Video Games You've Played Recently

Anyone playing Blue Prince? It’s on Game Pass. 93% on Metacritic, and anyone who is anyone is just in love with it. It’s a roguelike puzzler mystery game. Or something.

And… it’s just doing nothing for me. The randomization in the game just ruins whatever potential is there. I hate randomization mechanics. I feel bad when they don’t go my way of course, but I also feel bad when they do go my way, because it’s unearned. I’m cheated out of satisfaction either way.

The story is supposed to have great depth, but I can’t see it so far. There are two puzzles that appear to be the same each time (with some randomization) that already seem tedious.

Well, maybe someone that’s really into roguelikes and has that gene for gambling addiction will enjoy it, but it isn’t me. I’m going to suffer through one or two more runs just to be extra sure I’m not missing anything, but based on the reviews I’ve seen I don’t think I am. Reviewers seem to love roguelikes in general and I don’t.

I’m starting it today or tomorrow.

I have completed, without guides:

The Witness <–top tier
Lorelei and the Laser Eyes <–very fun and amazing

And many others. I am going to attempt to do Blue Prince, but I agree I am tentative about the fact you can be 30-40 minutes into a run(from what I’ve heard) and get screwed because it does not offer the right room for you.

Note: I am unspoiled mainly, but I think you will diminish some of the randomness if you play long enough, like there is a mechanism or something in the game to do so. Not 100% how much or if I’m even right.

I started Blue Prince this morning. Seems pretty good so far, especially for a genre I haven’t played much of. I have a Word document going as the journal they recommend, but not really sure what’s worth writing down or not. Some stuff is pretty obvious. Other stuff it isn’t clear if it’s lore, atmosphere, or clues.

Mostly, I play retro games, because they rarely take up too much time. Some modern video games extend beyond mere games and become lifestyles.

Atari 2600 Adventure - I can’t stop playing this, even though the “dragons” look more like seahorses or ducks than threatening mystical beasts. Plus, you play a block. And you navigate through blocks of rooms. The game necessarily relies on so much abstraction that one can put just about anything they can imagine into it. I’m probably an “old fashioned gamer,” but I feel like a lot of the more technically challenged games take some imagination out of the playing, though exceptions obviously exist. Or maybe I just like blocks.

Beyond Castle Wolfenstein - Who would argue against a game where the goal is to blow up Hitler? One literally sneaks into a bunker, navigates through guards, finds the bomb in a closet, and then locates Hitler and his cronies in a room at the very deepest level. Once there, you drop the bomb next to the door, then flee like mad. If you escape unscathed, you are presented with a splash of fantastic 1980s digital art. The game was ahead of its time. Guards speak actual German, Hitler rambles on, and the bomb makes a tremendous explosion when it goes off. The graphics have of course dated quite a bit, but the game play still really holds my attention.I sometimes wonder if Hitler is the only historical figure that one could create such a game about without causing some moral outrage. No one complained at the time.

I do still load up Minecraft once in a while, but, as said above, this one started turning into a lifestyle so I backed off.

And the follow-up game, Wolfenstein 3D, basically started the FPS genre as we know it. Decades later, it still influences the Nazi-killing in series like Medal of Honor, Battlefield, Sniper Elite, and of course Call of Duty. There have been numerous sequels too, with Blazkowicz and his daughters still fighting Nazis and Nazi mechs.

Return to Castle Wolfenstein still has the best flamethrower mechanics I’d seen in a game: Flamethrower (RtCW weapon) | Wolfenstein Wiki | Fandom

Yeah, even when a run is going well, a couple of bad picks can just end your run. There’s strategy in keeping your options open, but you have to balance that against collecting resources or saving them for later. You can’t just try to minimize your risk at every turn.

I love puzzle games in general, like The Witness, The Talos Principle, Return of the Obra Dinn, Lorelei and the Laser Eyes, etc., not to mention adventure games like Myst, platformers like Portal, and logic games like all the Zachtronics ones. And I thought Outer Wilds was good (though maybe overrated) despite the pseudo-roguelike mechanic. But all of these were fair and had deterministic solutions when you figured out the puzzles, and gameplay wasn’t gated behind a dice roll.

I played a little more Blue Prince earlier, and unlocked more stuff, but I haven’t changed my opinion. Maybe roguelike fans who want more puzzling in their game will see more appeal.

I just started. I’m going to keep going.

Perhaps obvious, but did you:

Realize you can walk quite a bit around the exterior of the house?

I did, maybe on the third run or so. Though not much to actually do yet. I guess I should check again to see if I missed something, or if there’s some inventory item I didn’t know about then that would help.

I haven’t played it recently, but I did replay it a bunch a few years ago and enjoyed it. A childhood favorite.

I have heard so much positive, I’m going to keep playing. One comment I hear is that there does not always seem to be much of a puzzle at the beginning aside from “add rooms and go deeper”, but puzzles and interconnections reveal themselves as you go.

Extremely minor spoiler: I did reach the top of the map on my fourth attempt. In fact, I was left(west) of the Antechamber and saw the door to it. It was just a while rectangle, though. Not a real door I could open.

Just FYI. Getting to the Antechamber was not hard. There is clearly more than just reaching it from any side.

Bleh. It is getting better as I go. I’ve permanently unlocked a few things now. And I entered the antechamber.

There are things that make the path easier, and increase the odds of making a good path. But I still hate the RNG aspect. It’s like a pizza with olives on it. Revolting, but the bites without olives are good. It’s not quite awful enough to discard.

I stopped playing new computer games when I shipped off to military school 20+ years ago, so I’ve been kind of afraid to move on. The last “new” games I played were Ghost Recon and (the original) Operation Flashpoint. Since then, when I’ve had the time, it’s been entirely the games I grew up with or their remasters. But most of all I’ve been playing Diablo 2.

In fact, I’ve been playing Diablo 2 so long that I got to be one of the beta testers for LOD (a quarter century ago…). Heck, I’ve been playing Diablo 2 so long I remember when you could gamble SOJs with reasonable reliability as long as you had a Nagel Ring and a Manald Heal on you. Gamble an SOJ, trade it for 6 pskulls, sell those off for 500k gold each (yep, gold used to actually be a traded commodity back in the day), and then gamble 2 or 3 more SOJs.

But you know what? I think I can finally move on. I bought Diablo 2: Resurrection a year or two ago and started playing strictly hardcore (character deaths last forever). I had already “won” the game on hardcore (kill Baal on Hell difficulty, get the Guardian title) before D2R (back when it was just D2: LOD), but I had never (1) killed a Diablo Clone or (2) completed the Pandemonium Event.

I killed a slew of Diablo Clones a few months ago (when they were spawning every 3 hours on day during the holidays), but my first attempt at the Pandemonium Event ended somewhat ignominiously as I learned the hard way that (1) crushing blow becomes essentially useless as an Uber’s hit points approach zero and (2) the A2 merc has a bug that prevents it from engaging (so, being hardcore, I lost that character and all its gear against my very first Uber). But yesterday? Yesterday I did it. I got all the right equipment, decked out a Smiter, and ripped right through all the Ubers. It wasn’t even close. Heck, my merc (A5 frenzy) even survived the encounters!

So I think I can finally move on. Like a ghost that is finally at peace. And you know what? It’s like Patrick Swayze said: the love inside, you take it with you when you go.

So should I try Diablo 3? I saw some discussion about D4 upthread and it sounded like mixed reviews? Maybe better lately?

IMHO Diablo 3 and 4 are both pretty casual games, with “modernized” and simplified gameplay. If you’re used to D2 and like it, they’re both going to seem very arcade-y. That said, they’re both on Gamepass if you wanna try them for cheap (and I think Blizzard also has a demo and maybe a refund policy where you can try them for a few hours, or maybe a few levels or something. I forget exactly.) There’s a new season of D4 coming out end of April.

If you want something approaching D2’s difficulty and freedom, try Path of Exile 1 instead (free), or if you want something much slower-paced, PoE2 (currently for-pay early access). PoE2 is very hard (and IMHO tedious and boring after a while because it’s so unrewarding), but if punishing is what you like, it doesn’t get much harder than that.

Grim Dawn and Titan Quest are also worth checking out, and they’re frequently on sale. Grim Dawn has a new expansion coming out later this year.

Personally, my favorite recent one is Last Epoch, but that’s also much more “modern” and player-friendly (meaning not as complex and hardcore as D2 or PoE). If you think “quality of life” means “too easy”, then it’s not the game for you. It also has a new season coming out in 3 days.

I think the general ARPG player base has gotten more relaxed and casual (and of course bigger) than the D2 days, so most of the games are much lighterweight than D2 was. Only PoE and Grim Dawn are close, I think.

Oh, and since you mentioned shooters too… I dunno if you’ve heard of “looter shooters”, but they basically adapted the Diablo formula to shooting games too. The Borderlands series is the most well-known and there’s Destiny 2 too (though that company seems to be dying). Remnant II is one of the recent better ones (also on Gamepass), but it’s more of a “soulslike” looter-shooter, not as pewpew-y as Diablo and Borderlands.

Soulslike is a term for games like Dark Souls that emphasize skillful tactical combat, especially evades and blocks and such, over loot and builds (which still play a part, but secondary to player skill). Remnant is a soulslike looter-shooter; PoE2 is a soulslike top-down ARPG. (PoE1 is more about the pewpews).

And if you liked GR and Operation Flashpoint, check out the ARMA series (more realistic) or Ghost Recon Wildlands (more arcadey, like Far Cry with more guns) or Squad.

Although I am very fond of Diablo and Diablo 2 (3 was okay as a quick drop-in sort of game, I won’t engage with 4), Grim Dawn and Titan Quest in that order are easily my two favorites in the genre. They’re both better D2’s, GD in particular since it got a lot more updates and love than the eventually side-lined TQ (another expansion is still forthcoming). Titan Quest with the expansion is still well worth playing, it’s certainly a complete game - I just would have liked more of it

In terms of complexity, where would you put D3 and 4 relative to, say, Diablo? (Which I have also played extensively, albeit not lately, because I’m just that old). Because D2 with simplified gameplay sounds a lot like D1 with better graphics to me (which I might actually enjoy as a casual introduction to the post-D2 gaming world).

Sorry, I don’t really remember anymore… I haven’t played D1 since it came out nearly 30 years ago. I did recently try D2R for a bit before putting it down again, preferring the modern games instead.

I’m a genre fan who thoroughly enjoyed both D3 and D4 for a while, because they enabled late game build variety without as much grind as PoE. I loved the exploding chicken build in D3 and the silly one-click builds in D4. What they share is mindless fun, where once you get the build going, it’s pretty much just running across the screen at max speed and exploding everything with a single click or two. No skill of any sort needed.

It’s the opposite of a hardcore experience. I don’t play it as a skills test, more something like an idle battler, and in fact I’m the opposite kind of player to you… I don’t spend months and years getting good at these games. I learn the basics in a few hours and then jump to the endgame via cheats, bots, or real money transactions. I’m only interested in their build permutations, and in that sense both delivered enough variety for two or three months before I moved on. I think I ended up spending more time writing a web crawler to look for item trade deals than actually playing the game… because that’s what I needed in order to make the build I wanted. It became more of a marketplace simulator.

By contrast, PoE2 and PoE 1 in Ruthless mode are more about movement, dodging, skill combos, and generally tedious gameplay that tests how good you are at reactions and button pushing (I’m not).

PoE1 in normal mode I think is generally a game with more lasting power. It has the same build and item based fun as D3 and D4 but with far more maturity and content and depth.

Last Epoch to me is the best balanced of them and the most out of the box playable. It has great quality of life features and good crafting and moderately complex gameplay that still has sufficient end game complexity. I played that and PoE1 way more than any of the Diablos.

Grim Dawn and Titan Quest felt more like D2 to me in that they emphasize passive point allocations that slowly improve skill power, making it so that you basically have to do math to calculate the optimal distribution. I don’t really enjoy that and prefer systems where each point makes a meaningful, visceral difference — as in “this point makes explodey things, and that one adds a shield”, not “adds 0.5% to dmg”.

That sort of system is what prevented me from wanting to reinvest time in D2 after I first played through it as a child. D3 and D4 by contrast both use more modern point systems that don’t waste your time allocating trivial passives. Last Epoch isn’t as dumbed down and still has a few passives, but the max point per skill is like 3 or 4 instead of 20+. PoE1 has that crazy passive tree, but there it’s really more about the keystones (the bigger nodes with more important functions) and jewels (items that modify the passive tree) than the small passive nodes. Unfortunately the game has a shit new player experience so you really have to watch videos and read and study to understand the mechanics, but once you start to, it’s incredible. Nothing else like it on the market.

Sorry I couldn’t answer your question directly! Just providing what info I can.

If I had to choose one game for someone coming back to the genre after two decades away, for me that would be Last Epoch. D3 and D4 are great for casual players but I don’t think they can hold someone’s attention if they are used to the old school games… they’re just too easy.

But none of these are bad games. Far from it. They’re all subtly different but each was a labor of love that can deliver fun for weeks and months. Even my least favorite ones among them I still played for 20-30 hours, which is way more than most non-ARPGs I play. My favorites end up getting played for hundreds of hours over many years. They’re all good games in different ways. Maybe watch some gameplay videos and see which one appeals to you? Or try them all! They all go on sale from time to time, and PoE1 is totally free.

I don’t know if this helps… but here’s one way to look at them, maybe? (100% my opinion only; just one player’s personal perspective, not any sort of exhaustive survey)

I appreciate the analysis, with graphs! I think I’m going to follow my heart and see how I like Diablo 3. Plus, mindlessness is kind of what I need right now.

Cool, I hope you like it!