Welcome back to Paragon City - how to play the revived City of Heroes

Typically only the very last one. There are exceptions, such as where bombs need to be placed.

I suspect they do but now that I have the aura the single-target version seems redundant and I’ll probably unslot it at some point. I’d ditch it in respec but unfortunately it’s a mandatory power.

The aura also acts as a hit debuff.

I don’t use the single-target one much either, except against bosses and very high-level foes, and then mostly on the presumption that it’ll help me land my gravy.

Nemesis are my new favorite enemy group. Love their funky uniforms, and that weapon that’s like a Blunderbus-Axe. Plus, they are pretty easy for my blaster to solo.

Nemesis is/are gloriously over-the-top. My one gripe is that they field more snipers than any army in the history of everything. It seems like every other mission spawn has one, and they see through stealth at ridiculous range–worse, in some rooms. It makes trying to quickly stealth a mission a royal pain.

Which is somewhat close to “source material”. “Efficiency is one thing, sure, sure, we have to have that I guess, but what I want to know is : is it *really cool *? Like, impractically so ?” pretty much sums up the Nazi operative design process :p.

I love fighting Nemesis!

I hate Nemesis Snipers as well. It’s not the stealth penetration that bothers me (being a Tanker, I want to seen), it’s their stubbornness at being taunted. While I’m laying a glorious beating on several squads at once, the Snipers will stay back ineffectually plinking at me. Have to find each one, one by one.

I usually ignore gray mobs while flying about the City, but I take the time to eliminate rooftop Snipers. They get an extreme close-up of my fist.

What, there’s another Nazi faction? Aren’t the Council and the 5th Column enough?

And is there any reason to use ordinary enhancements, instead of origin, invention, or prestige ones?

Not exactly; their roots are in Prussia. They’re essentially a WWI army with modern technology.

Which faction do you mean? Nemesis is a would-be monarch, not a fascist. He’s basically a Spark, bent on building an eternal steampunk empire.

In my opinion, Training and Dual Origin enhancements are generally not much use, and you outlevel them fast. I tend to plow through to about 22 before worrying too much about slotting, although if I happen across an accuracy enhancement I can use, I’ll slap it into a power.

At 22, I start slotting a few crucial things. Again, accuracy comes first, because the training wheels start to come off around there, and things get harder to hit. I slot opportunistically, with Inventions from dropped recipes and a few Single Origins to fill in critical gaps.

Around 32 to 35, I start to get serious about enhancements, shifting entirely away from SOs, as IOs become outright superior in that range. (They offer better buffs in addition to not decaying with level.) I also start looking at the long term, shopping for attuned set enhancements that I know I’ll want to have at 50. This is where Pine’s Hero Designer (an I25 update of the old Mids’ planner) sees heavy use, as you can simulate builds with whatever combination of powers and enhancements you want with it.

I haven’t encountered any Nemesis yet. I was just going by what others were saying about them.

And I currently have most of my enhancement slots filled with regular enhancements (what I think you’re calling the “training” ones; the kind you can buy at just any old shop), and have mostly been able to keep them leveled up using just random drops, but I’m starting (at level 18) to phase in the better ones. It is slightly annoying that you have to just completely discard an enhancement that you don’t want any more, instead of selling it off or handing it down to a new character, but I suppose that it cuts down on the natural tendency to hoard.

My guess is that it’s a money (Influence/Infamy) sink to have to completely replace them over time.

Oh, I understand why they’re in the game. I’m just questioning why I would have them on my character. When I can make an Invention that boosts damage by 12% and also increases range or something and also lasts forever, why would I ever use something that boosts damage by 6%, doesn’t do anything else, and goes obsolete?

They drop for free and can be combined with higher ranks to stay active whereas IOs need recipes and components, all of which have to be purchased/bartered if you don’t have what you need.

The statement that enhancements are permanent is misleading; they can be replaced by dragging a new one over the old one but the old one will be destroyed.

My bad, I was mistaking Nemesis for the Council.

Ah, you already knew that.

Believe me, you won’t need that influence in the long run and you’ll get plenty of other drops to hand out.

My first 50 had so much Inf that I’d bring him to lowbie areas and surprise random toons with handouts, a million at a time.

Oh, and speaking of the Nazi factions, it’s incredibly satisfying to suspend one of them in mid-air and then speed-punch them. They rag-doll so nicely. And then they make a little “thud” when they hit the ground.
As an aside, which of the five Origins would be appropriate for an alien like Superman? Part of me thinks Science, but on the other hand, by Kryptonian standards, he’s just an ordinary guy, so maybe Natural? And yes, I know that it doesn’t actually matter.

He’s an ordinary guy for his planet of origin so Natural.

Decided to try out a Water Blast/Willpower Sentinel; went through the Galaxy City tutorial and got to Level 7 in ~5 hours. This AT really is a Scrapper with blast powers so all you Blappers should check it out.

Staff Fighting is a pretty fun set!