Web games I made - nothing as intellectual as wordle though

About a year ago I decided to start an experiment to see if web games are possibly commercially reasonable - well, not the way I do them it seems. Still an absolute handful of people have found some of them interesting, and given they’re totally free, no ads etc. (that may have been my problem) here:
https://luduxia.com/reversi - a straight up clone of the old Windows Reversi.
https://luduxia.com/whichwayround - keep track of rotations
https://luduxia.com/showdown - rock, paper, scissors

Heads up there is music/sound but you can turn it down in the burger menu (top right).

Great job. I like the graphics. Very smooth

Solid graphics and the game play seems smooth.

My laptop doesn’t like it !
In Edge and Chrome, i get a message saying WEBGL2 cannot be loaded or
not supported by my laptop/browser.
In Brave, it cranks my CPU usage upto 100% and is very jerky (ie small move
every 20 seconds).

This is entirely plausible, especially with older laptops with integrated graphics. I also got a report at one point of a newish Chromebook model that inexplicably didn’t like it. You may actually have more luck on your cellphone - the whole thing was built around iOS Safari, and runs on most Androids.

Thanks for the nice comments about the graphics from those that got to see them properly. With hindsight I spent way too much time on that side of things, and it causes problems like the compat ones here, while what kept people coming back was the expert mode in Reversi, which admittedly did take a while.

Yes, very nice graphics and gameplay. The games work flawlessly on my newer PC.

I’d keep it up if I were you. All you need is an original-ish game idea (or take on one) that’s addictive and it could really take off. But ‘Reversi’ by your own admission is a clone of an old MS game, and ‘Rock, Paper, Scissors’, well, cavemen probably played the game and called it ‘Rock, Leaf, Fangs’. It seems like the only ‘original’ game is ‘Whichwayround’ which is a decent gameplay concept. Very challenging too. I was often guessing the turns correctly but kept hesitating a split second too long and getting timeouts.