Speaking of horrible design decisions, the more I play this game, the more frustrated and annoyed I’m getting.
A pox upon Dynamic Difficulty! I am finding out that, just like in Homeworld 2, one of the best ways to do well in the game is to not get more powerful. In fact, I could have avoided a whole lot of headache by doing my best to avoid leveling up. Right now I’m a level 12 (or something) Mage, and I’m getting close to total frustration overload.
Instead of, like in Morrowind, being able to configure my character so that I’m able to do well in combaty, every increase in power I gain means that I’ll just face different enemies that are still able to kick my butt.
I’ve raised my intelligence to about 85, but I still don’t have enough magic points to cast more than one or two (fairly) damaging spells. Meanwhile, the game is throwing powerfull enemies at me that are taking forever to whittle down with my (relatively) puny spells, and that can hammer me into goo without too much effort.
Instead of knowing, for instance, that Dungeon X has Creature Y, and if I can just grind my skills a bit more I’ll be able to beat the dungeon, now I know that the more I grind my skills, the more freaking difficult Creature Y is going to be. Many quests I’ve played so far would be much, much less frustrating, and much more fun, if I’d simply stayed at level 1.
I would have much prefered if there was some difficulty-slider that I could adjust in game to make the game more or less challenging if I was getting bored. But, nope, it’s back to the Homeworld 2 mold where there’s no point in getting a bigger fleet (or leveling up), because all it does is make it more difficult for you to do well in the game.
This is just absurd… in Morrowind you could at least craft a spell that would, with a single cast, kill any Golden Saint you crossed paths with. Now, if you can finally get your skills to a level where you can afford to buy an uber-expensive spell, the enemies will have gotten strong enough that your new hand cannon is now scaled back to a pea shooter.
Instead of grinding skills in order to be able to beat parts of the game, now you grind skills in order to make the game harder to beat.
Gah!