Video games where the Computer was a dirty, dirty cheater

You do realize, do you not, that you could charge back-down and have both a sonic boom and a flash kick ready at the same time? And you could jump, and while in the air, charge?

Eh, whatever, it don’t matter none now.

(For the record, I think Super Turbo was the pinnacle of the SF2 series, and it had an INCREDIBLE variety of reasonably good characters. Only Cammy and T.Hawk were really the pits.)

Galaxy 5000 for the NES. It was a lot of fun, and quite good for an NES racing game… but you had to REALLY practice to get anywhere. I don’t think I ever got past Venus, but then again, I’m not very good at video games.

We rented a Sega Saturn right after it came out once… **Virtua Fighter ** cheated on everything. I swear that game chose the winner at random.

Don’t know if it cheated exactly, but Wolverine for the NES was insanely difficult to play.

I’ve had some issues with NHL 2004. It’s nearly impossible to get the scoring title with anything less than a perfect character. The computer players never seem to go pointless in a game and usually score about two goals per game.

I’ve been checked by a linesman. :eek:

Any shutout will last until about five minutes left in the third when some fourth line grinder will fire a shot from the blueline past your goalie no matter how good the goalie is.

If the computer so much as farts in your general direction, you cough up the puck. If you lay a computer player out, he will somehow maintain possesion of the puck and possible get a shot off for a goal.

Once you score ten goals in a game, the opposing goalie turns into SawchuckRoyHasek and will stop any shot. I know. That ones kinda minor, but I gots stats to pad damn it.

Quoth Guy Incognito:

No, actually, you could do that too. As long as your construction yard stays standing, you keep the technology for all your buildings. You could use this to your advantage: The moment you build a Soviet Tech Center, you instantly sell it, since you don’t actually need to keep it. But I suspect that you’re talking about a different game, since in C&C: Red Alert, the computer never built nuke silos (the only time you ever got nuked was in the single-player scenarios, where the computer started with a silo at the beginning of the mission).

Too many to mention, damn computers. But one thing that seems really cheap and dirty is when you know your character can jump, and you practice and you know exactly how far you can jump, then you come across a lava filled cavern and you have to jump to that bolder that’s far away so you get ready and make a long jump and it’s “plunk” into the lava. Suddenly your jumps are baby jumps. Then later you come across another lava or spike filled pit and you have to make a baby jump because the bolders are really close and you do and “whoa, now all I can do is long jumps!”

I’ve had this happen many times, but Lara Croft Tombraider comes to mind.

Might wanna try visiting NKI’s random Japan Log on the www.shoryuken.com website… lots of ST goodness in there, and even a competitive T Hawk :eek:
Hm. Actually, apart from the aforementioned no charge SF, I can’t think of any games in which the computer AI cheats blatently outright…

A number of SP FPS I’ve played the computer players are wallhacks, to varying degrees. Soldier Of Fortune 2 sticks in my mind.

However, most of the time it manifests itself in them trying to pointlessly shoot you through many metres of intervening walls/trees/buildings.

Empire Earth. RTS, early 2000ish. The computer had no need for resources, or research. In fact, it just plodded along right along with you no matter what it had left. I remember there being these articles about how revolutionary the A.I. was supposed to be for this game.

I notice in a lot of RTS that all of the computer-controlled players instantly ally into one super-alliance, then hit you with wave after wave of attacks. If someone does deign to ally with you, they’re super weak, and in the farthest corner of the map, and the super-alliance smashes them first and THEN hits you with wave after wave of attacks.

Sure, in many such games you can disable teams/alliances and force the AI nations/tribes/whatever to each go it alone, but then the reason for the super-alliance cheat becomes clear: anyone can easily pick off the opponents one-by-one.

Can’t remember what RTS stands for but it reminds me of Warcraft. You’re busting ass trying to build an army and by the time you get to the point where you can create, and train four or five soldiers, the computer controlled enemy starts send wave after wave of soldiers to attack your city and destroy everything you worked so hard to build. No way the enemy should be able to do all that so fast.

So I cheat right back.

The Civ “Move or Die” thing reminds me of the most annoying problem with Civ 1: the inequitable trespassing algorithms. The computer could trespass all it wanted, but as soon as you trespassed, or attacked its unit that was ONE SQUARE AWAY FROM YOUR CITY, for the next 5000 years you were ALWAYS “O, most untrustworthy leader of the infidels”. Overreact much?

It used to infuriate me when I played the coin-opRobotron 2084 and the computer would start a level with an enemy directly on top of me. Repeatedly.

If you’re good enough, that doesn’t matter. :cool:

I’m 100% sure the computer build nuke silos. All you had to do was click the ‘superweapons’ tab during the set up for multiplayer skirmish.

OK, you must be thinking of a different game, or at least a different version of the game. The version I played of Red Alert didn’t have a superweapons tab in setup, but did have a “tech level” slider. I always played at tech level 10 (the highest), which allowed nukes and chronosphere or iron curtain for human players, but the computer never used them.

I don’t know if this counts, but I had a Gin game I played back in the day that had some sort of bug in it. It wouldn’t let me knock. At all. Ever. Even if I had gin. I read the rules a million times to make sure I wasn’t missing anything, but I just couldn’t knock to save my life.

Workaround? Keep playing to gin every hand, then just ditch cards until the computer knocks and undercut. Still, 'twas a silly bug.

There was an old Nintendo game called overlord that did this. Even at the lowest difficultly levels, your enemy was pulling ships and stuff out of his ass while you were still colonizing his planet. Build a single weapon and he starting whining about you breaking some kind of arms treaty.

This is why I prefer the Midnight Club games. The rubber band is nowhere near as obvious as it is in, say, the Need for Speed games, which drive me batty for that very reason. In MC, if you can get yourself ahead, and not wreck, you can pretty much stay ahead.

On the other hand, MC2 does cheat horribly in terms of the aggressiveness of other drivers. The main computer driver (red pointer) barrels ahead, while the subordinate computer drivers (green pointers) will usually focus on racing but sometimes will take opportunities to block you or spin you out by steering into your rear quarter panel.

It’s particularly bad if you’re on a motorcycle (which are otherwise the fastest and most unbeatable vehicles in the game, well driven). The computer cars don’t bother nudging you or blocking you; they’ll suddenly steer crossways against traffic and plow you straight into a wall, wrecking themselves in the process. It’s not just aggressive driving; it’s a suicidal attack, which is out of character with the world of the game. Very annoying.

(Haven’t played the just-released MC3 yet, so I don’t know if any of this is still true in the new installment.)

I’ve noticed this too and there is a level where you can use it against the enemy. It’s been a while since I’ve played RA2 but I remember a level where you start off with some spies and a Tanya and you have to destroy two nukes. (In this same level you can “rescue” a cow from a pen and use it to scout!) If you capture the nukes (difficult, but not impossible) and fire them back at the Russians you can destroy their entire base in one shot. As in down to smoking ruins. One shot. :eek:

I just noticed this one the other day: <b>NBA Jam</b> on the SNES cheats like a mofo. If you’re up by more than 4, you will brick every jumper, dunks will get blocked and if Ronny Seikaly looks at you, he will steal the ball.

I don’t remember the arcade or the Genesis cheating that bad.