Welcome back to Paragon City - how to play the revived City of Heroes

If you switch to the Straight Dope 3.7.3 theme, instead of Sultantheme, then the signature box will, indeed, be unchecked by default. As well as fixing a bunch of other bugs. It’s in a dropdown option in the blue bar on the bottom of the page.

Slightly off topic, but I don’t feel like raising an old thread: City of Titans (a spiritual successor to CoH) is actually releasing a version later this month to backers. I believe it’s the costume creator and a beginning zone to move around in.

First Release.

Flaminatrix has dinged 49, so almost there, finally. I haven’t been doing much more lately than running this one XP farm. My internet has been wonky, as described in this thread, and they haven’t gotten it fixed yet. This particular farm is short and extremely not-dangerous, so I have a pretty good chance of actually completing it (and getting the bonus tickets on completion) before the internet cuts out again, and I’m not at risk of dying every time I get dumped.
But yeah, with my internet constantly going down and up, regular missions are pretty much a no-go. A couple weeks ago I was doing one of those extremely aggravating Tip missions involving the Carnival of Shadows (the one where you have to rescue some corrupt cops who are hiding out with the Carnies), and three freaking times in a row I fought my way all the way to the end to the first cop, and right there was where the 'net went out. I gave up.

Ahhh. Thanks!

Had some fun with the House of Horrors last night. Apparently, Hellfury tanks like a brick shithouse, even without capped Smash/Lethal resistance. I had to stop hitting the abomination, because my damage auras were exceeding its regeneration.

I still plan to work on her non-farm alternate build, with capped S/L resistance and 11 points of Knockback protection rather than her current 4. Should make for a good AV and Monster killer.

Which farm are you using?

Yes - that was fun last night. I was getting nervous that the zombies weren’t spawning fast enough, as the Abomination’s health was dropping like a rock.

Yeah, once we finished the 99th zombie and all switched to the Abomination, it only had about one attack cycle worth of health left.

Rik, I guess that explains why you didn’t join us last night. We were so excited to see four of us on at once!

“Bads in Space!” There are a number of these, all featuring an “enemy group” called “The Bads”, and they’re mildly amusing. “Bads in Space” is on the moon/asteroid map, and like all of the Bads, they’re level 1 bosses (you get exemped down to level 1). They all wield titan weapons, which is odd because their only attack is “Throwing Knives”.

Yeah, I was in and out, in and out. I did, however, manage to farm Flaminatrix up to 50, so I’ve finally joined that club. She’s got one full AO set and half of the other AO, and I got the full Devastation set plugged into her Fireball. Got some other sets I’m working on completing. One benefit of all that AE farming is that I can just use tickets for the necessary rare salvage, so my only expense is buying the recipes.
Can I upload images to the Discord? If so I’ll post a pic of Flaminatrix’s new level 50 costume. I think it’s pretty epic :smiley:

OK, now I’m totally confused about how the XP system works. How I thought it worked was that level 1 monsters gave low XP, but that was OK, because it only takes a little bit of XP to go from 1 to 2. Level 1 bosses, of course, would give more than level 1 minions, but only a few times more. And high-level monsters give a lot of XP, which is OK, because it takes a lot of XP to go from (say) 49 to 50.

But this would mean that a level 49 exemplared down to 1 would only get level 1 XP amounts to fill up level 49 bars, which would take friggin’ forever. It seems like it would make more sense to sidekick you up to 49, so even middling-level farmers would get high-level XP to fill up their bars.

And I think I’m also confused about exemplaring. I thought that when you exemplared down to some level, the only powers that were usable were low-level powers. So if you exemplared all the way down to 1, you’d only be able to use the powers you had at first level (a single primary and a single secondary). And nobody would want to farm like that.

So how does it actually work?

It seems to be proportional in some way. I can run, say, a level 4 toon through this farm, and she’s level 6 by the end of it. Mind you, this is with the +50% XP buff on. The higher level you are, it takes more repetitions to gain a single level. By level 40+, each repetition of the farm gained me about 1 bubble’s worth of XP, which is roughly the same as I see after running one normal mission (very noticeable when running tips - a full run of 10 alignment missions + 1 morality mission usually gains me about 1 level, though of course that depends on how many mobs are in the mission). So past level 40, the only thing that makes the XP farm “faster” for leveling is the fact that you don’t have to travel from one mission to the next. And the tickets are a nice bonus.

It actually limits you to the level you exemp down to + a few levels. Exemped down to 1, I seem to have the powers I trained up through level 6 or so. That’s actually why I just did a respec - training powers in a different level. It was frustrating on my main - a fire/fire blaster - because I didn’t train Flares at level 1, I chose Fire Blast instead, then trained Flight at level 4, and didn’t pick up Flares until some levels later. The result was that, when exemped down to 1, my available attacks were Fire Blast, Fireball, and Ring of Fire (my immobilize), and RoF was on a different bar from everything else because I never use it. So my available powers weren’t grouped neatly together, and it was very awkward.
So I respecced and only selected attacks for the first few levels and left Flight for much later. So now, when I’m exemped to level 1, I have Flares, Fire Blast, Fireball, and Fire Sword available, and those are already grouped together on my main bar, nice and tidy. And they’re plenty for this particular farm (and its related farm missions). On new alts, I’m now holding off on travel powers until level 6, so that they will have at least three attacks when exemped down to 1.

There’s a Discord?

So, I think it’s more like “For a minion enemy of a level equal to yours, you get X experience, where X increases with your level, though not in a directly proportionate manner to the XP needed for leveling up.”

And yeah, Rik is right - Exemping lets you keep powers within a few levels of your exemped level.

Erg - that should have read, “…different order.”

I did the Quaterfield TF for the first time on Monday night; 122 merits, plus 122 bonus merits and a notice of the well; but also 3+ hours. Worthwhile, but I don’t think I will repeat that one on Hellfury for a while.

I’ve been away from the game for a while, now the login screen starts frozen and entering my password is a hassle. I have to tab out and in for it to show up, then out & in again for it to take.

Got it! Fullscreen somehow got borked, was able to change to borderless and now I can play again. Still doesn’t look right, though; need to play windowed.

Speaking of task forces that are too long, Katie Hammond.

Yes, Katie Hammond. When your team consists of three scrappers, two tanks, a zombie MM, a warshade, and a blaster. It took us about 45 minutes just to get past all of the Marys McDougals.

Jump into range with an attack power pending. Get in one attack, before her hurricane knocks you back. Miss 19 times out of 20, because we had no way of lowering her stupidly-high defenses. Repeat as many times as you can before your sapped endurance forces you to draw back.

It’s not her defense. Hurricane carries a huge ToHit debuff. It’s -37.5% for Defender stormies, which is half of a player hero’s base ToHit. Every time you ran into the hurricane, you were cutting your chance of hitting her in half. You needed a support character. Offhand, I’d say that emp, kin, rad, or time would have offered the most help (with various combinations of ToHit buffs, Regen debuffs, Defense debuffs, KB protection, and End buffs), but most sets would have sped that fight up for you.

Yeah, if I’d known what was in store for us, I’d have switched to my force/rad defender instead of my scrapper.

And speaking of that character, and of lengths of task forces, he was just part of a 2:17 Quatermain TF. High-damage team composition, two Stalkers to go find objectives, and lots of mission teleport-type powers. Not a bad deal, for 250 merits and 4 levels.

And where have you been? I haven’t seen you in-game in months.

I’ve been busy, plus other games have occupied my attention (got obsessed with finishing my Minecraft Skyblock challenge, among other things). I’ve been on lately, but very late at night. Last night was the first time I was on at the same time as any of the SG in a long while.