Well, I have been playing "Fable" my review so far

Got the game "Fable’ for my x-box, as far as I can tell I am about 75% through and since I dont recal;l any other threads on this game, I have a few thoughts:

General: This game is much more "Knights of the Old Republic" than "Morrowind". Despite claims of not being particularly bound to the plot, you are exactly that. There is a plot that you follow, with certain side quests becoming available as it progresses. There is a choice of being "good" vs being "bad" with some of the side quests having diferent sides to join depending on your alignment. In other words you can chose to defend a farm from bandits (good) or help the bandits attack the farm (bad). Like KOTR, your choices make physical changes on your character, Good=halo, butterflys, Bad=horns, clouds of flies.

Good:

Combat, while your character has hit points, and so do his foes rather than the computer making random roles, you have direct control of swinging/blocking/shooting. The magic system is fairly simple, consisting of hotkeys, and the abilty to scroll through different spell rather easly. You also have the limited ability to customize you character by going to barbers and tatooists and chosing different styles (no choice of hair color though, and you character is always the same white male, though odly enough you can be straigh, and marry a female, or gay, and marry a male).

  Weapons can be "customized" by adding different augmentations like sharpening, or flame.   These are much like the saber crystals in KOTR, in may ways this game is "KOTR meets Zelda"

 You have a certain number of charactiaristics and may, to a certain degree choose the path that your character takes by how you distribute them (but see below).

It is also kind of neat that as you gain renown, people you pass notice you and react accordingly. The game keeps statistics on some odd thing as well, number of drinks, number of times puked, number of time had sex, and best distance on chicken kicks.

Bad:

Aging, Much was made in the pre-relese hype, of the fact that your character would age and change as the game progresses. This is not really handled well. Your character ages by assigning experience points. Basicly ever time you spend points to increse something like strength or speed, your character ages. This is not consistant with game time (my character has gone from 20 to 50 in ten game days), and the rest of the world dosen’t age with him. My character has a wife who looks the same as when he married her. He on the other hand, has aged 20 years. It would have worked better had the plot taken severl game "years’ and your character ages acordiningly. Your character also dosn’t age well, my character was completly grey by the time he was 40. I am 41 in real life and don’t have any grey hairs yet.

 Experience, I realy don't know what the designers were thinking when they designed how you gain experience for killing foes. When you off someone, they drop little glowing orbs that you must then pick up to get the experience,  sometimes you miss geting theses orbs, and thus the experience is missed. Why experience couldn't be directly assigned, I have no idea. 

  You also can't save in the middle of quests, you can save your character and his equiptment, but not your progress, this leads to cheese situations where you go in, kill stuff, take cool stuff. Save. Get killed or quit, reload save, and coolstuff and experience have not only respawned in their origional locations, but are still in your inventory.

  The plot is rather short, I have been playing for about an hour a night, for not yet a week and I am almost done.

All in all I would give this game a B+, not a great as the hype would lead you to belive, but still lots of fun.

I want to add that the camera control is top notch, but the mapping system could be better.

I played it for a couple of hours and immediately lost interest. I’ll probably get back to it eventually, but I’m really disappointed with the linearity of the game. I expected it to be much more Morrowing-like. The inability to jump over short objects and explore your world is particularly irritating to me. I miss the ability to go anywhere I want which is central to keeping my interest in roleplaying games today.

That said, I do like the combat system in place here, and it’s much less frustrating engaging foes in this game than in Morrowind. And I quite like the quality and smoothness of the graphics.