I would have to go with Vietcong, the way-ahead-of-its-time first person shooter from the same guys who made the amazing Mafia. It is, predictably, a Vietnam War game set in the jungle. And it has all of these weapons:
M14 with optics
Winchester Model 70
SVT40 with optics
All of these weapons are rendered in extremely realistic detail right down to the action, the magazines, the ammunition, the amount of recoil, and everything else. I have NEVER seen so many real, historical weapons in one game.
Are there any other FPSs that have so many real weapons? Particularly old bolt-action rifles and assault rifles and other things that are old rather than new and futuristic? I would love to know.
That’s a darned good list. I’d suggest the Tom Clancy’s Rainbow Six Vegas series, which prides itself on realism. It has a good selection of assult rifles, subs, light machine guns, shotguns, pistols, and sniper’s rifles from around the world. Plus, I like how there are no rocket launchers or heavy machine guns; hardware that wouldn’t be issued to a military SWAT team in real life.
There is a mod (called unimaginatively Weapon Mod) to Soldier of Fortune 2: Double Helix game. It does good work on realism when compared to original selection. IMO it’s not worth playing without that mod.
Nah, it’s the upwards spasm you usually get. (In RS:Vegas and Vegas 2)
I do have to throw out some props for S.T.A.L.K.E.R. though. Albeit they’ve not got the biggest selection, I’m fond of their approach to guns. You know, guns actually jamming, benefitting from specialized ammunition (like AP rounds) and so forth.
Flashpoint has a great system - the game always tracked where the muzzle was pointing at all times. It was never an abstraction. Different sorts of movements, and recoil, would make the muzzle bounce around, but it always kept track of it.
It’s way more satisfying than the way other video games model it - where the shots just appear randomly in a circle where the size is determined by movement, recoil, etc.
The old Clancy games (R6, ghost recon, etc) were particularly bad at this because they otherwise strived to be detailed and realistic, but had the worst case of rounds randomly placed in a widening circle recoil.