I came across a great example in my Assassin’s Creed Valhalla journal (post 51). There’s a street bard that pleads you for a very large (for him) amount of money to support his songwriting efforts. If you refuse to give him the money, he immediately starts spewing out an incredibly insulting, offensive, disgusting song and absolutely will not ever stop until you kill him. If you give him the money, he’s so grateful that he plays a song praising you (which is still absolutely horrendous)…during which time you can pickpocket your money back from him. The event ends after he thanks you for your generosity, but then he’ll repeat the same hideous song infinitely until you kill him (which immediately gets you your money back).
So to recap, your four options are:
- Don’t pay, then kill him immediately (or listen to the entire song beforehand so that you have “justification” or “cause for anger” if you’re into that sort of thing).
- Pay, kill him before he’s finished the song, and get your money back.
- Pay, let him finish the song, kill him during his encore performance, and get your money back.
- Pay, take it all back, let him finish the song, and kill him during his encore performance.
All the choices get the job done, and I can’t say any one is ideal. #1 is essentially “Eivor doesn’t realize how dire the situation is, pays the price for her carelessness, and resolves it the only way she can.” It’s an efficient way to resolve the event, but leaves Eivor completely at the mercy of events, which I find deeply unsatisfying. #2 is “Eivor tries to buy good treatment from a stranger, realizes her mistake, and is forced to rectify it.” This is also efficient, but makes Eivor look like something of a sucker. She is reacting here, not taking command like a powerful leader like her should. #3 and #4, while requiring you to suffer the bard’s existence for a few more seconds, have Eivor fully in control of the situation, albeit in slightly different manners. #3 is the “at least he gets to die happy” approach, while #4 is “nope, still not good enough” territory. After giving it some thought, I think that #3 would be most in line with what someone like Eivor would actually do. She’s witty, she loves karmic payback, and she tries to solve problems as expediently as possible. Letting a useless lump of gutter trash think he’s won only to send it all crashing down with one well-placed spear thrust sounds right up her ally. #4 actually sounds like how Connor would handle it: Get justice, and if the cretin still persists, get his head.
I ended up doing #4, which was more than satisfactory, but there always was that tiny little voice saying that maybe I should’ve done #3. Or #2; like, who cares about a bit of extra dialogue?
Idle_Thoughts - Re. Far Cry: I have no problem sparing or even helping evil characters as long it’s justified in-game. (I hate it when a character who is most definitely not evil meekly accepts the actions characters who are for absolutely no good reason, which was one of my huge beefs with Assassin’s Creed Valhalla) In the Grand Theft Auto series, for example, you assist everyone from drug lords to crooked cops to shady politicians to gangbangers to smugglers. You’re a crook. You do crook things. Since I’ve never played any of the Far Cry games, my guess is that the best course of action would be whatever is more beneficial in the long run. Will you need this person’s help to fix things, get something you need, scout, negotiate, build, etc.? Will he harm someone important to you, or steal or destroy something you need, if you don’t take action against him now? Unless there’s a morality system, “staying in character” shouldn’t be a concern. You are in control, and you want to make things as smooth for you as possible.
Here, I’ll give an example of what I’m talking about. In Wing Commander 3, after you learn of Hobbes’ betrayal, you have to decide whether to seek immediate revenge and go after him (in direct violation of your commander’s order) or stay put. It just so happens that the Kilrathi are just minutes from launching an all-out attack on your ship. If you go after Hobbes, you can kill him (and it’s a straight duel so it’s not complicated), but Vaquero…a young, humble, eager pilot with a great attitude…gets killed in the attack. Which means that, for me, revenge is absolutely not an option. If I go after Hobbes, I have the blood of a good wingman on my hands. I don’t care what’s “in character” for Blair. I don’t care that “he has no way of knowing.” I know, which means I can’t do it. Ever.
(To be honest, I’m a lot more concerned if he’s a jerk. If a situation ever arises where I have to go easy on a total jerk, I usually just delete the game then and there. I’m really grateful Assassins’ Creed Valhalla gave me an out.
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