What Do I Want for Christmas (XBox1 or PS4)?

Not sure how to blow my next-gen gaming console budget that I’ve set aside for my Christmas gift for myself. Both look like they have their advantages and their drawbacks. Here’s a little more info about my likes & dislikes to give you some guidance:

  1. My favorite kinds of games are RPGs, like the Tomb Raider and Ratchet & Clank franchises. I prefer adult-oriented games, but I’ve had my share of fun with games rated “E.”

  2. Good graphics make me bust a nut.

  3. I could take or leave first-person shooters.
    3a. I could take or leave racing games.
    3b. I love the motion-sensing qualities of the Wii and Kinect; I’m not sure if the PS4 intends to have a kinetic option, but if they don’t, it could possibly be a deal-breaker.

  4. The option to play on-line with strangers in Uzbekistan sounds like a nice feature, but it’s not a deal-maker or deal-breaker.

  5. I have a teeny bit of moral outrage about XBox1’s plan to limit access to used games, but this is not a deal-breaker either.

  6. Since my 1st-gen Wii conked out about 3 years ago, I haven’t even plugged in a console, so I’m a little behind the times on what’s happening console-wise these days.

So, given what you know about me and my preferences, which do you recommend for me? Please back up you vote.

Even just aside from moral outrage, I would personally wait and see if the used game thing and the daily internet checkups on the XBox are going to put off enough people that it’ll hurt the console and affect game availability. I know gamers are notorious for throwing a fit about stuff like this and then buying anyways, but I think they’re underestimating the number of people for whom those issues are going to be a deal breaker, especially when there’s a pretty similar alternative in the PS4 that (it sounds like) won’t have them.

Being a PC player, I have no dog in this fight, but I have to say that I’ve been dreading this whole mess for a long time. See, so long as the old consoles with their old specs dominated the market, my entry-level PC could play just about every new game on Steam. Now that the new crap is out, game requirements will skyrocket, and I’ll have to start looking at graphics cards for the first time in years. Who needs that?

You misspelled “Wii U” in your poll options.

I wouldn’t be too sure of this - there’s some rumbling that Sony may be doing the same. The difference between Sony and Microsoft on this may be that Sony is shamefaced about doing something idiotic while Microsoft cheerfully announces its stupid decisions.

Most of the games will be multi platform, if you include the wii, so with the exception of a few titles, there is no real advantage to going with either system over the other.

From the sounds of your game play however, i’d go with the ps4.

Declan

Sony has pretty explicitly said they won’t. I wouldn’t say they for sure won’t, but it would require some pretty extensive backpedaling: CNET: Product reviews, advice, how-tos and the latest news

I’m waiting until 2014 to make a decision. There seem to be more titles I’m interested then, than at launch. If there were a killer game that I had to have, then I’d revisit. I think I’ll benefit from being able to hear how these games and consoles react in the wild before going out to get them.

Heh, I’m in the same place. People complain about how the slow replacement cycle for consoles have slowed improvements for PC games, but I liked not having to worry about hardware requirements for a half-decade.

Ah well, hopefully the Xbox 1/ PS4 will have a similarly long lifespan.

As to the OP, if I buy a console, I’d buy a PS4 just based on the principal that Sony knows how to count. The number that comes after 3 is 4, the number 1, on the other hand, doesn’t come after “360”.

It does on a protractor, but I’d still go with the PS4 on the basis that Sony’s marketing is a lot more competent.

You’ve just outclassed the entire XBox design & marketing teams.

+1

Destiny is coming out on the 360, so I can wait for the initial onslaught is over and real world reviews start coming in on the one.

Declan

If you liked Ratchet and Clank, you’ll probably like *Knack*on the PS4. It was designed by Mark Cerny who was heavily involved in both Ratchet and Clank and Jak and Daxter.

Am I the only one thrown by the OP describing Tomb Raider and Ratchet & Clank as RPGs? I would describe them as platformers or action/adventure games.

I wouldn’t worry too much. The performance of these new consoles is being hyped by the manufacturers trying to sell them.

The CPU on these things is tablet grade, and the GPU is a mid range one.

If you have any sort of 4 core CPU from the last couple of generations and a mid range GPU in the $250 range, or upgrade to one once the next gen GPU’s hit, you’ll be fine to play games at 1080p matching or beating the next gen consoles for the foreseeable future. Heck, Battlefield 4 is STILL 720p on the PS4. As a PC gamer, I haven’t played a game at 720p since like 2001.

To the OP: If number 2 is really important, then consoles are never the answer. You don’t buy consoles to be on the cutting edge of technology. That is one of the PC’s strengths. Motion controls and ratchet and clank, that’s what consoles are for though.

Heck, it’s been confirmed by EA CEO and others, that all the pretty visuals on display at E3, of all those console “exclusives” (most of which are actually coming to PC)? All Running on PC’s.

Nope! Not the only one! I was all set to say “Get a PS4, because any JRPGs that happen to show up on consoles in the next ge…like TOMB RAIDER? o.O”

Ditto.

Ratchet and Clank and Tomb Raider do fall loosely under the same subgenre, but I’m not sure what it is… third person shooter+action adventure pseudo-platformer?

ETA: For WRPGs (Mass Effect, Elder Scrolls, etc), they’ll likely be multiplatform save a couple of small exclusives. The huge Squeenix franchises (mostly Final Fantasy and Kingdom Hearts) will also be multiplatform. Anything put out by Atlus, Namdai (except Dark Souls) and so on are almost definitely going to be PS4 exclusive, with maybe some side-love to the Wii U.

I am banking on the Xbox One, because it looks to me the much better console - and based on your preferences, I think it’s the right choice for you, too.

This is not the super-fashionable position right now, and that is mostly down to Microsoft’s poor communication about their choices. Everyone is freaking out about the change to DRM, but it actually makes the Xbox One the more attractive console for gamers, if you’re thinking about it rationally - MS basically aping the Steam model of digital distribution, and this is a repeat of 2004, which began with “Steam is the worst thing ever and locks down my PC; Valve can go eat a bag of dicks for RUINING GAMING.” Fast forward to today and we’re all “Steam is the best thing, I couldn’t be without it now.”

One big reason is the way it reduces the cost of buying games, by cutting out all the overhead that’s built into the retail price - from manufacturing, transport, storefront rental, inflation to ensure developers get workable compensation when taking into account the resale of physical media, etc. This gives a lower overall price and makes things like awesome Steam sales possible.

Sony scored a lot of internet points for their smug answer to how simple it will be to share a PS4 game - “Here you go…” hand over physical disc. But the fact is, there is much less benefit there for the actual gamer than you will have with sharing games on Xbox One. First, the “the disc is the game” approach is damned inconvenient and belongs in the 20th century. Why worry about the disc getting damaged or coming back at all? Hell, I’ve been burned with discs without them even leaving the house - I have kids.

With the Xbox One’s scheme, many more of your friends can easily have the benefit of your games, and vice versa, easily. First, anywhere you go - your games are available if you log in. And sharing? IT is amazing for sharing. Here it is, spelled out. That is much easier and provides more benefit to gamers than just 1 disc = 1 game.

So for me, I am not freaked out by the DRM, because it’s actually a good deal for gamers. Gamestop/EB is really, really not, and it’s ridiculous that there is so much handwringing about it.

Likewise, there has been a lot of grumbling about the assumption that all Xbox One users have access to broadband internet, but this is also a good thing, with benefits to the consumer. Many people are pissed off that MS is leaving people without always-on internet in the cold, and this is partly because they think the choice is strictly about DRM - and I would tend to agree that it would be a poor choice if its only aim was to facilitate DRM, but that’s not the reason that MS opted not to make a lowest-common denominator console - it allows developers to leverage the datacenters MS has provisioned to augment the Xbox One’s computational powers - so while the other consoles will be strictly limited by 2013 hardware for their lifetimes, Xbox One developers can offload anything that can tolerate a ~100ms delay to the cloud servers. This means better graphics, and larger, more complex, and more populated gaming environments than are possible on the PS4.

People are very focused on the potential inconvenience of having Xbox One depend on a broadband connection, without much regard for how much better starting from the assumption that it’s there will make gaming. You need to weigh that against any expected inconvenience during periods without a connection. For me, the amount of time I’ve spent without a working broadband connection in my livingroom over the last fifteen-year period is negligible, and I’m not about to deny myself something awesome because it won’t work if I lose my internet.

Finally, the Kinect2 for the win. Again, there has been a lot of push-back against the decision to build it in to the console, because many people think they don’t want the Kinect and would prefer it to be an option. But, again, MS made the best decision for gamers, here - because if you start from the assumption that all Xbox One owners have the Kinect, then developers can actually make good use of it. The current Kinect is neat and has potential, but it is far from perfect, and so far “games for Kinect” exist in a sort of ghetto of Kinect games. When every console has one, developers of mainstream games can exploit it - apart from the non-gaming aspects, the best use of Kinect assumes both hands are on the controller. There are millions of gamers who have a reflexive disdain for the Kinect because they think that motion controls are a gimmick for kids, girls, and old people - but when you can (for example) play a FPS shooter with all the traditional gamepad controls and strafe by leaning side-to-side, switch weapons instantly with voice instead of trying to awkwardly cycle through your options in the middle of a firefight, lob grenades with a quick gesture, direct AI teammates by voice, etc… these people are going to be happy they have Kinect, after all. Kinect integration with regular-controller games is built into main of the launch titles already, and this is being totally soft-balled. The new Kinect is leaps and bounds ahead of the current incarnation - I have been hot for it ever since the first tech demos started coming out.

This thing is going to be awesome, and in spite of all the negativity surrounding initial reactions to the these features, there is no doubt in my mind that it is going to be quickly forgotten once people get a load of what it actually brings to the gamer.

Larry

Sony built a game console.

Microsoft built something else, that just happens to play games. The drm was a concession to content providers for the access to that content, as well as making it more profitable for the game publishers. ESPN, the NFL, Comcast, palms have to be greased here and someone has to pony up that grease.

Game prices do not go down, if anything, they rise. Do you really think that they are going to pass on the savings associated with moving to a digital distribution, or more likely pass it on to their share holders.

No trading games or the used market, i don’t really have a problem with that, but then again i never bought colonial marines either, but did pick up fallout three for a third of the original retail price. In the former, someone published a game, that bore no resemblance to the previews and the latter was a game that i did not like, but at that time the price was right for swallowing the loss.

Do i trust sony, nope. I think they are going to do the same thing, only on the back end. When they have sold a certain amount of consoles.

I wont comment on the 24 check in requirement, as i don’t believe that will survive a year, post launch, along with kinnect requirements.

Declan

Steam has certainly passed the savings on to consumers. I don’t see any reason it would be different with Xbox. The marketplace for games is pretty competitive, has near zero marginal costs per unit (especially in the case of online distribution) and so the incentive to try and lower prices via passing on savings to consumers is pretty strong.

Put another way, if a company uses the savings to lower its prices, and thus sells more games, they don’t make less money for their shareholders, they make more. And companies that don’t match them will loose money. Conceivably they could try and collude to keep prices high (as the publishers have tried to do with ebooks), but I don’t think that’s really workable given the number of game publishers out there, the number of different venues for selling games and the fact that the Feds are probably waiting for them to try (again, see ebooks).