Leetspeak.
Dropping through the geometry is an exploit. Camping, relying on the grenade launcher, etc are all valid strategies that don’t abuse glitches/bugs. If you can’t see the difference I don’t know what to tell you.
Not when you play with no killcam or HUD.
How do you know if level design is a glitch or intentional?
As I said:
I don’t really want to fight over this since I think we’re on the same page really. I think the majority of stuff regarded as cheap, probably isn’t. I just think that saying anything in the game is fair is going too far. Some things need to be avoided in the interest of sportsmanship and a good test for those is my first line: when it is truly able to neutralize a great skill disparity between two players.
The only FPS I’ve played with a killcam was TF2, and I never relied on it to provide vital information. But then there’s not a lot of camping in TF2, and the snipers and engineers have clear counters. I’d consider a HUD to tell you the direction of a hit to be minimally necessary, since you don’t have physical feedback to guide you.
Even without, if I die twice after walking into a hidden camper’s field of view, it’s not all that hard to start working out where he might be. Granted, I haven’t played the FPSes listed in the OP, so that might be harder in them. But I’ve never found it hard to locate campers after a couple of kills, even if uprooting them takes more work.
Modern Warfare has a killcam. The problem is that one hit from anything pretty much puts you in respawn. With no killcam, it’s harder to tell where that camper is with the silencer.
Please see my next post. I basically said that camping when there’s an objective to defend doesn’t count. It is almost essential and understandable to camp in that situation.
I also did not say that it was cheating. Simply boring and somewhat cowardly…
My disdain for camping applies to free for all type modes where a camper is defending nothing at all. Just sat in one place boring as hell waiting for people who are actually doing something to go past so he (the camper) can shoot them.
You are right to ‘camp’ to defend an objective.
ETA: Someone mentioned that my problem was I am playing MW2. I should be playing Halo. Can I get Halo for the PC? (I mean other than the absolutely first game with that name)
I’ll go and find out but I’m guessing not.
No one plays Halo on PC.
Because, as is now clear, it doesn’t exist. (Or rather incarnations of it since the original don’t exist)
It looks like the kind of game that would be very popular on the PC if they’d make it for the PC.
This wouldn’t work with some of the more infuriating types of camper… the ones who kill you from one spot, then move to another nearby spot and wait for you to investigate the original spot. Some of them can be infuriatingly good at predicting your decisions. I guess they can be said to have skill, but it doesn’t stop it being bloody infuriating. The best thing to do is to stay away, but how do you know if you’re up against that type of camper when you are killed the first time by him?
Heh, I like the guy who starts complaining that the other team is actually cheating/hacking when he’s getting his ass whipped.
But honestly the only thing that really bugs me about FPSes is lag. It’s really infuriating to get killed by some noob who’s teleporting all over the god-damn map because he’s on some 28 kilobaud modem from 1987. Or because it’s a server issue. But wherever it’s coming from it ain’t me.
Lobbies: what the fuck is the point of these? Why does MW2 force you to wait 60 seconds for a new game to start? Furthermore, if the load fails, why does it force you to wait another 60 seconds on top of that? There’s so much waiting around in MW2 it’s unbelievable.
Not being able to pick a specific map/server location/number of opponents to play against. Is there a single console FPS that actually implements multiplayer gaming as it’s meant to be played? I do not want to play certain maps, and I’d really like to play others exclusively. Why the hell does the game not allow me to specify this? Just give me a list of currently open games and I’ll pick what I want to join.
The “magic knife” that virtually every FPS implements. I’ve just shot you one hundred times with a machine gun. You shouldn’t be able to take multiple hits then instantly kill an opponent from miles away with a single stab wound. That’s bullshit.
Tactical nukes. Why God why?
Being put into a game that’s just finished. MW2 actually manages to waste your time using this trick quite often.
Not just wasting your time, but incrementing your ‘losses’ tally by 1.
I think that 90% of the time where a tactical nuke is used, that player’s boosting. 25 kill streak? Give me a break.
Halo 2 is. Halo 3 isn’t out for the PC yet. Halo: Reach will be even further along.
I prefer the gameplay that Halo engenders over the Call of Duty type. Teamwork and map control is more interesting to me than controlling a chokepoint. I do, however, think it’s interesting that Treyarch and Infinity Ward have different takes on multiplayer maps. I greatly prefer Treyarch’s maps over Infinity Ward’s most recent spattering of maps.
Modern Warfare’s lobby system is the worst lobby system I’ve ever encountered for a game. It’s exactly what you shouldn’t do at all in every way. It doesn’t (always) handle host switching either and dumps everyone out of the game.
The problem with Halo was that it was three years behind the genre and lacked the polish and incredibly tight and fast gameplay of the genre leader: Quake 3. No one wanted to play a floaty shooter with weapon balance issues that was further mired by console port issues.
If you’re interested in the arena shooter genre, of which Halo basically is, you should try the free-to-play-in-the-good-way Quake Live.
One of the reasons I liked the original Doom and Doom 2, but not their successors so much was that in the first two, not only were there plenty of monsters, but you could set the monsters on each other then mop up the survivors - indeed it was a critical skill. But in later games they went for the highly detailed monster instead and it wasn’t as fun.