miniatures game, and I suspect this will be similar (in a good way).

They can tack on a campaign game that’s not much different than the existing one and have a bang-up game.

I’d like to see a 40K version as well, but I doubt that’ll happen.

There have been rumors about this for a long time now…glad it’s official. There is a Warhammer mod for Rome II (I think…might be Rome I) that was supposed to be pretty good but I haven’t tried it. I’m glad they are branching out and figured they would try and leverage their Rome II engine for one more game if they could…glad it was this one instead of a Medieval III or something (I wouldn’t have minded an Empire II, but I know most don’t like that one).

Guess we’ll see in the coming months more about this and perhaps some game play footage on YouTube at some point. Like you, I hope it’s good…I was pretty unimpressed with Rome II, so much so that I haven’t bought the expansion.

Same here. I’ll also never pre-order one of their games again (or any game really because of them).

Pretty much, although I wonder how they’ll implement flying units.

Aren’t there gun powder and cannon units as well? I suppose they could rip some code from Empire, but not sure how the Rome II engine will work with those things. And, yeah, the flying units will be tough I should think, especially since they haven’t tried that before in any of their games (for obvious reasons).

Agreed…I won’t pre-order another game from them and I doubt I’ll buy this one until it’s released and patched at least once. Shame really…Total War was really my favorite game type in the past and I always looked forward to them when they came out. I remember when the original Rome came out…there was a thread on it on this board where folks were talking about it in fact. It generated that level of excitement.

Total War: WARHAMMER - In-Engine Trailer: Karl Franz of the Empire

And steam-powered tanks, yes. But that’s not much of a problem - they’ve already done cannon just fine in M2TW, Empire, Napoleon and Shogun 2. Flyers on the other hand means either finding some creative way to keep them on the same plane as other units (with maybe a “jump” ability to cross distances without having to engage what’s in between) ; or have two “parallel” battlefields which would be much more complicated to both code and play ; or some other solution I can’t quite imagine.
So I’m betting they’re going to go with the former, but I’m willing to be pleasantly surprised.

This was just posted today.

It shows off a late-game battle with end game units and top level spells and what not. Also shows off flying units.

I like the unit design but am not a fan of the landscape. I know it is meant to be a blasted place but still…seems very uninteresting. Of course this is pre-alpha footage so there is a long way for them to go yet.

Jeff

Wow, that was epic. I haven’t played a total war game before, but this looks wicked awesome.

It looks like the flying units basically have two modes:

  1. Fight other flying units in the air above the battle.
  2. Land and engage with other units on the ground.

I wonder if there will be "skirmisher "air units that can strafe, ground units specialized to combat air units, etc.

I like that Agents are also combat characters.

I think my main takeaway from the trailer is that it looks VERY Total War. That is, it feels more like watching a modded Total War game than anything else. The new stuff (spells, large units) seemed disjointed from the core gameplay.

Still a pre-alpha, though.

Here’s a new, in engine, cinematic:

[quote=“Whack-a-Mole, post:32, topic:718292”]

[/QUOTE] I haven't played a Total War game since Medieval:TW. I don't play Warhammer--I'm not a Games Workshop fan--but I'm sort of pleased that it's WH Fantasy and not 40K.

Personally. I could stand a little bit less individual animation, and the animation of the infantry response to that first mounted charge looked a bit goofy to me. But the giant spider was pretty.