Video Games You've Played Recently

How were your aproach to the two Torchlight games? I enjoyed playing them, but had problems finding my sweet spot wrt difficulty level.

I played TL1 on lowest difficulty and after some time realized I didn’t even need healthpacks to stay alive. Stopped playing and never got around to try more difficult playthrough.

TL2 I began on nextmost easy level. That was also too easy. Third easiest level I got bogged down. I’m a rather casual player and choose my skills with no knowledge of how you minmax these decisions.

Oops, sorry, I actually changed the Y axis on that graph after the initial draft but then forgot to move the Torchlights. (They should be above D3 and D4, my bad).

They were indeed very easy and I’m not sure if they are min-maxable in any meaningful way… I didn’t bother with builds or cheats or anything like that for them. I played through both with friends and we never broke a sweat on any difficulty level. They were just fun casual romps, polished and charming in their own way and perfect for casually playing through. I didn’t end up spending much time in them afterward, and not sure if there is even an endgame* in the way that we normally think of them for the more modern ARPGs.

* (As in a separate post-campaign “keep playing” mode that opens up unique builds using unique items and sets and boss drops and paragon points and such that you would not be able to get pre-end-game)

Tempest Rising just came out a few days ago, and it’s basically a modernized homage to the old Westwood Command and Conquer games. Very Positive on Steam. It’s 20% off on GreenManGaming (an authorized Steam reseller).

There’s two factions who are totally not GDI and NOD, harvesting a material that’s totally not tiberium, and cheesy actors who are totally not trying to be like Kane.

It’s got a very old-school RTS vibe with modern controls and graphics. Might be a bit of fun for anyone looking for a jolt of nostalgia. There’s a campaign (complete with explosive barrels), skirmish, and multiplayer.

TIL sniper elite is third-person. I have only played sniper elite VR, so just thought of it as a first-person game.
That’s cool if it’s essentially sniper elite RPG.

Huh, that sounds cool. How does aiming the rifle work? Does your own hand and breath stability matter, or is it just holding down a button like in the non VR version?

Yes iirc you have a button to get into aiming and another button that can briefly reduce the amount your aim drifts. But I barely used that second button; in vr the aiming was pretty easy (and satisfying) even with the slight drifting.

The only times the difficulty went up was in stages where you’re basically forced to use an SMG, or there was a tight mission objective. Picking people off with the rifle was trivial.

If you’re considering buying it, go for it. It is fun, and bigger than most standalone vr titles.

I don’t have a VR headset right now (or even a gaming PC), but it’s something I might save up for in the future. Sounds fun!

I remember a similar kayak sniper game on the first Oculus, where you’d paddle and snipe. That was neat too.

Phantom:covert ops..I had that too :slight_smile:

Phantom is good too, but sniper elite is the better of the two titles hands down. It’s a bigger game with a better story.

And, while I applaud the makers of phantom for coming up with a movement concept that would work in VR, it still felt that bit claustrophobic at times.

I’m getting back into Age of Empires 2. Have you guys ever played that game? It was like, my childhood.

A few years ago, a company that was created by a mod maker for AOE2 worked with Microsoft to release an updated version of the game. Then they added quite a few new civs over the years (one DLC added African kingdoms as well as the Portugese, another split the originally modded “Indians” into 4 or 5 Indian and South East Asian Civs with thematic links and regional units; they did something similar with the various steppe civs like Mongols and Cumans getting Steppe Lancers; etc.

Now they’re revamping the old “Chinese” Civ with a DLC, and a lot of people were hoping for a continuation of the current theme: Chinese being split into Tanguts, Jurchen, etc.

Instead they’re adding a confusing line up of five Civs. Oh, and revamping the Chinese themselves, which is nice. But the lineup is:

Jurchens
Khitans
(So far, so good… Medieval kingdoms from China)

Shu
Wei
Wu
??? They’re adding civs based on the Three Kingdoms, from an era closer to what we’d consider the Classical era.

It’s a bit weird, and disappointing compared to options that won’t be, like Tibet. But I guess we’re already pushing the boundary of what is “medieval”, with Huns and Romans alongside Aztecs.

It’s cool that they’re still developing this game. I’d love to see them “fix” some of the other civs that feel overly broad or lumped in the future. “Vikings” could be split into a few groups, so could “Saracens”.

But all that drama aside, I’m just enjoying some ranked 1v1 games. It’s much more competitive and fast paced than anything else I play, but it kinda scratches an itch no other game does.

What drew me back in this time was actually a graphical update. The game has a few different architectural sets - different Civs in a group share building graphics. But Civs had unique Wonders. However you almost never build a Wonder - it’s a way to win the game, but in any serious match you’d just fight your opponent rather than building a wonder.

Now they gave every civ a unique castle. They also gave different religions different graphics for the “monk” unit. Small visual changes, but enough to make me hyped to play again.

It’s very fast paced and competitive, like I said; the early game kinda relies on “build orders” (though what made them click for me was realizing why you do build orders. You almost always start with 6 on food, because you need 6 villagers harvesting food to keep up with the food requirements of a town center pumping out villagers at full speed. And then you get 3 or 4 on wood, depending on how much wood you need in the next age, depending on what units you’ll build; and then it’s back to food, because you need food to advance to the next age. From there, it opens up; but like chess, the opening is key, and often something you practice).

Last time I played I figured the way to improve would be to pick a strategy (cav rush, archer rush, economic boom, etc) and pick 3 or 4 Civs that do that strategy well, then alternate between them while repeating the same strategy.

This time I decided to do it differently. I play Random Civ every time, and pick one of a handful of strategies based on the Civ I roll. I feel like it’s made me a better player, and I’ve been a lot more adaptive. For example, the other day I rolled one of the DLC southeast Asian Civs - one that specializes in battle elephants - and so I adapted a knight build in order to pump out elephants, figuring they’re similar enough in cost and usage to knights.

Enough that I can say yes, but really it was after my time. I played it a lot but exclusively single player. Really all it ever did was make me miss the original.

I was a huge fan of the original Age of Empires, where I mostly played it competitively online. Hundreds and hundreds of hours. Then the expansion Rise of Rome came out and I loved that even more. Again, I played that mostly competitively online. I have no idea how much time I spent in those two games, but the total was almost certainly a four digit number.

I also played a lot of Starcraft online during that era. I wasn’t as competitive in Starcraft as I was in AoE and AoE:RoR, mainly because Starcraft was a much faster paced game and my actions per minute is always very low. I blame age; I was already almost 30 when the original AoE first came out.

I did eventually get a cracked copy of AoE2 and played through the campaign and enjoyed it, but like I said before it just made me nostalgic for the original. So I went and found a cracked version of both the original and the expansion and would fire those up for single player fun a couple times a year. This would have been in the late 2000s/early 2010s.

When I built my modern system in 2021, the original AoE was one of the very first games I bought legitimately. Unfortunately it was some kind of remaster, where they messed with both the stats and how the buildings worked, meaning my build order and base design had essentially been deprecated. That was tremendously disappointing to me.

I do have those cracked versions still on some old mechanical hard drives in them box in my closet. I may have to pull those out at some point.

I played a tiny bit of AOE1 - I never owned it, but my best friend in Elementary school did, and he introduced me to it originally. Then I got a (I assume pirated because I never had a disk, but I was a little kid and my parents were pretty computer illiterate) copy of AOE2 from a computer repair guy who fixed our desktop computer crashing.

If you were an AOE1 fan, you might want to check out the newer AoE2 Definitive Edition, and specifically the DLC “Return of Rome” which is basically the AoE1 Civs and games ported to AoE2, plus the Romans as an AoE2 Civ.

Technically Rise of Rome has its own multiplayer ladder, too, for the ancient Civs. But I’m not sure that gets played very much.

I’m not sure if it’s more or less faithful to the original AOE than the standalone remaster, but it’s definitely better received.

Elder Scrolls IV: Oblivion just got a remaster.

Does this mean it is the exact same game, just upgraded graphically? I’m not that interested. I would be interested in a full remake.

I’ll grab it for $10 or something someday…maybe. It’s $50 now.

No, there’s apparently changes to other things like leveling mechanics, and added subraces (“Orsimer Orcs” and “Stronghold Orcs” for example).

Yikes! $50 is way way more than I would have expected.

I’ve been playing Eternal Strands which came out this year. Part of the hype was that the original Dragon Age lead was working on this but don’t get too jazzed up as little same-DNA is apparent, except perhaps in weighty world lore. The story is your usual motley band coming across a fallen city/empire and you need to find its secrets while it tries to murder you and your camp-mates act quirky in their own ways.

What the game is, is a solid third person action/adventure game. It combines lightweight Souls-ish combat (light/heavy attack, parry/block, roll, stamina bar) with Breath of the Wild style climbing (almost any vertical surface can be scaled) and Shadow of the Colossus/Dragons Dogma style boss fights where you’ll climb the giant enemy and aim for weak points as it tries to get rid of you.

There’s a fairly robust gathering/crafting system for your armor and gear. Stuff you kill, loot or break drops components and you make gear with varying damage, protection, weight and elemental stats. There’s no character stat progression, it’s all gear based. One nice thing is that you can disassemble your gear and get everything back so you have full flexibility to change up or upgrade your gear without getting locked in or worrying about when to use that gold-tier boss drop component.

Finally, there’s a magic system that includes ice magic to trap/freeze enemies or make bridges, fire magic to set stuff on fire or summon a minion and gravity magic to launch junk at targets or create a propelling blast.

Mild criticisms are the same-ness of minor enemies which is a common lament in these games (oh boy, a palette-swapped blue wolf that does cold attacks…) and a heavy dose of Let Me Tell You About My New Game World lore dumps that I guess you can button-mash through if you want. All in all, I’m 20 hours in and having a good time. Hard to point out any singular thing as truly stand out but the combined product is solid and fun if you like that sort of game.

Heh, that’s what happens when new owners are desperate to milk old cash cows to justify their acquisition. The Bethesda that made Oblivion the first time is long-gone; now it’s just a husk owned by Activision and, in turn, Microsoft…

At least it’s available on GamePass… but I think they also recently updated that to no longer allow AAA games on a free trial, so you have to pay for at least a month.

Edit: That said, I’d probably pay full price for a Morrowind remaster, if they ever did that :folded_hands: Oblivion and Skyrim are so dumbed-down in comparison.

I watched a bit of the ‘shadow-drop’ release video Bethesda put out earlier today. Despite the title it certainly sounds more like a ‘remake’ than a remaster. I gather the original assets have been recreated in Unreal Engine 5 (I think) and the clips/trailer do make the game look pretty stunning - though the player and NPCs still seem pretty dodgy when compared to something like BG3. The developers seemed to suggest they’d revamped the levelling system to be a bit more like Skyrim, while retaining aspects of the original system, so I’m curious as to what that really means.

I’ll certainly buy it when it sells for nearer £20.

Anybody else addicted to Balatro? A poker rogue like, if you wrap your head around that concept. It’s been out a while and I think I read that some of you got sucked in a while ago. But now that it’s on game pass, it’s got its claws in me.

The only post I’ve found on that so far, from another forum:

Oh wow, they really overhauled leveling system to the point where they have hybridized the system, including best features of Oblivion and Skyrim. Based on the description and screenshots, it appears that they removed major/min skill entirely and changed attribute point distribution system to virtues (you get 10 points each level up) to spend on three attributes while all skills do contribute to leveling system just like in Skyrim.

Means that you can potentially have level 999 at Oblivion Remaster as you can degrade skills via prison time as before.

The Steam forum section is useless, full of people shrieking about “wokeness” and “transgender”.

I’ve been trying to play City Skylines 2, but even after all of the updates, the game still regularly crashes. My patience is running thin.